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path:
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src
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defaultsettings.cpp
Commit message (
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Author
Age
*
Enable chat clickable weblinks by default (#12115)
Froggo
2022-05-06
*
Add depth sorting for node faces (#11696)
x2048
2022-04-02
*
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-26
*
Increase max objects per block defaults (#12055)
Lars Müller
2022-02-08
*
Raise max mapgen limit constant to align with mapblock size
sfan5
2022-01-30
*
Fully remove bitmap font support (#11863)
sfan5
2022-01-08
*
Improve TTF support for pixel-style fonts (#11848)
Vincent Robinson
2021-12-30
*
Add more neighbors on mesh update (#6765)
Vitaliy
2021-12-29
*
Touch UI support for desktop builds (#10729)
TheBrokenRail
2021-09-26
*
Switch MapBlock compression to zstd (#10788)
lhofhansl
2021-08-31
*
Distribute shadow map update over multiple frames to reduce stutter (#11422)
x2048
2021-07-25
*
Make chat web links clickable (#11092)
pecksin
2021-06-20
*
Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
sfan5
2021-06-16
*
Shadow mapping render pass (#11244)
Liso
2021-06-06
*
Add a key to toggle map block bounds (#11172)
Seth Traverse
2021-04-20
*
Sort out cURL timeouts and increase default
sfan5
2021-04-02
*
Replace fallback font nonsense with automatic per-glyph fallback (#11084)
sfan5
2021-03-29
*
Use "Aux1" key name consistently everywhere
Wuzzy
2021-02-24
*
Add nametag background setting and object property (#10937)
rubenwardy
2021-02-17
*
Use consistent temp folder path (#10892)
rubenwardy
2021-02-07
*
Settings: Proper priority hierarchy
SmallJoker
2021-01-29
*
Use JSON for favorites, move server list code to Lua (#10085)
rubenwardy
2021-01-22
*
Fix some more joystick issues (#10624)
Markus
2020-12-19
*
Allow configuring block disk and net compression. Change default disk level.
Lars
2020-12-15
*
Revert "Increase limit for simultaneous blocks sent per client and the meshge...
sfan5
2020-12-04
*
Increase limit for simultaneous blocks sent per client and the meshgen cache.
Lars
2020-11-16
*
Increase default emerge queue limits and limit enqueue requests for active bl...
Lars
2020-11-12
*
Increase defaults for viewing_range, active_object_range and related settings...
Lars
2020-11-03
*
Fix segfault in deprecation logging due to tail call, log by default (#10174)
rubenwardy
2020-10-31
*
Remove all bump mapping and parallax occlusion related code.
Lars
2020-10-17
*
Reduce the FPS when the window is unfocused (#8837)
HybridDog
2020-10-03
*
Remove "generate normal maps" feature (#10313)
hecks
2020-09-14
*
Change default ambient occlusion gamma to 1.8 (#10185)
sfan5
2020-09-01
*
Android: drop simple MainMenu (#10227)
Maksim
2020-08-27
*
Allow the ABM time budget to be configurable.
Lars
2020-08-18
*
ContentDB: Add Update All and download queuing (#9995)
rubenwardy
2020-08-17
*
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
ANAND
2020-08-15
*
Add object crosshair, disable entity selectionboxes by default (#9523)
LoneWolfHT
2020-07-14
*
Android: fix TMPFolder path (#10052)
Maksim
2020-06-20
*
Add chat_font_size setting (#9736)
SmallJoker
2020-05-24
*
Add chat_log_level setting (#9223)
SmallJoker
2020-05-14
*
Change default keys for cam/minimap to C/V (#9779)
Wuzzy
2020-05-04
*
Add MetricsBackend with prometheus counter support
Loic Blot
2020-04-29
*
Allow relative directories for `screenshot_path`, tweak default path (#9122)
Hugo Locurcio
2020-04-06
*
Ignore near_plane setting on non-Android platforms (#8749)
ANAND
2020-03-28
*
Settings: Fix game minetest.conf flags overriding defaults (#9404)
SmallJoker
2020-02-17
*
Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) (#...
SmallJoker
2020-01-25
*
Formspec: add hypertext element
Pierre-Yves Rollo
2019-11-03
*
Dungeons: Remove non-functional 'projecting dungeons' setting (#8897)
Paramat
2019-09-08
*
Move debug.txt after it grows too big (#8904)
HybridDog
2019-09-07
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