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path: root/src/defaultsettings.cpp
Commit message (Expand)AuthorAge
* Add core.request_insecure_environment()ShadowNinja2015-05-16
* Add mod securityShadowNinja2015-05-16
* Clouds: Make cloud area radius settable in .confparamat2015-05-04
* Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan52015-04-27
* Defaultsettings: Add dungeons and jungles flags. Update conf.exampleparamat2015-04-14
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
* Clean up and tweak build systemShadowNinja2015-03-27
* Do not enable texture_clean_transparent by defaultkwolekr2015-03-23
* Configurable automatic texture scaling and filtering at load time.Aaron Suen2015-03-20
* Dungeongen: Optionally set ignore to be untouchable to disable floating dungeonsparamat2015-03-07
* Add camera smoothing and cinematic mode (F8)rubenwardy2015-02-25
* Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ...TriBlade92015-01-14
* Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi ...sapier2015-01-09
* Split gui_scaling to gui_scaling + hud_scaling as those elements need differe...sapier2015-01-09
* Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens ...sapier2015-01-09
* Add display_gamma option for clientCraig Robbins2014-12-31
* Make limiting of the reflow liquids queue size optionalCraig Robbins2014-12-23
* Do not allow the m_transforming_liquid queue to increase until all RAM is con...Craig Robbins2014-12-18
* Make hud use fontengine toosapier2014-11-30
* Implement proper font handlingsapier2014-11-30
* added enable_build_where_you_stand optionSokomine2014-11-27
* Only set the camera update keymap when using a debug buildrubenwardy2014-11-26
* Simplify loading of Android version of menuShadowNinja2014-11-20
* Add (optional) client-side saving of server map to disksfan52014-11-19
* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-08
* Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel2014-10-29
* Remove remenants of mob codePavel Puchkin2014-10-23
* Add optional framed glasslike drawtypeBlockMen2014-10-02
* Use configured bind_address for HTTPFetchShadowNinja2014-09-18
* Added configurable selectionbox width. Min width = 1, Max = 5TriBlade92014-09-19
* Node highlighting.RealBadAngel2014-09-17
* Disable preload_item_visuals by defaultShadowNinja2014-08-05
* Remove math mapgenproller2014-07-12
* Add support for Android 2.3+sapier2014-06-29
* Add separate download timeout to allow download of bigger files or on low ban...sapier2014-06-26
* Add setting for tooltips show delay.RealBadAngel2014-06-25
* Support for scalable font and gui elementssapier2014-06-22
* Remove settings not used any longersapier2014-05-24
* Add support for interlaced polarized 3d screenssapier2014-05-18
* Organize builtin into subdirectoriesShadowNinja2014-05-07
* Add proper lua api deprecated handlingsapier2014-04-29
* Add download rate to media progress bar (non http mode only!)sapier2014-04-29
* Add support for dpi based HUD scalingsapier2014-04-27
* Remove liquid_finite and weatherproller2014-04-18
* Add third person viewBlockMen2014-04-12
* Normal maps generation on the fly.RealBadAngel2014-03-21
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
* Tune block emerge and sending parameters to more aggressive valueskwolekr2014-02-08
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
* Add the option to bind to a specific addressShadowNinja2014-02-05
7' href='#n457'>457 458 459 460 461 462 463 464 465
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef CLIENTSERVER_HEADER
#define CLIENTSERVER_HEADER

#include "utility.h"

/*
	changes by PROTOCOL_VERSION:

	PROTOCOL_VERSION 3:
		Base for writing changes here
	PROTOCOL_VERSION 4:
		Add TOCLIENT_TEXTURES
		Add TOCLIENT_TOOLDEF
		Add TOCLIENT_NODEDEF
		Add TOCLIENT_CRAFTITEMDEF
		Add TOSERVER_INTERACT
		Obsolete TOSERVER_CLICK_ACTIVEOBJECT
		Obsolete TOSERVER_GROUND_ACTION
	PROTOCOL_VERSION 5:
		Make players to be handled mostly as ActiveObjects
	PROTOCOL_VERSION 6:
		Only non-cached textures are sent
	PROTOCOL_VERSION 7:
		Add TOCLIENT_ITEMDEF
		Obsolete TOCLIENT_TOOLDEF
		Obsolete TOCLIENT_CRAFTITEMDEF
		Compress the contents of TOCLIENT_ITEMDEF and TOCLIENT_NODEDEF
	PROTOCOL_VERSION 8:
		Digging based on item groups
*/

#define PROTOCOL_VERSION 8

#define PROTOCOL_ID 0x4f457403

#define PASSWORD_SIZE 28       // Maximum password length. Allows for
                               // base64-encoded SHA-1 (27+\0).

#define TEXTURENAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_."

enum ToClientCommand
{
	TOCLIENT_INIT = 0x10,
	/*
		Server's reply to TOSERVER_INIT.
		Sent second after connected.

		[0] u16 TOSERVER_INIT
		[2] u8 deployed version
		[3] v3s16 player's position + v3f(0,BS/2,0) floatToInt'd 
		[12] u64 map seed (new as of 2011-02-27)

		NOTE: The position in here is deprecated; position is
		      explicitly sent afterwards
	*/

	TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks
	TOCLIENT_ADDNODE = 0x21,
	TOCLIENT_REMOVENODE = 0x22,
	
	TOCLIENT_PLAYERPOS = 0x23, // Obsolete
	/*
		[0] u16 command
		// Followed by an arbitary number of these:
		// Number is determined from packet length.
		[N] u16 peer_id
		[N+2] v3s32 position*100
		[N+2+12] v3s32 speed*100
		[N+2+12+12] s32 pitch*100
		[N+2+12+12+4] s32 yaw*100
	*/

	TOCLIENT_PLAYERINFO = 0x24, // Obsolete
	/*
		[0] u16 command
		// Followed by an arbitary number of these:
		// Number is determined from packet length.
		[N] u16 peer_id
		[N] char[20] name
	*/
	
	TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Obsolete

	TOCLIENT_SECTORMETA = 0x26, // Obsolete
	/*
		[0] u16 command
		[2] u8 sector count
		[3...] v2s16 pos + sector metadata
	*/

	TOCLIENT_INVENTORY = 0x27,
	/*
		[0] u16 command
		[2] serialized inventory
	*/
	
	TOCLIENT_OBJECTDATA = 0x28, // Obsolete
	/*
		Sent as unreliable.

		u16 command
		u16 number of player positions
		for each player:
			u16 peer_id
			v3s32 position*100
			v3s32 speed*100
			s32 pitch*100
			s32 yaw*100
		u16 count of blocks
		for each block:
			v3s16 blockpos
			block objects
	*/

	TOCLIENT_TIME_OF_DAY = 0x29,
	/*
		u16 command
		u16 time (0-23999)
	*/

	// (oops, there is some gap here)

	TOCLIENT_CHAT_MESSAGE = 0x30,
	/*
		u16 command
		u16 length
		wstring message
	*/

	TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD = 0x31,
	/*
		u16 command
		u16 count of removed objects
		for all removed objects {
			u16 id
		}
		u16 count of added objects
		for all added objects {
			u16 id
			u8 type
			u32 initialization data length
			string initialization data
		}
	*/
	
	TOCLIENT_ACTIVE_OBJECT_MESSAGES = 0x32,
	/*
		u16 command
		for all objects
		{
			u16 id
			u16 message length
			string message
		}
	*/

	TOCLIENT_HP = 0x33,
	/*
		u16 command
		u8 hp
	*/

	TOCLIENT_MOVE_PLAYER = 0x34,
	/*
		u16 command
		v3f1000 player position
		f1000 player pitch
		f1000 player yaw
	*/

	TOCLIENT_ACCESS_DENIED = 0x35,
	/*
		u16 command
		u16 reason_length
		wstring reason
	*/

	TOCLIENT_PLAYERITEM = 0x36,
	/*
		u16 command
		u16 count of player items
		for all player items {
			u16 peer id
			u16 length of serialized item
			string serialized item
		}
	*/

	TOCLIENT_DEATHSCREEN = 0x37,
	/*
		u16 command
		u8 bool set camera point target
		v3f1000 camera point target (to point the death cause or whatever)
	*/

	TOCLIENT_TEXTURES = 0x38,
	/*
		u16 command
		u16 total number of texture bunches
		u16 index of this bunch
		u32 number of textures in this bunch
		for each texture {
			u16 length of name
			string name
			u32 length of data
			data
		}
	*/
	
	TOCLIENT_TOOLDEF = 0x39,
	/*
		u16 command
		u32 length of the next item
		serialized ToolDefManager
	*/
	
	TOCLIENT_NODEDEF = 0x3a,
	/*
		u16 command
		u32 length of the next item
		serialized NodeDefManager
	*/
	
	TOCLIENT_CRAFTITEMDEF = 0x3b,
	/*
		u16 command
		u32 length of the next item
		serialized CraftiItemDefManager
	*/

	TOCLIENT_ANNOUNCE_TEXTURES = 0x3c,

	/*
		u16 command
		u32 number of textures
		for each texture {
			u16 length of name
			string name
			u16 length of sha1_digest
			string sha1_digest
		}
	*/

	TOCLIENT_ITEMDEF = 0x3d,
	/*
		u16 command
		u32 length of next item
		serialized ItemDefManager
	*/

};

enum ToServerCommand
{
	TOSERVER_INIT=0x10,
	/*
		Sent first after connected.

		[0] u16 TOSERVER_INIT
		[2] u8 SER_FMT_VER_HIGHEST
		[3] u8[20] player_name
		[23] u8[28] password (new in some version)
		[51] u16 client network protocol version (new in some version)
	*/

	TOSERVER_INIT2 = 0x11,
	/*
		Sent as an ACK for TOCLIENT_INIT.
		After this, the server can send data.

		[0] u16 TOSERVER_INIT2
	*/

	TOSERVER_GETBLOCK=0x20, // Obsolete
	TOSERVER_ADDNODE = 0x21, // Obsolete
	TOSERVER_REMOVENODE = 0x22, // Obsolete

	TOSERVER_PLAYERPOS = 0x23,
	/*
		[0] u16 command
		[2] v3s32 position*100
		[2+12] v3s32 speed*100
		[2+12+12] s32 pitch*100
		[2+12+12+4] s32 yaw*100
	*/

	TOSERVER_GOTBLOCKS = 0x24,
	/*
		[0] u16 command
		[2] u8 count
		[3] v3s16 pos_0
		[3+6] v3s16 pos_1
		...
	*/

	TOSERVER_DELETEDBLOCKS = 0x25,
	/*
		[0] u16 command
		[2] u8 count
		[3] v3s16 pos_0
		[3+6] v3s16 pos_1
		...
	*/

	TOSERVER_ADDNODE_FROM_INVENTORY = 0x26, // Obsolete
	/*
		[0] u16 command
		[2] v3s16 pos
		[8] u16 i
	*/

	TOSERVER_CLICK_OBJECT = 0x27, // Obsolete
	/*
		length: 13
		[0] u16 command
		[2] u8 button (0=left, 1=right)
		[3] v3s16 blockpos
		[9] s16 id
		[11] u16 item
	*/

	TOSERVER_GROUND_ACTION = 0x28, // Obsolete
	/*
		length: 17
		[0] u16 command
		[2] u8 action
		[3] v3s16 nodepos_undersurface
		[9] v3s16 nodepos_abovesurface
		[15] u16 item
		actions:
		0: start digging (from undersurface)
		1: place block (to abovesurface)
		2: stop digging (all parameters ignored)
		3: digging completed
	*/
	
	TOSERVER_RELEASE = 0x29, // Obsolete

	// (oops, there is some gap here)

	TOSERVER_SIGNTEXT = 0x30, // Old signs, obsolete
	/*
		u16 command
		v3s16 blockpos
		s16 id
		u16 textlen
		textdata
	*/

	TOSERVER_INVENTORY_ACTION = 0x31,
	/*
		See InventoryAction in inventory.h
	*/

	TOSERVER_CHAT_MESSAGE = 0x32,
	/*
		u16 command
		u16 length
		wstring message
	*/

	TOSERVER_SIGNNODETEXT = 0x33,
	/*
		u16 command
		v3s16 p
		u16 textlen
		textdata
	*/

	TOSERVER_CLICK_ACTIVEOBJECT = 0x34, // Obsolete
	/*
		length: 7
		[0] u16 command
		[2] u8 button (0=left, 1=right)
		[3] u16 id
		[5] u16 item
	*/
	
	TOSERVER_DAMAGE = 0x35,
	/*
		u16 command
		u8 amount
	*/

	TOSERVER_PASSWORD=0x36,
	/*
		Sent to change password.

		[0] u16 TOSERVER_PASSWORD
		[2] u8[28] old password
		[30] u8[28] new password
	*/

	TOSERVER_PLAYERITEM=0x37,
	/*
		Sent to change selected item.

		[0] u16 TOSERVER_PLAYERITEM
		[2] u16 item
	*/
	
	TOSERVER_RESPAWN=0x38,
	/*
		u16 TOSERVER_RESPAWN
	*/

	TOSERVER_INTERACT = 0x39,
	/*
		[0] u16 command
		[2] u8 action
		[3] u16 item
		[5] u32 length of the next item
		[9] serialized PointedThing
		actions:
		0: start digging (from undersurface) or use
		1: stop digging (all parameters ignored)
		2: digging completed
		3: place block or item (to abovesurface)
		4: use item

		(Obsoletes TOSERVER_GROUND_ACTION and TOSERVER_CLICK_ACTIVEOBJECT.)
	*/
	
	TOSERVER_REQUEST_TEXTURES = 0x40,

	/*
			u16 command
			u16 number of textures requested
			for each texture {
				u16 length of name
				string name
			}
	 */

};

inline SharedBuffer<u8> makePacket_TOCLIENT_TIME_OF_DAY(u16 time)
{
	SharedBuffer<u8> data(2+2);
	writeU16(&data[0], TOCLIENT_TIME_OF_DAY);
	writeU16(&data[2], time);
	return data;
}

#endif