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path:
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defaultsettings.cpp
Commit message (
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Author
Age
*
Set default minimum viewing range of 35 nodes
Perttu Ahola
2012-03-27
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Set default maximum viewing range to a bit more than default server send rang...
Perttu Ahola
2012-03-27
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Increase maximum generate distance now that generation might actually keep up...
Perttu Ahola
2012-03-27
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Update minetest.conf.example and defaultsettings.cpp
Perttu Ahola
2012-03-27
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Make server world selection not brain dead and use gameid 'minetest' instead ...
Perttu Ahola
2012-03-25
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Dynamic sky, fog and cloud colors; sun and moon
Perttu Ahola
2012-03-18
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Make finish quicktune and leave it unused (as intended)
Perttu Ahola
2012-03-12
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World selection box in main menu (and random fixing)
Perttu Ahola
2012-03-11
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Chat console, including a number of rebases and modifications.
Kahrl
2012-03-10
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Add dedicated_server_step setting
Perttu Ahola
2012-03-07
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Set default maximum viewing range to a bit more than default server send rang...
Perttu Ahola
2012-02-06
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Fix calculating if block is in viewing range; fix fog and default minimum acc...
Perttu Ahola
2012-02-06
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Page up and down change the minimum viewing range
Kahrl
2012-02-01
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F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler p...
Kahrl
2012-02-01
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Set default number of maximum users to 100 instead of 20
Perttu Ahola
2012-01-24
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Add enable_pvp setting
Perttu Ahola
2011-12-02
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Make unlimited player transfer distance configurable
Perttu Ahola
2011-12-02
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Higher default map save and unload interval
Perttu Ahola
2011-12-02
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Remove stuff made obsolete by making players more ActiveObject-like and raise...
Perttu Ahola
2011-12-01
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Add IDropAction and related stuff
Kahrl
2011-11-29
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Re-implement give_initial_stuff
Perttu Ahola
2011-11-29
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Remove give_initial_stuff
Perttu Ahola
2011-11-29
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Default to saving stuff more often to minimize lag caused by a single save
Perttu Ahola
2011-11-29
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Completely generalized mesh generation; ContentFeatures serialization
Perttu Ahola
2011-11-29
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Add option to set water opaque (mainly for stylistic choice)
Perttu Ahola
2011-11-03
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occlusion culling fix, a little reshaping of map rendering for more useful pr...
Perttu Ahola
2011-11-02
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Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds ...
Perttu Ahola
2011-11-02
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Improve Connection with threading and some kind of congestion control
Perttu Ahola
2011-10-20
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Default max_simultaneous_block_sends_server_total to 2 to make network not co...
Perttu Ahola
2011-10-19
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Fix and tune block sending
Perttu Ahola
2011-10-19
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Add enable_2d_clouds setting for usage on lower-end machines
Perttu Ahola
2011-10-18
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Try to tune fog to work well on high-end machines also
Perttu Ahola
2011-10-18
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Make active_block_range default to 2
Perttu Ahola
2011-10-18
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Modify default active block range
Perttu Ahola
2011-10-17
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F2 toggles profiler display in client
Perttu Ahola
2011-10-17
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Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs se...
Perttu Ahola
2011-10-16
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Make view bobbing amount configurable
Perttu Ahola
2011-10-15
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strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h;...
Perttu Ahola
2011-10-15
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mobv2
Perttu Ahola
2011-10-15
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Header file tweaking; mainly for speed
Perttu Ahola
2011-10-12
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Merge branch 'view_bobbing_and_vielded_tool'
Perttu Ahola
2011-09-26
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Collected and moved existing camera infrastructure from game.cpp to camera.cp...
Kahrl
2011-09-08
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Server user limit configuration option
Perttu Ahola
2011-09-26
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/
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allow specifying a fixed seed in the config file for generating the map (fixe...
Kahrl
2011-09-06
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Introduce hotkey for calling up a command window
Giuseppe Bilotta
2011-08-22
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Fixed farmesh to such that it was a long time ago.
Perttu Ahola
2011-08-03
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changelog update and disable motd by default
Perttu Ahola
2011-07-31
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Added message of the day and made it properly configurable using /#setting (n...
Perttu Ahola
2011-07-30
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Made rats cookable and made them spawn near trees
Perttu Ahola
2011-07-30
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Lowered default viewing range minimum to such that it allows fairly good fram...
Perttu Ahola
2011-07-24
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