| Commit message (Collapse) | Author | Age |
|
|
|
| |
Corrects a typo introduced in 5e9dd166
|
|
|
|
|
|
|
|
|
|
|
| |
Remove old defaults system
Introduce priority-based fallback list
Use new functions for map_meta special functions
Change groups to use end tags
Unittest changes:
* Adapt unittest to the new code
* Compare Settings objects
|
| |
|
|
|
|
|
|
|
| |
This commit clarifies the maximal length of the serialized strings.
It will avoid accidental use of serializeString() when a larger string can be expected.
Removes unused Wide String serialization functions
|
| |
|
| |
|
|
|
|
|
|
| |
Fixes #10113
This reverts commit 5c588f89e79e02cba392abe3d00688772321f88b.
|
| |
|
|
|
|
| |
* Add PostgreSQL authentication backend
|
|
|
|
| |
* Add leveldb auth database.
|
| |
|
|
|
|
| |
Suggested change from https://github.com/minetest/minetest/issues/9670#issuecomment-613563738
|
| |
|
|
|
|
|
| |
Remove deprecated HUDs and chat message handling.
Remove unused m_damage variable (compat break).
HP: s32 for setter/calculations, u16 for getter.
|
| |
|
|
|
|
|
|
|
| |
* PostgreSQL & SQLite3 doesn't setModified(false) on RemotePlayer, then player is saved on each server save call. This results in heavy useless writes.
* PostgreSQL & SQLite3 ack engine meta write whereas db commit hasn't been performed. If commit failed write has failed. We mustn't notify engine write is done.
* serializing player meta must not setModified(false) because it didn't ensure write has been done
* add RemotePlayer::on_successfull_save callback to do the flag update on a successful save
|
|
|
|
| |
Also ensure on each player save that the directory exists
|
|
|
|
| |
* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
|
|
|
|
| |
* Replace auth.txt with SQLite auth database
|
|
|
|
| |
* Add player:get_meta(), deprecate player attributes
|
|
* Move files around
|