| Commit message (Collapse) | Author | Age |
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* Combine client and server man pages.
* Update unit test options and available databases in man page.
* Add `--worldname` to man page.
* Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`.
* Disable server build by default on all operating systems.
* Make `ENABLE_FREETYPE` not fail if FreeType isn't found.
* Enable LevelDB, Redis, and FreeType detection by default.
* Remove the `VERSION_PATCH_ORIG` hack.
* Add option to search for and use system JSONCPP.
* Remove broken LuaJIT version detection.
* Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`.
* Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`.
* Clean up style of CMake files.
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This feature is still experimental and has some issues. Also,
increase texture_min_size to 64 px. The setting was initially
a conservative 16 so that the effect would not be noticable
for players who aren't using aniso/bi/trilinear filtering. This
isn't necessary now that texture_clean_transparent is disabled
by default.
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Signed off by: Zeno, kwolekr
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hardcoded values).
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screens instead of previous assumed 72"
which ain't required any longer as fonts are no longer autoadjusted
This reverts commit 7ad17a25f4dfc81427df54d5c855b40b4472d517.
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different handling on some devices
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instead of previous assumed 72
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If liquid_queue_purge_time == 0 then disable the queue size limiting and make this the default setting
Additionally, liquid_loop_max now defaults to 100000
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consumed
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Fix non coding style conforming glb_fontengine to g_fontengine
Fix fonts never been deleted due to grabbed to often
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
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Since minetest has no mobs within the core anymore, I suppose these
settings and code should go. Any mod that uses `minetest.setting_getbool`
will work with no problem since the default return value is `false`.
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This can delay connections by several minutes.
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There have been plenty of ppl involved in creating this version.
I don't wanna mention names as I'm sure I'd forget someone so I
just tell where help has been done:
- The partial android versions done by various ppl
- Testing on different android devices
- reviewing code (especially the in core changes)
- testing controls
- reviewing texts
A big thank you to everyone helping this to be completed!
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bandwidth lines
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Fix positioning of tabheader in order to be usable for scaling GUIs
WARNING: this changes position of current tabheaders, mods have to adjust!
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Add (experimental) support for topbottom as well as sidebyside 3d mode
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Minor coding style fixes
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Add support for (configurable) multiline hotbar
Improved screensize handling
Add userdefined gui scale by BlockMen
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Parallax mapping with slope information.
Overriding normal maps.
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Remove flagmask field from set_mapgen_params table
Add small bits of needed documentation
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Add checks for invalid user input for important settings
Rename Settings::tryGet* to Settings::get*NoEx for consistency
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MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations.
Separation between the common and mapgen-specific parameters is now strongly defined.
Mapgen parameters objects are now properly encapsulated within the proper subsystems.
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settings"
The commit didn't work because the blocks weren't loaded yet.
This reverts commit 22dbbf0a6fc9547f0dbdb7f6076337b8c6acd48b.
Conflicts:
minetest.conf.example
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