index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
defaultsettings.cpp
Commit message (
Expand
)
Author
Age
...
*
Mapgen: Make mgv7 the default in UI
Auke Kok
2016-12-16
*
Fog: Make fraction of visible distance at which fog starts configurable
Lars Hofhansl
2016-12-07
*
Optionally disable optimization that causes underwater and cave rendering gli...
lhofhansl
2016-10-30
*
Changes to static object storage limit and error message
paramat
2016-10-20
*
Enable mod security by default
ShadowNinja
2016-10-16
*
Chat: new settings to prevent spam
Loic Blot
2016-10-05
*
Increase default font size by 1
James Stevenson
2016-09-21
*
Client: disable pre v25 init sending by default
est31
2016-08-22
*
Add zoom, tweakable with zoom_fov, default key: Z (like optifine)
Esteban I. Ruiz Moreno
2016-08-10
*
Remove cinematic toggle on F8
rubenwardy
2016-07-05
*
Disable joysticks per default for now
est31
2016-07-04
*
Initial Gamepad support
est31
2016-06-03
*
Add colored text (not only colored chat).
Ekdohibs
2016-05-31
*
Mapgen V6: Synchronize spflags with defaultsettings
kwolekr
2016-05-10
*
Defaultsettings/Android: Increase 'max block generate distance' to 3
paramat
2016-05-08
*
Optimize default settings for Android build
Maksim Gamarnik
2016-05-07
*
Add option to disable entity selectionboxes. (#3992)
TriBlade9
2016-04-14
*
Allow NodeTimer, ABM and block mgmt interval changes.
Auke Kok
2016-03-19
*
Add option to not send pre v25 init packet
est31
2016-03-15
*
Add options for screenshot format and quality
Diego Martinez
2016-03-12
*
Mapblock mesh: Allow to use VBO
RealBadAngel
2016-02-26
*
Remove new_style_water
RealBadAngel
2016-02-26
*
Add Lua interface to HTTPFetchRequest
Jeija
2016-02-22
*
Camera: remove auto tune FPS, single view range setting
RealBadAngel
2016-02-21
*
Remove preload_item_visuals code
RealBadAngel
2016-02-21
*
Filmic HDR tone mapping
RealBadAngel
2016-02-09
*
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
paramat
2016-02-09
*
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
*
Use meshes to display inventory items
RealBadAngel
2016-02-07
*
Mapgen: Add global 'decorations' flag
paramat
2015-11-21
*
WoW-style Autorun
Duane Robertson
2015-10-29
*
findSpawnPos: Add setting for max height above water level
paramat
2015-10-29
*
Refactor logging
ShadowNinja
2015-10-14
*
Dungeongen: Remove floating frames
paramat
2015-08-29
*
Defaultsettings: Increase client_mapblock_limit to 5000
paramat
2015-08-15
*
Add count based unload limit for mapblocks
est31
2015-08-13
*
Fix camera updates being toggled by N key in release mode (#2762)
Kahrl
2015-08-07
*
Add map limit config option
rubenwardy
2015-08-02
*
Optional reconnect functionality
est31
2015-07-23
*
Server kicks: make messages configurable, cache wstring
est31
2015-07-17
*
Add new leaves style - simple (glasslike drawtype)
RealBadAngel
2015-07-08
*
Disable mesh cache by default
est31
2015-07-01
*
Minimap update
RealBadAngel
2015-06-28
*
Add minimap feature
RealBadAngel
2015-06-27
*
Improved parallax mapping. Generate heightmaps on the fly.
RealBadAngel
2015-06-14
*
Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, 0.5...
paramat
2015-05-26
*
Add core.request_insecure_environment()
ShadowNinja
2015-05-16
*
Add mod security
ShadowNinja
2015-05-16
*
Clouds: Make cloud area radius settable in .conf
paramat
2015-05-04
*
Revert the upper-case PROJECT_NAME nonsense that was part of #2402
sfan5
2015-04-27
[prev]
[next]