Commit message (Collapse) | Author | Age | |
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* | Abort at uncatched exceptions | est31 | 2015-09-27 |
| | | | | | | | | | | | | | | | Change a remaining assert(0) call to FATAL_ERROR(msg). There was a regression since commit ced6d20295a8263757d57c02a07ffcb66688a163 "For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives" where when an "uncatched" exception is thrown inside a "side thread", the program doesn't abort anymore. This led to the problem @netinetwalker experienced where the emergethread got an unhandled exception for loading a mapblock while redis was loading, (see #3196) and then jmped outside its loop to work down its queue. This resulted in the server not doing any emerges anymore. | ||
* | For usages of assert() that are meant to persist in Release builds (when ↵ | Craig Robbins | 2015-03-07 |
| | | | | NDEBUG is defined), replace those usages with persistent alternatives | ||
* | Create minidump on fatal Win32 exceptions | kwolekr | 2015-02-02 |
| | | | | | Remove software exception translator function, simplifying exception handler macros. FatalSystemExceptions are left unhandled. | ||
* | Remove assert warning in leveldb wonderland | Kahrl | 2013-09-10 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Add support for IPv6 | proller | 2013-06-23 |
| | | | | | | | Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled) | ||
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
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* | Fix build on Windows | kwolekr | 2013-02-25 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Optimize headers | Perttu Ahola | 2012-06-17 |
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* | Initially split utility.h to multiple files in util/ | Perttu Ahola | 2012-06-17 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Improve debug stack printing interface | Perttu Ahola | 2011-11-29 |
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* | Use the logger; also, default to not showing much crap in console. Use ↵ | Perttu Ahola | 2011-10-16 |
| | | | | --info-on-stderr to enable crap. | ||
* | Respect base virtual functions' signatures | Giuseppe Bilotta | 2011-08-08 |
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* | Get rid of all the string format warnings caused by the DSTACK macro | Ciaran Gultnieks | 2011-05-16 |
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* | new texture stuff quite working | Perttu Ahola | 2011-02-11 |
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* | fixes toward mingw compatibility | Perttu Ahola | 2011-02-10 |
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* | Lots of small stuff | Perttu Ahola | 2011-01-08 |
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* | better debug output in segfaults and stack overflows in windows | Perttu Ahola | 2010-12-27 |
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* | organizing stuff. | Perttu Ahola | 2010-12-21 |
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* | framework for modifying textures | Perttu Ahola | 2010-12-20 |
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* | license stuff (more to come) | Perttu Ahola | 2010-11-29 |
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* | Working version before block send priorization update | Perttu Ahola | 2010-11-27 |
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* | Initial files | Perttu Ahola | 2010-11-27 |