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path: root/src/database/database-postgresql.cpp
Commit message (Collapse)AuthorAge
* Make sure relevant std::stringstreams are set to binarysfan52021-09-11
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* Provide exact error message if postgres connection string missingsfan52021-05-30
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* Fix build due to revert errorrubenwardy2020-07-07
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* Revert "Verify database connection on interval (#9665)"rubenwardy2020-07-07
| | | | | | Fixes #10113 This reverts commit 5c588f89e79e02cba392abe3d00688772321f88b.
* Add PostgreSQL authentication backend (#9756)Loïc Blot2020-04-27
| | | | * Add PostgreSQL authentication backend
* Verify database connection on interval (#9665)Loïc Blot2020-04-15
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* PostgreSQL: Fix listAllLoadableBlocks returning the same blockSmallJoker2020-04-14
| | | | Suggested change from https://github.com/minetest/minetest/issues/9670#issuecomment-613563738
* Move PlayerSAO to dedicated filesLoic Blot2020-04-11
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* Consistent HP and damage types (#8167)SmallJoker2019-02-10
| | | | | Remove deprecated HUDs and chat message handling. Remove unused m_damage variable (compat break). HP: s32 for setter/calculations, u16 for getter.
* Fix on_successful_save -> onSuccessfulSaveLoïc Blot2019-01-04
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* Fix various player save issues (performance penalty on sql backends + bugs)Loïc Blot2019-01-04
| | | | | | | * PostgreSQL & SQLite3 doesn't setModified(false) on RemotePlayer, then player is saved on each server save call. This results in heavy useless writes. * PostgreSQL & SQLite3 ack engine meta write whereas db commit hasn't been performed. If commit failed write has failed. We mustn't notify engine write is done. * serializing player meta must not setModified(false) because it didn't ensure write has been done * add RemotePlayer::on_successfull_save callback to do the flag update on a successful save
* Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)CoderForTheBetter2018-11-28
| | | | * Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
* Add player:get_meta(), deprecate player attributes (#7202)rubenwardy2018-04-06
| | | | * Add player:get_meta(), deprecate player attributes
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Move files around