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path: root/src/defaultsettings.cpp
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* Add enable_pvp settingPerttu Ahola2011-12-02
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* Make unlimited player transfer distance configurablePerttu Ahola2011-12-02
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* Higher default map save and unload intervalPerttu Ahola2011-12-02
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* Remove stuff made obsolete by making players more ActiveObject-like and ↵Perttu Ahola2011-12-01
| | | | raise protocol version number by one (because it is not compatible at all anymore)
* Add IDropAction and related stuffKahrl2011-11-29
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* Re-implement give_initial_stuffPerttu Ahola2011-11-29
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* Remove give_initial_stuffPerttu Ahola2011-11-29
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* Default to saving stuff more often to minimize lag caused by a single savePerttu Ahola2011-11-29
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* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
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* Add option to set water opaque (mainly for stylistic choice)Perttu Ahola2011-11-03
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* occlusion culling fix, a little reshaping of map rendering for more useful ↵Perttu Ahola2011-11-02
| | | | profiler output and dynamic profiler text size
* Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds ↵Perttu Ahola2011-11-02
| | | | to enable_3d_clouds)
* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-20
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* Default max_simultaneous_block_sends_server_total to 2 to make network not ↵Perttu Ahola2011-10-19
| | | | cough too much on the fixed block sending code
* Fix and tune block sendingPerttu Ahola2011-10-19
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* Add enable_2d_clouds setting for usage on lower-end machinesPerttu Ahola2011-10-18
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* Try to tune fog to work well on high-end machines alsoPerttu Ahola2011-10-18
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* Make active_block_range default to 2Perttu Ahola2011-10-18
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* Modify default active block rangePerttu Ahola2011-10-17
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* F2 toggles profiler display in clientPerttu Ahola2011-10-17
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* Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs ↵Perttu Ahola2011-10-16
| | | | setting
* Make view bobbing amount configurablePerttu Ahola2011-10-15
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* strict_protocol_version_checking setting; PROTOCOL_VERSION in ↵Perttu Ahola2011-10-15
| | | | clientserver.h; clean up defaultsettings.cpp and minetest.conf.example
* mobv2Perttu Ahola2011-10-15
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* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
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* Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola2011-09-26
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| * Collected and moved existing camera infrastructure from game.cpp to ↵Kahrl2011-09-08
| | | | | | | | camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
* | Server user limit configuration optionPerttu Ahola2011-09-26
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* allow specifying a fixed seed in the config file for generating the map ↵Kahrl2011-09-06
| | | | (fixed_map_seed)
* Introduce hotkey for calling up a command windowGiuseppe Bilotta2011-08-22
| | | | This is just a chat window with the / text pre-loaded.
* Fixed farmesh to such that it was a long time ago.Perttu Ahola2011-08-03
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* changelog update and disable motd by defaultPerttu Ahola2011-07-31
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* Added message of the day and made it properly configurable using /#setting ↵Perttu Ahola2011-07-30
| | | | (not saved to config file yet)
* Made rats cookable and made them spawn near treesPerttu Ahola2011-07-30
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* Lowered default viewing range minimum to such that it allows fairly good ↵Perttu Ahola2011-07-24
| | | | | | framerate in jungles with sucky hardware. Almost all computers stick to the minimum with the current farmesh range that someone has set up without asking from me, but farmesh is not used as default anyway so those that use it can raise the lower limit in their configuration as they wish.
* Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-14
|\ | | | | | | | | | | Conflicts: data/oerkki1.png src/client.cpp
| * updated minetest.conf.example and changed client_unload_unused_data_timeout ↵Perttu Ahola2011-06-27
| | | | | | | | default to 600
| * map unloading is now a whole lot betterPerttu Ahola2011-06-27
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| * fixed block unloading from memory (a better fix coming next)Perttu Ahola2011-06-26
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| * added screenshot key F12 (from spongie)Perttu Ahola2011-06-26
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| * added and commented out some debug outputPerttu Ahola2011-06-26
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* | + farmesh config optionsJiří Procházka2011-07-11
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* mapgen stuffPerttu Ahola2011-06-25
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* New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola2011-06-25
| | | | (import from temporary git repo)
* disabled farmesh in default settingsPerttu Ahola2011-06-23
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* farmesh render range is now dynamicPerttu Ahola2011-06-18
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* farmesh is now usable.Perttu Ahola2011-06-18
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* added in-game key shortcuts for toggling free_move and fast_move (default K ↵Perttu Ahola2011-06-17
| | | | and J)
* Added an experimental "far view" thing. Doesn't work exactly like it should ↵Perttu Ahola2011-06-07
| | | | and not suitable for real use yet, and might never be.
* Reduced the CPU usage of the sent block selector algorithmPerttu Ahola2011-05-31
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