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path: root/src/defaultsettings.cpp
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* Default to having fancy trees and 3d clouds turned onPerttu Ahola2012-03-28
* Set default minimum viewing range of 35 nodesPerttu Ahola2012-03-27
* Set default maximum viewing range to a bit more than default server send rang...Perttu Ahola2012-03-27
* Increase maximum generate distance now that generation might actually keep up...Perttu Ahola2012-03-27
* Update minetest.conf.example and defaultsettings.cppPerttu Ahola2012-03-27
* Make server world selection not brain dead and use gameid 'minetest' instead ...Perttu Ahola2012-03-25
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
* Make finish quicktune and leave it unused (as intended)Perttu Ahola2012-03-12
* World selection box in main menu (and random fixing)Perttu Ahola2012-03-11
* Chat console, including a number of rebases and modifications.Kahrl2012-03-10
* Add dedicated_server_step settingPerttu Ahola2012-03-07
* Set default maximum viewing range to a bit more than default server send rang...Perttu Ahola2012-02-06
* Fix calculating if block is in viewing range; fix fog and default minimum acc...Perttu Ahola2012-02-06
* Page up and down change the minimum viewing rangeKahrl2012-02-01
* F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler p...Kahrl2012-02-01
* Set default number of maximum users to 100 instead of 20Perttu Ahola2012-01-24
* Add enable_pvp settingPerttu Ahola2011-12-02
* Make unlimited player transfer distance configurablePerttu Ahola2011-12-02
* Higher default map save and unload intervalPerttu Ahola2011-12-02
* Remove stuff made obsolete by making players more ActiveObject-like and raise...Perttu Ahola2011-12-01
* Add IDropAction and related stuffKahrl2011-11-29
* Re-implement give_initial_stuffPerttu Ahola2011-11-29
* Remove give_initial_stuffPerttu Ahola2011-11-29
* Default to saving stuff more often to minimize lag caused by a single savePerttu Ahola2011-11-29
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
* Add option to set water opaque (mainly for stylistic choice)Perttu Ahola2011-11-03
* occlusion culling fix, a little reshaping of map rendering for more useful pr...Perttu Ahola2011-11-02
* Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds ...Perttu Ahola2011-11-02
* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-20
* Default max_simultaneous_block_sends_server_total to 2 to make network not co...Perttu Ahola2011-10-19
* Fix and tune block sendingPerttu Ahola2011-10-19
* Add enable_2d_clouds setting for usage on lower-end machinesPerttu Ahola2011-10-18
* Try to tune fog to work well on high-end machines alsoPerttu Ahola2011-10-18
* Make active_block_range default to 2Perttu Ahola2011-10-18
* Modify default active block rangePerttu Ahola2011-10-17
* F2 toggles profiler display in clientPerttu Ahola2011-10-17
* Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs se...Perttu Ahola2011-10-16
* Make view bobbing amount configurablePerttu Ahola2011-10-15
* strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h;...Perttu Ahola2011-10-15
* mobv2Perttu Ahola2011-10-15
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola2011-09-26
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| * Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-08
* | Server user limit configuration optionPerttu Ahola2011-09-26
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* allow specifying a fixed seed in the config file for generating the map (fixe...Kahrl2011-09-06
* Introduce hotkey for calling up a command windowGiuseppe Bilotta2011-08-22
* Fixed farmesh to such that it was a long time ago.Perttu Ahola2011-08-03
* changelog update and disable motd by defaultPerttu Ahola2011-07-31
* Added message of the day and made it properly configurable using /#setting (n...Perttu Ahola2011-07-30
* Made rats cookable and made them spawn near treesPerttu Ahola2011-07-30