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path: root/src/defaultsettings.cpp
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* Refactor loggingShadowNinja2015-10-14
* Dungeongen: Remove floating framesparamat2015-08-29
* Defaultsettings: Increase client_mapblock_limit to 5000paramat2015-08-15
* Add count based unload limit for mapblocksest312015-08-13
* Fix camera updates being toggled by N key in release mode (#2762)Kahrl2015-08-07
* Add map limit config optionrubenwardy2015-08-02
* Optional reconnect functionalityest312015-07-23
* Server kicks: make messages configurable, cache wstringest312015-07-17
* Add new leaves style - simple (glasslike drawtype)RealBadAngel2015-07-08
* Disable mesh cache by defaultest312015-07-01
* Minimap updateRealBadAngel2015-06-28
* Add minimap featureRealBadAngel2015-06-27
* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-14
* Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, 0.5...paramat2015-05-26
* Add core.request_insecure_environment()ShadowNinja2015-05-16
* Add mod securityShadowNinja2015-05-16
* Clouds: Make cloud area radius settable in .confparamat2015-05-04
* Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan52015-04-27
* Defaultsettings: Add dungeons and jungles flags. Update conf.exampleparamat2015-04-14
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
* Clean up and tweak build systemShadowNinja2015-03-27
* Do not enable texture_clean_transparent by defaultkwolekr2015-03-23
* Configurable automatic texture scaling and filtering at load time.Aaron Suen2015-03-20
* Dungeongen: Optionally set ignore to be untouchable to disable floating dungeonsparamat2015-03-07
* Add camera smoothing and cinematic mode (F8)rubenwardy2015-02-25
* Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ...TriBlade92015-01-14
* Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi ...sapier2015-01-09
* Split gui_scaling to gui_scaling + hud_scaling as those elements need differe...sapier2015-01-09
* Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens ...sapier2015-01-09
* Add display_gamma option for clientCraig Robbins2014-12-31
* Make limiting of the reflow liquids queue size optionalCraig Robbins2014-12-23
* Do not allow the m_transforming_liquid queue to increase until all RAM is con...Craig Robbins2014-12-18
* Make hud use fontengine toosapier2014-11-30
* Implement proper font handlingsapier2014-11-30
* added enable_build_where_you_stand optionSokomine2014-11-27
* Only set the camera update keymap when using a debug buildrubenwardy2014-11-26
* Simplify loading of Android version of menuShadowNinja2014-11-20
* Add (optional) client-side saving of server map to disksfan52014-11-19
* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-08
* Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel2014-10-29
* Remove remenants of mob codePavel Puchkin2014-10-23
* Add optional framed glasslike drawtypeBlockMen2014-10-02
* Use configured bind_address for HTTPFetchShadowNinja2014-09-18
* Added configurable selectionbox width. Min width = 1, Max = 5TriBlade92014-09-19
* Node highlighting.RealBadAngel2014-09-17
* Disable preload_item_visuals by defaultShadowNinja2014-08-05
* Remove math mapgenproller2014-07-12
* Add support for Android 2.3+sapier2014-06-29
* Add separate download timeout to allow download of bigger files or on low ban...sapier2014-06-26
* Add setting for tooltips show delay.RealBadAngel2014-06-25