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path:
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src
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defaultsettings.cpp
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Author
Age
...
*
Add mod security
ShadowNinja
2015-05-16
*
Clouds: Make cloud area radius settable in .conf
paramat
2015-05-04
*
Revert the upper-case PROJECT_NAME nonsense that was part of #2402
sfan5
2015-04-27
*
Defaultsettings: Add dungeons and jungles flags. Update conf.example
paramat
2015-04-14
*
Clean scaling pre-filter for formspec/HUD.
Aaron Suen
2015-04-01
*
Clean up and tweak build system
ShadowNinja
2015-03-27
*
Do not enable texture_clean_transparent by default
kwolekr
2015-03-23
*
Configurable automatic texture scaling and filtering at load time.
Aaron Suen
2015-03-20
*
Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons
paramat
2015-03-07
*
Add camera smoothing and cinematic mode (F8)
rubenwardy
2015-02-25
*
Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ...
TriBlade9
2015-01-14
*
Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi ...
sapier
2015-01-09
*
Split gui_scaling to gui_scaling + hud_scaling as those elements need differe...
sapier
2015-01-09
*
Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens ...
sapier
2015-01-09
*
Add display_gamma option for client
Craig Robbins
2014-12-31
*
Make limiting of the reflow liquids queue size optional
Craig Robbins
2014-12-23
*
Do not allow the m_transforming_liquid queue to increase until all RAM is con...
Craig Robbins
2014-12-18
*
Make hud use fontengine too
sapier
2014-11-30
*
Implement proper font handling
sapier
2014-11-30
*
added enable_build_where_you_stand option
Sokomine
2014-11-27
*
Only set the camera update keymap when using a debug build
rubenwardy
2014-11-26
*
Simplify loading of Android version of menu
ShadowNinja
2014-11-20
*
Add (optional) client-side saving of server map to disk
sfan5
2014-11-19
*
Replace setting unlimited_player_transfer_distance with player_transfer_distance
SmallJoker
2014-11-08
*
Add option to enable mesh caching, add wallmounted for meshes.
RealBadAngel
2014-10-29
*
Remove remenants of mob code
Pavel Puchkin
2014-10-23
*
Add optional framed glasslike drawtype
BlockMen
2014-10-02
*
Use configured bind_address for HTTPFetch
ShadowNinja
2014-09-18
*
Added configurable selectionbox width. Min width = 1, Max = 5
TriBlade9
2014-09-19
*
Node highlighting.
RealBadAngel
2014-09-17
*
Disable preload_item_visuals by default
ShadowNinja
2014-08-05
*
Remove math mapgen
proller
2014-07-12
*
Add support for Android 2.3+
sapier
2014-06-29
*
Add separate download timeout to allow download of bigger files or on low ban...
sapier
2014-06-26
*
Add setting for tooltips show delay.
RealBadAngel
2014-06-25
*
Support for scalable font and gui elements
sapier
2014-06-22
*
Remove settings not used any longer
sapier
2014-05-24
*
Add support for interlaced polarized 3d screens
sapier
2014-05-18
*
Organize builtin into subdirectories
ShadowNinja
2014-05-07
*
Add proper lua api deprecated handling
sapier
2014-04-29
*
Add download rate to media progress bar (non http mode only!)
sapier
2014-04-29
*
Add support for dpi based HUD scaling
sapier
2014-04-27
*
Remove liquid_finite and weather
proller
2014-04-18
*
Add third person view
BlockMen
2014-04-12
*
Normal maps generation on the fly.
RealBadAngel
2014-03-21
*
Add minetest.set_noiseparam_defaults() Lua API
kwolekr
2014-02-15
*
Tune block emerge and sending parameters to more aggressive values
kwolekr
2014-02-08
*
Make flag strings clear specified flag with 'no' prefix
kwolekr
2014-02-08
*
Add the option to bind to a specific address
ShadowNinja
2014-02-05
*
Remove blank default values for emergequeue_limit_* settings
kwolekr
2014-02-05
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