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path: root/src/defaultsettings.cpp
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* Page up and down change the minimum viewing rangeKahrl2012-02-01
* F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler p...Kahrl2012-02-01
* Set default number of maximum users to 100 instead of 20Perttu Ahola2012-01-24
* Add enable_pvp settingPerttu Ahola2011-12-02
* Make unlimited player transfer distance configurablePerttu Ahola2011-12-02
* Higher default map save and unload intervalPerttu Ahola2011-12-02
* Remove stuff made obsolete by making players more ActiveObject-like and raise...Perttu Ahola2011-12-01
* Add IDropAction and related stuffKahrl2011-11-29
* Re-implement give_initial_stuffPerttu Ahola2011-11-29
* Remove give_initial_stuffPerttu Ahola2011-11-29
* Default to saving stuff more often to minimize lag caused by a single savePerttu Ahola2011-11-29
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
* Add option to set water opaque (mainly for stylistic choice)Perttu Ahola2011-11-03
* occlusion culling fix, a little reshaping of map rendering for more useful pr...Perttu Ahola2011-11-02
* Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds ...Perttu Ahola2011-11-02
* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-20
* Default max_simultaneous_block_sends_server_total to 2 to make network not co...Perttu Ahola2011-10-19
* Fix and tune block sendingPerttu Ahola2011-10-19
* Add enable_2d_clouds setting for usage on lower-end machinesPerttu Ahola2011-10-18
* Try to tune fog to work well on high-end machines alsoPerttu Ahola2011-10-18
* Make active_block_range default to 2Perttu Ahola2011-10-18
* Modify default active block rangePerttu Ahola2011-10-17
* F2 toggles profiler display in clientPerttu Ahola2011-10-17
* Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs se...Perttu Ahola2011-10-16
* Make view bobbing amount configurablePerttu Ahola2011-10-15
* strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h;...Perttu Ahola2011-10-15
* mobv2Perttu Ahola2011-10-15
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola2011-09-26
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| * Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-08
* | Server user limit configuration optionPerttu Ahola2011-09-26
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* allow specifying a fixed seed in the config file for generating the map (fixe...Kahrl2011-09-06
* Introduce hotkey for calling up a command windowGiuseppe Bilotta2011-08-22
* Fixed farmesh to such that it was a long time ago.Perttu Ahola2011-08-03
* changelog update and disable motd by defaultPerttu Ahola2011-07-31
* Added message of the day and made it properly configurable using /#setting (n...Perttu Ahola2011-07-30
* Made rats cookable and made them spawn near treesPerttu Ahola2011-07-30
* Lowered default viewing range minimum to such that it allows fairly good fram...Perttu Ahola2011-07-24
* Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-14
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| * updated minetest.conf.example and changed client_unload_unused_data_timeout d...Perttu Ahola2011-06-27
| * map unloading is now a whole lot betterPerttu Ahola2011-06-27
| * fixed block unloading from memory (a better fix coming next)Perttu Ahola2011-06-26
| * added screenshot key F12 (from spongie)Perttu Ahola2011-06-26
| * added and commented out some debug outputPerttu Ahola2011-06-26
* | + farmesh config optionsJiří Procházka2011-07-11
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* mapgen stuffPerttu Ahola2011-06-25
* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-25
* disabled farmesh in default settingsPerttu Ahola2011-06-23
* farmesh render range is now dynamicPerttu Ahola2011-06-18
* farmesh is now usable.Perttu Ahola2011-06-18