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path: root/src/defaultsettings.cpp
Commit message (Expand)AuthorAge
* Defaultsettings: Increase client_mapblock_limit to 5000paramat2015-08-15
* Add count based unload limit for mapblocksest312015-08-13
* Fix camera updates being toggled by N key in release mode (#2762)Kahrl2015-08-07
* Add map limit config optionrubenwardy2015-08-02
* Optional reconnect functionalityest312015-07-23
* Server kicks: make messages configurable, cache wstringest312015-07-17
* Add new leaves style - simple (glasslike drawtype)RealBadAngel2015-07-08
* Disable mesh cache by defaultest312015-07-01
* Minimap updateRealBadAngel2015-06-28
* Add minimap featureRealBadAngel2015-06-27
* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-14
* Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, 0.5...paramat2015-05-26
* Add core.request_insecure_environment()ShadowNinja2015-05-16
* Add mod securityShadowNinja2015-05-16
* Clouds: Make cloud area radius settable in .confparamat2015-05-04
* Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan52015-04-27
* Defaultsettings: Add dungeons and jungles flags. Update conf.exampleparamat2015-04-14
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
* Clean up and tweak build systemShadowNinja2015-03-27
* Do not enable texture_clean_transparent by defaultkwolekr2015-03-23
* Configurable automatic texture scaling and filtering at load time.Aaron Suen2015-03-20
* Dungeongen: Optionally set ignore to be untouchable to disable floating dungeonsparamat2015-03-07
* Add camera smoothing and cinematic mode (F8)rubenwardy2015-02-25
* Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ...TriBlade92015-01-14
* Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi ...sapier2015-01-09
* Split gui_scaling to gui_scaling + hud_scaling as those elements need differe...sapier2015-01-09
* Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens ...sapier2015-01-09
* Add display_gamma option for clientCraig Robbins2014-12-31
* Make limiting of the reflow liquids queue size optionalCraig Robbins2014-12-23
* Do not allow the m_transforming_liquid queue to increase until all RAM is con...Craig Robbins2014-12-18
* Make hud use fontengine toosapier2014-11-30
* Implement proper font handlingsapier2014-11-30
* added enable_build_where_you_stand optionSokomine2014-11-27
* Only set the camera update keymap when using a debug buildrubenwardy2014-11-26
* Simplify loading of Android version of menuShadowNinja2014-11-20
* Add (optional) client-side saving of server map to disksfan52014-11-19
* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-08
* Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel2014-10-29
* Remove remenants of mob codePavel Puchkin2014-10-23
* Add optional framed glasslike drawtypeBlockMen2014-10-02
* Use configured bind_address for HTTPFetchShadowNinja2014-09-18
* Added configurable selectionbox width. Min width = 1, Max = 5TriBlade92014-09-19
* Node highlighting.RealBadAngel2014-09-17
* Disable preload_item_visuals by defaultShadowNinja2014-08-05
* Remove math mapgenproller2014-07-12
* Add support for Android 2.3+sapier2014-06-29
* Add separate download timeout to allow download of bigger files or on low ban...sapier2014-06-26
* Add setting for tooltips show delay.RealBadAngel2014-06-25
* Support for scalable font and gui elementssapier2014-06-22
* Remove settings not used any longersapier2014-05-24
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--advtrains by orwell96, see readme.txt

--dev-time settings:
--EDIT HERE
--If the old non-model rails on straight tracks should be replaced by the new...
--false: no
--true: yes
advtrains.register_replacement_lbms=false

--[[TracksDefinition
nodename_prefix
texture_prefix
description
common={}
straight={}
straight45={}
curve={}
curve45={}
lswitchst={}
lswitchst45={}
rswitchst={}
rswitchst45={}
lswitchcr={}
lswitchcr45={}
rswitchcr={}
rswitchcr45={}
vert1={
	--you'll probably want to override mesh here
}
vert2={
	--you'll probably want to override mesh here
}
]]--
advtrains.all_tracktypes={}

--definition preparation
local function conns(c1, c2, r1, r2) return {{c=c1, y=r1}, {c=c2, y=r2}} end
local function conns3(c1, c2, c3, r1, r2, r3) return {{c=c1, y=r1}, {c=c2, y=r2}, {c=c3, y=r3}} end

advtrains.ap={}
advtrains.ap.t_30deg_flat={
	regstep=1,
	variant={
		st={
			conns = conns(0,8),
			desc = "straight",
			tpdouble = true,
			tpsingle = true,
			trackworker = "cr",
		},
		cr={
			conns = conns(0,7),
			desc = "curve",
			tpdouble = true,
			trackworker = "swlst",
		},
		swlst={
			conns = conns3(0,8,7),
			desc = "left switch (straight)",
			trackworker = "swrst",
			switchalt = "cr",
			switchmc = "on",
			switchst = "st",
			switchprefix = "swl",
		},
		swlcr={
			conns = conns3(0,7,8),
			desc = "left switch (curve)",
			trackworker = "swrcr",
			switchalt = "st",
			switchmc = "off",
			switchst = "cr",
			switchprefix = "swl",
		},
		swrst={
			conns = conns3(0,8,9),
			desc = "right switch (straight)",
			trackworker = "st",
			switchalt = "cr",
			switchmc = "on",
			switchst = "st",
			switchprefix = "swr",
		},
		swrcr={
			conns = conns3(0,9,8),
			desc = "right switch (curve)",
			trackworker = "st",
			switchalt = "st",
			switchmc = "off",
			switchst = "cr",
			switchprefix = "swr",
		},
	},
	regtp=true,
	tpdefault="st",
	trackworker={
		["swrcr"]="st",
		["swrst"]="st",
		["cr"]="swlst",
		["swlcr"]="swrcr",
		["swlst"]="swrst",
	},
	rotation={"", "_30", "_45", "_60"},
}
advtrains.ap.t_yturnout={
	regstep=1,
	variant={
		l={
			conns = conns3(0,7,9),
			desc = "Y-turnout (left)",
			switchalt = "r",
			switchmc = "off",
			switchst = "l",
			switchprefix = "",
		},
		r={
			conns = conns3(0,9,7),
			desc = "Y-turnout (right)",
			switchalt = "l",
			switchmc = "on",
			switchst = "r",
			switchprefix = "",
		}
	},
	regtp=true,
	tpdefault="l",
	rotation={"", "_30", "_45", "_60"},
}
advtrains.ap.t_s3way={
	regstep=1,
	variant={
		l={
			conns = { {c=0}, {c=7}, {c=8}, {c=9}, {c=0} },
			desc = "3-way turnout (left)",
			switchalt = "s",
			switchst="l",
			switchprefix = "",
		},
		s={
			conns = { {c=0}, {c=8}, {c=7}, {c=9}, {c=0} },
			desc = "3-way turnout (straight)",
			switchalt ="r",
			switchst = "s",
			switchprefix = "",
		},
		r={
			conns = { {c=0}, {c=9}, {c=8}, {c=7}, {c=0} },
			desc = "3-way turnout (right)",
			switchalt = "l",
			switchst="r",
			switchprefix = "",
		}
	},
	regtp=true,
	tpdefault="l",
	rotation={"", "_30", "_45", "_60"},
}
advtrains.ap.t_30deg_slope={
	regstep=1,
	variant={
		vst1={conns = conns(8,0,0,0.5), rail_y = 0.25, desc = "steep uphill 1/2", slope=true},
		vst2={conns = conns(8,0,0.5,1), rail_y = 0.75, desc = "steep uphill 2/2", slope=true},
		vst31={conns = conns(8,0,0,0.33), rail_y = 0.16, desc = "uphill 1/3", slope=true},
		vst32={conns = conns(8,0,0.33,0.66), rail_y = 0.5, desc = "uphill 2/3", slope=true},
		vst33={conns = conns(8,0,0.66,1), rail_y = 0.83, desc = "uphill 3/3", slope=true},
	},
	regsp=true,
	slopeplacer={
		[2]={"vst1", "vst2"},
		[3]={"vst31", "vst32", "vst33"},
		max=3,--highest entry
	},
	slopeplacer_45={
		[2]={"vst1_45", "vst2_45"},
		max=2,
	},
	rotation={"", "_30", "_45", "_60"},
	trackworker={},
	increativeinv={},
}
advtrains.ap.t_30deg_straightonly={
	regstep=1,
	variant={
		st={
			conns = conns(0,8),
			desc = "straight",
			tpdouble = true,
			tpsingle = true,
			trackworker = "st",
		},
	},
	regtp=true,
	tpdefault="st",
	rotation={"", "_30", "_45", "_60"},
}
advtrains.ap.t_30deg_straightonly_noplacer={
	regstep=1,
	variant={
		st={
			conns = conns(0,8),
			desc = "straight",
			tpdouble = true,
			tpsingle = true,
			trackworker = "st",
		},
	},
	tpdefault="st",
	rotation={"", "_30", "_45", "_60"},
}
advtrains.ap.t_45deg={
	regstep=2,
	variant={
		st={
			conns = conns(0,8),
			desc = "straight",
			tpdouble = true,
			tpsingle = true,
			trackworker = "cr",
		},
		cr={
			conns = conns(0,6),
			desc = "curve",
			tpdouble = true,
			trackworker = "swlst",
		},
		swlst={
			conns = conns3(0,8,6),
			desc = "left switch (straight)",
			trackworker = "swrst",
			switchalt = "cr",
			switchmc = "on",
			switchst = "st",
		},
		swlcr={
			conns = conns3(0,6,8),
			desc = "left switch (curve)",
			trackworker = "swrcr",
			switchalt = "st",
			switchmc = "off",
			switchst = "cr",
		},
		swrst={
			conns = conns3(0,8,10),
			desc = "right switch (straight)",
			trackworker = "st",
			switchalt = "cr",
			switchmc = "on",
			switchst = "st",
		},
		swrcr={
			conns = conns3(0,10,8),
			desc = "right switch (curve)",
			trackworker = "st",
			switchalt = "st",
			switchmc = "off",
			switchst = "cr",
		},
	},
	regtp=true,
	tpdefault="st",
	trackworker={
		["swrcr"]="st",
		["swrst"]="st",
		["cr"]="swlst",
		["swlcr"]="swrcr",
		["swlst"]="swrst",
	},
	rotation={"", "_30", "_45", "_60"},
}
advtrains.ap.t_perpcrossing={
	regstep = 1,
	variant={
		st={
			conns = { {c=0}, {c=8}, {c=4}, {c=12} },
			desc = "perpendicular crossing",
			tpdouble = true,
			tpsingle = true,
			trackworker = "st",
		},
	},
	regtp=true,
	tpdefault="st",
	rotation={"", "_30", "_45", "_60"},
}
advtrains.ap.t_90plusx_crossing={
	regstep = 1,
	variant={
		["30l"]={
			conns = { {c=0}, {c=8}, {c=1}, {c=9} },
			desc = "30/90 degree crossing (left)",
			tpdouble = true,
			tpsingle = true,
			trackworker = "45l"
		},
		["45l"]={
			conns = { {c=0}, {c=8}, {c=2}, {c=10} },
			desc = "45/90 degree crossing (left)",
			tpdouble = true,
			tpsingle = true,
			trackworker = "60l",
		},
		["60l"]={
			conns = { {c=0}, {c=8}, {c=3}, {c=11}},
			desc = "60/90 degree crossing (left)",
			tpdouble = true,
			tpsingle = true,
			trackworker = "60r",
		},
		["60r"]={
			conns = { {c=0}, {c=8}, {c=5}, {c=13} },
			desc = "60/90 degree crossing (right)",
			tpdouble = true,
			tpsingle = true,
			trackworker = "45r"
		},
		["45r"]={
			conns = { {c=0}, {c=8}, {c=6}, {c=14} },
			desc = "45/90 degree crossing (right)",
			tpdouble = true,
			tpsingle = true,
			trackworker = "30r",
		},
		["30r"]={
			conns = { {c=0}, {c=8}, {c=7}, {c=15}},
			desc = "30/90 degree crossing (right)",
			tpdouble = true,
			tpsingle = true,
			trackworker = "30l",
		},
	},
	regtp=true,
	tpdefault="30l",
	rotation={""},
	trackworker = {
		["30l"] = "45l",
		["45l"] = "60l",
		["60l"] = "60r",
		["60r"] = "45r",
		["45r"] = "30r",
		["30r"] = "30l",
	}
}

advtrains.ap.t_diagonalcrossing = {
	regstep=1,
	variant={
		["30l45r"]={
			conns = {{c=1}, {c=9}, {c=6}, {c=14}},
			desc = "30left-45right diagonal crossing",
			tpdouble=true,
			tpsingle=true,
			trackworker="60l30l",
		},
		["60l30l"]={
			conns = {{c=3}, {c=11}, {c=1}, {c=9}},
			desc = "30left-60right diagonal crossing",
			tpdouble=true,
			tpsingle=true,
			trackworker="60l45r"
		},
		["60l45r"]={
			conns = {{c=3}, {c=11}, {c=6}, {c=14}},
			desc = "60left-45right diagonal crossing",
			tpdouble=true,
			tpsingle=true,
			trackworker="60l60r"
		},
		["60l60r"]={
			conns = {{c=3}, {c=11}, {c=5}, {c=13}},
			desc = "60left-60right diagonal crossing",
			tpdouble=true,
			tpsingle=true,
			trackworker="60r45l",
		},
		--If 60l60r had a mirror image, it would be here, but it's symmetric.
		-- 60l60r is also equivalent to 30l30r but rotated 90 degrees.
		["60r45l"]={
			conns = {{c=5}, {c=13}, {c=2}, {c=10}},
			desc = "60right-45left diagonal crossing",
			tpdouble=true,
			tpsingle=true,
			trackworker="60r30r",
		},
		["60r30r"]={
			conns = {{c=5}, {c=13}, {c=7}, {c=15}},
			desc = "60right-30right diagonal crossing",
			tpdouble=true,
			tpsingle=true,
			trackworker="30r45l",
		},
		["30r45l"]={
			conns = {{c=7}, {c=15}, {c=2}, {c=10}},
			desc = "30right-45left diagonal crossing",
			tpdouble=true,
			tpsingle=true,
			trackworker="30l45r",
		},

	},
	regtp=true,
	tpdefault="30l45r",
	rotation={""},
	trackworker = {
		["30l45r"] = "60l30l",
		["60l30l"] = "60l45r",
		["60l45r"] = "60l60r",
		["60l60r"] = "60r45l",
		["60r45l"] = "60r30r",
		["60r30r"] = "30r45l",
		["30r45l"] = "30l45r",
	}
}

advtrains.trackpresets = advtrains.ap

--definition format: ([] optional)
--[[{
	nodename_prefix
	texture_prefix
	[shared_texture]
	models_prefix
	models_suffix (with dot)
	[shared_model]
	formats={
		st,cr,swlst,swlcr,swrst,swrcr,vst1,vst2
		(each a table with indices 0-3, for if to register a rail with this 'rotation' table entry. nil is assumed as 'all', set {} to not register at all)
	}
	common={} change something on common rail appearance
}
[18.12.17] Note on new connection system:
In order to support real rail crossing nodes and finally make the trackplacer respect switches, I changed the connection system.
There can be a variable number of connections available. These are specified as tuples {c=<connection>, y=<rely>}
The table "at_conns" consists of {<conn1>, <conn2>...}
the "at_rail_y" property holds the value that was previously called "railheight"
Depending on the number of connections:
2 conns: regular rail
3 conns: switch:
	- when train passes in at conn1, will move out of conn2
	- when train passes in at conn2 or conn3, will move out of conn1
4 conns: cross (or cross switch, depending on arrangement of conns):
	- conn1 <> conn2
	- conn3 <> conn4
]]

-- Notify the user if digging the rail is not allowed
local function can_dig_callback(pos, player)
	local ok, reason = advtrains.can_dig_or_modify_track(pos)
	if not ok and player then
		minetest.chat_send_player(player:get_player_name(), attrans("This track can not be removed!") .. " " .. reason)
	end
	return ok
end

function advtrains.register_tracks(tracktype, def, preset)
	advtrains.trackplacer.register_tracktype(def.nodename_prefix, preset.tpdefault)
	if preset.regtp then
		advtrains.trackplacer.register_track_placer(def.nodename_prefix, def.texture_prefix, def.description, def)			
	end
	if preset.regsp then
		advtrains.slope.register_placer(def, preset)			
	end
	for suffix, var in pairs(preset.variant) do
		for rotid, rotation in ipairs(preset.rotation) do
			if not def.formats[suffix] or def.formats[suffix][rotid] then
				local img_suffix = suffix..rotation
				local ndef = advtrains.merge_tables({
					description=def.description.."("..(var.desc or "any")..rotation..")",
					drawtype = "mesh",
					paramtype="light",
					paramtype2="facedir",
					walkable = false,
					selection_box = {
						type = "fixed",
						fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
					},
					
					mesh = def.shared_model or (def.models_prefix.."_"..img_suffix..def.models_suffix),
					tiles = {def.shared_texture or (def.texture_prefix.."_"..img_suffix..".png"), def.second_texture},
					
					groups = {
						attached_node = advtrains.IGNORE_WORLD and 0 or 1,
						advtrains_track=1,
						["advtrains_track_"..tracktype]=1,
						save_in_at_nodedb=1,
						dig_immediate=2,
						not_in_creative_inventory=1,
						not_blocking_trains=1,
					},
						
					can_dig = can_dig_callback,
					after_dig_node=function(pos)
						advtrains.ndb.update(pos)
					end,
					after_place_node=function(pos)
						advtrains.ndb.update(pos)
					end,
					at_nnpref = def.nodename_prefix,
					at_suffix = suffix,
					at_rotation = rotation,
					at_rail_y = var.rail_y
				}, def.common or {})
				
				if preset.regtp then
					ndef.drop = def.nodename_prefix.."_placer"
				end
				if preset.regsp and var.slope then
					ndef.drop = def.nodename_prefix.."_slopeplacer"
				end
				
				--connections
				ndef.at_conns = advtrains.rotate_conn_by(var.conns, (rotid-1)*preset.regstep)
				
				local ndef_avt_table
				
				if var.switchalt and var.switchst then
					local switchfunc=function(pos, node, newstate)
						newstate = newstate or var.switchalt -- support for 3 (or more) state switches
						-- this code is only called from the internal setstate function, which
						-- ensures that it is safe to switch the turnout
						if newstate~=var.switchst then
							advtrains.ndb.swap_node(pos, {name=def.nodename_prefix.."_"..(var.switchprefix or "")..newstate..rotation, param2=node.param2})
							advtrains.invalidate_all_paths(pos)
						end
					end
					ndef.on_rightclick = function(pos, node, player)
						if advtrains.check_turnout_signal_protection(pos, player:get_player_name()) then
							advtrains.setstate(pos, nil, node)
							advtrains.log("Switch", player:get_player_name(), pos)
						end
					end
					if var.switchmc then
						ndef.mesecons = {effector = {
							["action_"..var.switchmc] = function(pos, node) 
								advtrains.setstate(pos, nil, node)
							end,
							rules=advtrains.meseconrules
						}}
					end
					ndef_avt_table = {
						getstate = var.switchst,
						setstate = switchfunc,
					}
				end
				
				local adef={}
				if def.get_additional_definiton then
					adef=def.get_additional_definiton(def, preset, suffix, rotation)
				end
				ndef = advtrains.merge_tables(ndef, adef)
				
				-- insert getstate/setstate functions after merging the additional definitions
				if ndef_avt_table then
					ndef.advtrains = advtrains.merge_tables(ndef.advtrains or {}, ndef_avt_table)
				end

				minetest.register_node(":"..def.nodename_prefix.."_"..suffix..rotation, ndef)
				--trackplacer
				if preset.regtp then
					local tpconns = {conn1=ndef.at_conns[1].c, conn2=ndef.at_conns[2].c}
					if var.tpdouble then
						advtrains.trackplacer.add_double_conn(def.nodename_prefix, suffix, rotation, tpconns)
					end
					if var.tpsingle then
						advtrains.trackplacer.add_single_conn(def.nodename_prefix, suffix, rotation, tpconns)
					end
				end
				advtrains.trackplacer.add_worked(def.nodename_prefix, suffix, rotation, var.trackworker)
			end
		end
	end
	advtrains.all_tracktypes[tracktype]=true
end

function advtrains.is_track_and_drives_on(nodename, drives_on_p)
	local drives_on = drives_on_p
	if not drives_on then drives_on = advtrains.all_tracktypes end
	local hasentry = false
	for _,_ in pairs(drives_on) do
		hasentry=true
	end
	if not hasentry then drives_on = advtrains.all_tracktypes end
	
	if not minetest.registered_nodes[nodename] then
		return false
	end
	local nodedef=minetest.registered_nodes[nodename]
	for k,v in pairs(drives_on) do
		if nodedef.groups["advtrains_track_"..k] then
			return true
		end
	end
	return false
end

function advtrains.get_track_connections(name, param2)
	local nodedef=minetest.registered_nodes[name]
	if not nodedef then atprint(" get_track_connections couldn't find nodedef for nodename "..(name or "nil")) return nil end
	local noderot=param2
	if not param2 then noderot=0 end
	if noderot > 3 then atprint(" get_track_connections: rail has invaild param2 of "..noderot) noderot=0 end
	
	local tracktype
	for k,_ in pairs(nodedef.groups) do
		local tt=string.match(k, "^advtrains_track_(.+)$")
		if tt then
			tracktype=tt
		end
	end
	return advtrains.rotate_conn_by(nodedef.at_conns, noderot*AT_CMAX/4), (nodedef.at_rail_y or 0), tracktype
end

-- Function called when a track is about to be dug or modified by the trackworker
-- Returns either true (ok) or false,"translated string describing reason why it isn't allowed"
function advtrains.can_dig_or_modify_track(pos)
	if advtrains.get_train_at_pos(pos) then
		return false, attrans("Position is occupied by a train.")
	end
	-- interlocking: tcb, signal IP a.s.o.
	if advtrains.interlocking then
		-- TCB?
		if advtrains.interlocking.db.get_tcb(pos) then
			return false, attrans("There's a Track Circuit Break here.")
		end
		-- signal ip?
		if advtrains.interlocking.db.is_ip_at(pos, true) then -- is_ip_at with purge parameter
			return false, attrans("There's a Signal Influence Point here.")
		end
	end
	return true
end

-- slope placer. Defined in register_tracks.
--crafted with rail and gravel
local sl={}
function sl.register_placer(def, preset)
	minetest.register_craftitem(":"..def.nodename_prefix.."_slopeplacer",{
		description = attrans("@1 Slope", def.description),
		inventory_image = def.texture_prefix.."_slopeplacer.png",
		wield_image = def.texture_prefix.."_slopeplacer.png",
		groups={},
		on_place = sl.create_slopeplacer_on_place(def, preset)
	})
end
--(itemstack, placer, pointed_thing)
function sl.create_slopeplacer_on_place(def, preset)
	return function(istack, player, pt)
		if not pt.type=="node" then 
			minetest.chat_send_player(player:get_player_name(), attrans("Can't place: not pointing at node"))
			return istack 
		end
		local pos=pt.above
		if not pos then 
			minetest.chat_send_player(player:get_player_name(), attrans("Can't place: not pointing at node"))
			return istack
		end
		local node=minetest.get_node(pos)
		if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].buildable_to then
			minetest.chat_send_player(player:get_player_name(), attrans("Can't place: space occupied!"))
			return istack
		end
		if not advtrains.check_track_protection(pos, player:get_player_name()) then 
			minetest.record_protection_violation(pos, player:get_player_name())
			return istack
		end
		--determine player orientation (only horizontal component)
		--get_look_horizontal may not be available
		local yaw=player.get_look_horizontal and player:get_look_horizontal() or (player:get_look_yaw() - math.pi/2)
		
		--rounding unit vectors is a nice way for selecting 1 of 8 directions since sin(30°) is 0.5.
		local dirvec={x=math.floor(math.sin(-yaw)+0.5), y=0, z=math.floor(math.cos(-yaw)+0.5)}
		--translate to direction to look up inside the preset table
		local param2, rot45=({
			[-1]={
				[-1]=2,
				[0]=3,
				[1]=3,
				},
			[0]={
				[-1]=2,
				[1]=0,
				},
			[1]={
				[-1]=1,
				[0]=1,
				[1]=0,
				},
		})[dirvec.x][dirvec.z], dirvec.x~=0 and dirvec.z~=0
		local lookup=preset.slopeplacer
		if rot45 then lookup=preset.slopeplacer_45 end
		
		--go unitvector forward and look how far the next node is
		local step=1
		while step<=lookup.max do
			local node=minetest.get_node(vector.add(pos, dirvec))
			--next node solid?
			if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].buildable_to or advtrains.is_protected(pos, player:get_player_name()) then 
				--do slopes of this distance exist?
				if lookup[step] then
					if minetest.settings:get_bool("creative_mode") or istack:get_count()>=step then
						--start placing
						local placenodes=lookup[step]
						while step>0 do
							minetest.set_node(pos, {name=def.nodename_prefix.."_"..placenodes[step], param2=param2})
							if not minetest.settings:get_bool("creative_mode") then
								istack:take_item()
							end
							step=step-1
							pos=vector.subtract(pos, dirvec)
						end
					else
						minetest.chat_send_player(player:get_player_name(), attrans("Can't place: Not enough slope items left (@1 required)", step))
					end
				else
					minetest.chat_send_player(player:get_player_name(), attrans("Can't place: There's no slope of length @1",step))
				end
				return istack
			end
			step=step+1
			pos=vector.add(pos, dirvec)
		end
		minetest.chat_send_player(player:get_player_name(), attrans("Can't place: no supporting node at upper end."))
		return itemstack
	end
end

advtrains.slope=sl

--END code, BEGIN definition
--definition format: ([] optional)
--[[{
	nodename_prefix
	texture_prefix
	[shared_texture]
	models_prefix
	models_suffix (with dot)
	[shared_model]
	formats={
		st,cr,swlst,swlcr,swrst,swrcr,vst1,vst2
		(each a table with indices 0-3, for if to register a rail with this 'rotation' table entry. nil is assumed as 'all', set {} to not register at all)
	}
	common={} change something on common rail appearance
}]]