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Commit message (Expand)AuthorAge
* Improve debug stack printing interfacePerttu Ahola2011-11-29
* Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola2011-10-16
* Respect base virtual functions' signaturesGiuseppe Bilotta2011-08-08
* Get rid of all the string format warnings caused by the DSTACK macroCiaran Gultnieks2011-05-16
* new texture stuff quite workingPerttu Ahola2011-02-11
* fixes toward mingw compatibilityPerttu Ahola2011-02-10
* Lots of small stuffPerttu Ahola2011-01-08
* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-27
* organizing stuff.Perttu Ahola2010-12-21
* framework for modifying texturesPerttu Ahola2010-12-20
* license stuff (more to come)Perttu Ahola2010-11-29
* Working version before block send priorization updatePerttu Ahola2010-11-27
* Initial filesPerttu Ahola2010-11-27
ref='#n120'>120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "irrlichttypes_extrabloated.h"
#include <iostream>
#include "constants.h"
#include "cloudparams.h"

// Menu clouds
class Clouds;
extern Clouds *g_menuclouds;

// Scene manager used for menu clouds
namespace irr{namespace scene{class ISceneManager;}}
extern irr::scene::ISceneManager *g_menucloudsmgr;

class Clouds : public scene::ISceneNode
{
public:
	Clouds(scene::ISceneManager* mgr,
			s32 id,
			u32 seed
	);

	~Clouds();

	/*
		ISceneNode methods
	*/

	virtual void OnRegisterSceneNode();

	virtual void render();

	virtual const aabb3f &getBoundingBox() const
	{
		return m_box;
	}

	virtual u32 getMaterialCount() const
	{
		return 1;
	}

	virtual video::SMaterial& getMaterial(u32 i)
	{
		return m_material;
	}

	/*
		Other stuff
	*/

	void step(float dtime);

	void update(const v3f &camera_p, const video::SColorf &color);

	void updateCameraOffset(const v3s16 &camera_offset)
	{
		m_camera_offset = camera_offset;
		updateBox();
	}

	void readSettings();

	void setDensity(float density)
	{
		m_params.density = density;
		// currently does not need bounding
	}

	void setColorBright(const video::SColor &color_bright)
	{
		m_params.color_bright = color_bright;
	}

	void setColorAmbient(const video::SColor &color_ambient)
	{
		m_params.color_ambient = color_ambient;
	}

	void setHeight(float height)
	{
		m_params.height = height; // add bounding when necessary
		updateBox();
	}

	void setSpeed(v2f speed)
	{
		m_params.speed = speed;
	}

	void setThickness(float thickness)
	{
		m_params.thickness = thickness;
		updateBox();
	}

	bool isCameraInsideCloud() const { return m_camera_inside_cloud; }

	const video::SColor getColor() const { return m_color.toSColor(); }

private:
	void updateBox()
	{
		float height_bs    = m_params.height    * BS;
		float thickness_bs = m_params.thickness * BS;
		m_box = aabb3f(-BS * 1000000.0f, height_bs - BS * m_camera_offset.Y, -BS * 1000000.0f,
				BS * 1000000.0f, height_bs + thickness_bs - BS * m_camera_offset.Y, BS * 1000000.0f);
	}

	bool gridFilled(int x, int y) const;

	video::SMaterial m_material;
	aabb3f m_box;
	u16 m_cloud_radius_i;
	bool m_enable_3d;
	u32 m_seed;
	v3f m_camera_pos;
	v2f m_origin;
	v3s16 m_camera_offset;
	video::SColorf m_color = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
	CloudParams m_params;
	bool m_camera_inside_cloud = false;

};