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path: root/src/defaultsettings.cpp
Commit message (Collapse)AuthorAge
* Initial Gamepad supportest312016-06-03
| | | | | | | Adds initial ingame gamepad support to minetest. Full Formspec support is not implemented yet and can be added by a later change.
* Add colored text (not only colored chat).Ekdohibs2016-05-31
| | | | | Add documentation, move files to a proper place and avoid memory leaks. Make it work with most kind of texts, and allow backgrounds too.
* Mapgen V6: Synchronize spflags with defaultsettingskwolekr2016-05-10
| | | | | This fixes an issue where trees are omitted from Mapgen V6 maps on configurations that explicitly defined the mgv6_spflags setting.
* Defaultsettings/Android: Increase 'max block generate distance' to 3paramat2016-05-08
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* Optimize default settings for Android buildMaksim Gamarnik2016-05-07
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* Add option to disable entity selectionboxes. (#3992)TriBlade92016-04-14
| | | | Setting only loaded once, default value is to enable them.
* Allow NodeTimer, ABM and block mgmt interval changes.Auke Kok2016-03-19
| | | | | | | | | | | | | | | | | | | | | | ABM's are hardcoded to run every 1.0s, NodeTimers are hard coded to run at every 1.0s. Block mgmt is running every 2.0sec. However, these timers can be better tuned for both higher and lower values by server owners. Some server owners want to, and have the resources to send more packets per second to clients, and so they may wish to send smaller updates sooner. Right now all ABM's are coalesced into 1.0 second intervals, resulting in large send queues to all clients. By reducing the amount of possible timers, one can get a far better response rate and lower the perception of lag. On the other side of the camp, some servers may want to increase these values, which again isn't easily doable. The global settings abm_interval and nodetimer_interval are set to current values by default. I've tested with 0.2/0.5 type values and noticed a greatly improved response and better scattering of nodetimers, as well as enjoying not faceplanting into doors with pressure plates anymore.
* Add option to not send pre v25 init packetest312016-03-15
| | | | | | | | | | | | | | | | | The legacy init packet (pre v25) sends information about the client's password that a server could use to log in to other servers if the username and password are the same. All the other benefits of SRP of protocol v25 are missed if the legacy init packet is still sent during connection creation. This patch adds an option to not send the v25 init packet. Not sending the v25 packet means breaking compat with pre v25 servers, but as the option is not enabled by default, no servers are affected unless the user explicitly flips the switch. More than 90% of the servers on the serverlist support post v25 protocols. The patch also fixes a bug with greying out of non compliant servers being done wrongly, the min and max params were mixed.
* Add options for screenshot format and qualityDiego Martinez2016-03-12
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* Mapblock mesh: Allow to use VBORealBadAngel2016-02-26
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* Remove new_style_waterRealBadAngel2016-02-26
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* Add Lua interface to HTTPFetchRequestJeija2016-02-22
| | | | | | | | | | This allows mods to perform both asynchronous and synchronous HTTP requests. Mods are only granted access to HTTP APIs if either mod security is disabled or if they are whitelisted in any of the the secure.http_mods and secure.trusted_mods settings. Adds httpfetch_caller_alloc_secure to generate random, non-predictable caller IDs so that lua mods cannot spy on each others HTTP queries.
* Camera: remove auto tune FPS, single view range settingRealBadAngel2016-02-21
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* Remove preload_item_visuals codeRealBadAngel2016-02-21
| | | | Closes #3748
* Filmic HDR tone mappingRealBadAngel2016-02-09
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* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-09
| | | | | | | | | | | | To avoid spawn search failing in new specialised mapgens Increase spawn search range to 4000 nodes Add getSpawnLevelAtPoint() functions to EmergeManager, class Mapgen and all mapgens Remove getGroundLevelAtPoint() functions from all mapgens except mgv6 (possibly to be re-added later in the correct form to return actual ground level) Make mgvalleys flag names consistent with other mapgens Remove now unused 'vertical spawn range' setting
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
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* Use meshes to display inventory itemsRealBadAngel2016-02-07
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* Mapgen: Add global 'decorations' flagparamat2015-11-21
| | | | | | | | | | Flag is set by default in MapgenParams The global 'trees' flag remains but is now undocumented and unset by default in MapgenParams Add mgv6_spflag 'trees' set by default in defaultsettings.cpp to affect new worlds only This is automatically backwards compatible for existing worlds
* WoW-style AutorunDuane Robertson2015-10-29
| | | | | This allows the player to toggle continuous forward with a key (F by default), so we don't have to hold down the forward key endlessly.
* findSpawnPos: Add setting for max height above water levelparamat2015-10-29
| | | | | | | | Increase default from 6 to 16 to help with mgv7 and mgfractal Large-scale or alternative mapgens can result in a lowland spawn point not being found, causing a spawn at (0, 0, 0) possibly buried underground The max height is now settable to allow correct player spawn in any mapgen or when using custom noise parameters
* Refactor loggingShadowNinja2015-10-14
| | | | | | | | | - Add warning log level - Change debug_log_level setting to enumeration string - Map Irrlicht log events to MT log events - Encapsulate log_* functions and global variables into a class, Logger - Unify dstream with standard logging mechanism - Unify core.debug() with standard core.log() script API
* Dungeongen: Remove floating framesparamat2015-08-29
| | | | | | | | Preserves the rare unbroken protruding dungeons Fix random range for first room roomplace Fix checked volume for first room 'fits' bool and check for 'untouchable' flag instead of 'inside' Remove 'enable floating dungeons' setting
* Defaultsettings: Increase client_mapblock_limit to 5000paramat2015-08-15
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* Add count based unload limit for mapblocksest312015-08-13
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* Fix camera updates being toggled by N key in release mode (#2762)Kahrl2015-08-07
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* Add map limit config optionrubenwardy2015-08-02
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* Optional reconnect functionalityest312015-07-23
| | | | | | Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
* Server kicks: make messages configurable, cache wstringest312015-07-17
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* Add new leaves style - simple (glasslike drawtype)RealBadAngel2015-07-08
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* Disable mesh cache by defaultest312015-07-01
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* Minimap updateRealBadAngel2015-06-28
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* Add minimap featureRealBadAngel2015-06-27
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* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-14
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* Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, ↵paramat2015-05-26
| | | | 0.5 persistence for humidity
* Add core.request_insecure_environment()ShadowNinja2015-05-16
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* Add mod securityShadowNinja2015-05-16
| | | | Due to compatibility concerns, this is temporarily disabled.
* Clouds: Make cloud area radius settable in .confparamat2015-05-04
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* Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan52015-04-27
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* Defaultsettings: Add dungeons and jungles flags. Update conf.exampleparamat2015-04-14
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* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
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* Clean up and tweak build systemShadowNinja2015-03-27
| | | | | | | | | | | | | | | | * Combine client and server man pages. * Update unit test options and available databases in man page. * Add `--worldname` to man page. * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`. * Disable server build by default on all operating systems. * Make `ENABLE_FREETYPE` not fail if FreeType isn't found. * Enable LevelDB, Redis, and FreeType detection by default. * Remove the `VERSION_PATCH_ORIG` hack. * Add option to search for and use system JSONCPP. * Remove broken LuaJIT version detection. * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`. * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`. * Clean up style of CMake files.
* Do not enable texture_clean_transparent by defaultkwolekr2015-03-23
| | | | | | | | | This feature is still experimental and has some issues. Also, increase texture_min_size to 64 px. The setting was initially a conservative 16 so that the effect would not be noticable for players who aren't using aniso/bi/trilinear filtering. This isn't necessary now that texture_clean_transparent is disabled by default.
* Configurable automatic texture scaling and filtering at load time.Aaron Suen2015-03-20
| | | | Signed off by: Zeno, kwolekr
* Dungeongen: Optionally set ignore to be untouchable to disable floating dungeonsparamat2015-03-07
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* Add camera smoothing and cinematic mode (F8)rubenwardy2015-02-25
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* Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ↵TriBlade92015-01-14
| | | | hardcoded values).
* Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi ↵sapier2015-01-09
| | | | | | | screens instead of previous assumed 72" which ain't required any longer as fonts are no longer autoadjusted This reverts commit 7ad17a25f4dfc81427df54d5c855b40b4472d517.
* Split gui_scaling to gui_scaling + hud_scaling as those elements need ↵sapier2015-01-09
| | | | different handling on some devices
* Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens ↵sapier2015-01-09
| | | | instead of previous assumed 72
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-- default (Minetest 0.4 mod)
-- Most default stuff

-- The API documentation in here was moved into doc/lua_api.txt

WATER_ALPHA = 160
WATER_VISC = 1
LAVA_VISC = 7
LIGHT_MAX = 14

-- Definitions made by this mod that other mods can use too
default = {}

-- Load other files
dofile(minetest.get_modpath("default").."/mapgen.lua")

-- Set a noticeable inventory formspec for players
minetest.register_on_joinplayer(function(player)
	local cb = function(player)
		minetest.chat_send_player(player:get_player_name(), "This is the [minimal] \"Minimal Development Test\" game. Use [minetest_game] for the real thing.")
	end
	minetest.after(2.0, cb, player)
end)

--
-- Tool definition
--

-- The hand
minetest.register_item(":", {
	type = "none",
	wield_image = "wieldhand.png",
	wield_scale = {x=1,y=1,z=2.5},
	tool_capabilities = {
		full_punch_interval = 1.0,
		max_drop_level = 0,
		groupcaps = {
			fleshy = {times={[2]=2.00, [3]=1.00}, uses=0, maxlevel=1},
			crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
			snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
			oddly_breakable_by_hand = {times={[1]=7.00,[2]=4.00,[3]=1.40}, uses=0, maxlevel=3},
		}
	}
})

minetest.register_tool("default:pick_wood", {
	description = "Wooden Pickaxe",
	inventory_image = "default_tool_woodpick.png",
	tool_capabilities = {
		max_drop_level=0,
		groupcaps={
			cracky={times={[2]=2.00, [3]=1.20}, uses=10, maxlevel=1}
		}
	},
})
minetest.register_tool("default:pick_stone", {
	description = "Stone Pickaxe",
	inventory_image = "default_tool_stonepick.png",
	tool_capabilities = {
		max_drop_level=0,
		groupcaps={
			cracky={times={[1]=2.00, [2]=1.20, [3]=0.80}, uses=20, maxlevel=1}
		}
	},
})
minetest.register_tool("default:pick_steel", {
	description = "Steel Pickaxe",
	inventory_image = "default_tool_steelpick.png",
	tool_capabilities = {
		max_drop_level=1,
		groupcaps={
			cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=10, maxlevel=2}
		}
	},
})
minetest.register_tool("default:pick_mese", {
	description = "Mese Pickaxe",
	inventory_image = "default_tool_mesepick.png",
	tool_capabilities = {
		full_punch_interval = 1.0,
		max_drop_level=3,
		groupcaps={
			cracky={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3},
			crumbly={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3},
			snappy={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3}
		}
	},
})
minetest.register_tool("default:shovel_wood", {
	description = "Wooden Shovel",
	inventory_image = "default_tool_woodshovel.png",
	tool_capabilities = {
		max_drop_level=0,
		groupcaps={
			crumbly={times={[1]=2.00, [2]=0.80, [3]=0.50}, uses=10, maxlevel=1}
		}
	},
})
minetest.register_tool("default:shovel_stone", {
	description = "Stone Shovel",
	inventory_image = "default_tool_stoneshovel.png",
	tool_capabilities = {
		max_drop_level=0,
		groupcaps={
			crumbly={times={[1]=1.20, [2]=0.50, [3]=0.30}, uses=20, maxlevel=1}
		}
	},
})
minetest.register_tool("default:shovel_steel", {
	description = "Steel Shovel",
	inventory_image = "default_tool_steelshovel.png",
	tool_capabilities = {
		max_drop_level=1,
		groupcaps={
			crumbly={times={[1]=1.00, [2]=0.70, [3]=0.60}, uses=10, maxlevel=2}
		}
	},
})
minetest.register_tool("default:axe_wood", {
	description = "Wooden Axe",
	inventory_image = "default_tool_woodaxe.png",
	tool_capabilities = {
		max_drop_level=0,
		groupcaps={
			choppy={times={[2]=1.40, [3]=0.80}, uses=10, maxlevel=1},
			fleshy={times={[2]=1.50, [3]=0.80}, uses=10, maxlevel=1}
		}
	},
})
minetest.register_tool("default:axe_stone", {
	description = "Stone Axe",
	inventory_image = "default_tool_stoneaxe.png",
	tool_capabilities = {
		max_drop_level=0,
		groupcaps={
			choppy={times={[1]=1.50, [2]=1.00, [3]=0.60}, uses=20, maxlevel=1},
			fleshy={times={[2]=1.30, [3]=0.70}, uses=20, maxlevel=1}
		}
	},
})
minetest.register_tool("default:axe_steel", {
	description = "Steel Axe",
	inventory_image = "default_tool_steelaxe.png",
	tool_capabilities = {
		max_drop_level=1,
		groupcaps={
			choppy={times={[1]=2.00, [2]=1.60, [3]=1.00}, uses=10, maxlevel=2},
			fleshy={times={[2]=1.10, [3]=0.60}, uses=40, maxlevel=1}
		}
	},
})
minetest.register_tool("default:sword_wood", {
	description = "Wooden Sword",
	inventory_image = "default_tool_woodsword.png",
	tool_capabilities = {
		full_punch_interval = 1.0,
		max_drop_level=0,
		groupcaps={
			fleshy={times={[2]=1.10, [3]=0.60}, uses=10, maxlevel=1},
			snappy={times={[2]=1.00, [3]=0.50}, uses=10, maxlevel=1},
			choppy={times={[3]=1.00}, uses=20, maxlevel=0}
		}
	}
})
minetest.register_tool("default:sword_stone", {
	description = "Stone Sword",
	inventory_image = "default_tool_stonesword.png",
	tool_capabilities = {
		full_punch_interval = 1.0,
		max_drop_level=0,
		groupcaps={
			fleshy={times={[2]=0.80, [3]=0.40}, uses=20, maxlevel=1},
			snappy={times={[2]=0.80, [3]=0.40}, uses=20, maxlevel=1},
			choppy={times={[3]=0.90}, uses=20, maxlevel=0}
		}
	}
})
minetest.register_tool("default:sword_steel", {
	description = "Steel Sword",
	inventory_image = "default_tool_steelsword.png",
	tool_capabilities = {
		full_punch_interval = 1.0,
		max_drop_level=1,
		groupcaps={
			fleshy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=10, maxlevel=2},
			snappy={times={[2]=0.70, [3]=0.30}, uses=40, maxlevel=1},
			choppy={times={[3]=0.70}, uses=40, maxlevel=0}
		}
	}
})

--
-- Crafting definition
--

minetest.register_craft({
	output = 'default:wood 4',
	recipe = {
		{'default:tree'},
	}
})

minetest.register_craft({
	output = 'default:stick 4',
	recipe = {
		{'default:wood'},
	}
})

minetest.register_craft({
	output = 'default:fence_wood 2',
	recipe = {
		{'default:stick', 'default:stick', 'default:stick'},
		{'default:stick', 'default:stick', 'default:stick'},
	}
})

minetest.register_craft({
	output = 'default:sign_wall',
	recipe = {
		{'default:wood', 'default:wood', 'default:wood'},
		{'default:wood', 'default:wood', 'default:wood'},
		{'', 'default:stick', ''},
	}
})

minetest.register_craft({
	output = 'default:torch 4',
	recipe = {
		{'default:coal_lump'},
		{'default:stick'},
	}
})

minetest.register_craft({
	output = 'default:pick_wood',
	recipe = {
		{'default:wood', 'default:wood', 'default:wood'},
		{'', 'default:stick', ''},
		{'', 'default:stick', ''},
	}
})

minetest.register_craft({
	output = 'default:pick_stone',
	recipe = {
		{'default:cobble', 'default:cobble', 'default:cobble'},
		{'', 'default:stick', ''},
		{'', 'default:stick', ''},
	}
})

minetest.register_craft({
	output = 'default:pick_steel',
	recipe = {
		{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
		{'', 'default:stick', ''},
		{'', 'default:stick', ''},
	}
})

minetest.register_craft({
	output = 'default:pick_mese',
	recipe = {
		{'default:mese', 'default:mese', 'default:mese'},
		{'', 'default:stick', ''},
		{'', 'default:stick', ''},
	}
})

minetest.register_craft({
	output = 'default:shovel_wood',
	recipe = {
		{'default:wood'},
		{'default:stick'},
		{'default:stick'},
	}
})

minetest.register_craft({
	output = 'default:shovel_stone',
	recipe = {
		{'default:cobble'},
		{'default:stick'},
		{'default:stick'},
	}
})

minetest.register_craft({
	output = 'default:shovel_steel',
	recipe = {
		{'default:steel_ingot'},
		{'default:stick'},
		{'default:stick'},
	}
})

minetest.register_craft({
	output = 'default:axe_wood',
	recipe = {
		{'default:wood', 'default:wood'},
		{'default:wood', 'default:stick'},
		{'', 'default:stick'},
	}
})

minetest.register_craft({
	output = 'default:axe_stone',
	recipe = {
		{'default:cobble', 'default:cobble'},
		{'default:cobble', 'default:stick'},
		{'', 'default:stick'},
	}
})

minetest.register_craft({
	output = 'default:axe_steel',
	recipe = {
		{'default:steel_ingot', 'default:steel_ingot'},
		{'default:steel_ingot', 'default:stick'},
		{'', 'default:stick'},
	}
})

minetest.register_craft({
	output = 'default:sword_wood',
	recipe = {
		{'default:wood'},
		{'default:wood'},
		{'default:stick'},
	}
})

minetest.register_craft({
	output = 'default:sword_stone',
	recipe = {
		{'default:cobble'},
		{'default:cobble'},
		{'default:stick'},
	}
})

minetest.register_craft({
	output = 'default:sword_steel',
	recipe = {
		{'default:steel_ingot'},
		{'default:steel_ingot'},
		{'default:stick'},
	}
})

minetest.register_craft({
	output = 'default:rail 15',
	recipe = {
		{'default:steel_ingot', '', 'default:steel_ingot'},
		{'default:steel_ingot', 'default:stick', 'default:steel_ingot'},
		{'default:steel_ingot', '', 'default:steel_ingot'},
	}
})

minetest.register_craft({
	output = 'default:chest',
	recipe = {
		{'default:wood', 'default:wood', 'default:wood'},
		{'default:wood', '', 'default:wood'},
		{'default:wood', 'default:wood', 'default:wood'},
	}
})

minetest.register_craft({
	output = 'default:chest_locked',
	recipe = {
		{'default:wood', 'default:wood', 'default:wood'},
		{'default:wood', 'default:steel_ingot', 'default:wood'},
		{'default:wood', 'default:wood', 'default:wood'},
	}
})

minetest.register_craft({
	output = 'default:furnace',
	recipe = {
		{'default:cobble', 'default:cobble', 'default:cobble'},
		{'default:cobble', '', 'default:cobble'},
		{'default:cobble', 'default:cobble', 'default:cobble'},
	}
})

minetest.register_craft({
	output = 'default:steelblock',
	recipe = {
		{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
		{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
		{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
	}
})

minetest.register_craft({
	output = 'default:sandstone',
	recipe = {
		{'default:sand', 'default:sand'},
		{'default:sand', 'default:sand'},
	}
})

minetest.register_craft({
	output = 'default:clay',
	recipe = {
		{'default:clay_lump', 'default:clay_lump'},
		{'default:clay_lump', 'default:clay_lump'},
	}
})

minetest.register_craft({
	output = 'default:brick',
	recipe = {
		{'default:clay_brick', 'default:clay_brick'},
		{'default:clay_brick', 'default:clay_brick'},
	}
})

minetest.register_craft({
	output = 'default:paper',
	recipe = {
		{'default:papyrus', 'default:papyrus', 'default:papyrus'},
	}
})

minetest.register_craft({
	output = 'default:book',
	recipe = {
		{'default:paper'},
		{'default:paper'},
		{'default:paper'},
	}
})

minetest.register_craft({
	output = 'default:bookshelf',
	recipe = {
		{'default:wood', 'default:wood', 'default:wood'},
		{'default:book', 'default:book', 'default:book'},
		{'default:wood', 'default:wood', 'default:wood'},
	}
})

minetest.register_craft({
	output = 'default:ladder',
	recipe = {
		{'default:stick', '', 'default:stick'},
		{'default:stick', 'default:stick', 'default:stick'},
		{'default:stick', '', 'default:stick'},
	}
})

--
-- Crafting (tool repair)
--
minetest.register_craft({
	type = "toolrepair",
	additional_wear = -0.02,
})

--
-- Cooking recipes
--

minetest.register_craft({
	type = "cooking",
	output = "default:glass",
	recipe = "default:sand",
})

minetest.register_craft({
	type = "cooking",
	output = "default:coal_lump",
	recipe = "default:tree",
})

minetest.register_craft({
	type = "cooking",
	output = "default:coal_lump",
	recipe = "default:jungletree",
})

minetest.register_craft({
	type = "cooking",
	output = "default:stone",
	recipe = "default:cobble",
})

minetest.register_craft({
	type = "cooking",
	output = "default:steel_ingot",
	recipe = "default:iron_lump",
})

minetest.register_craft({
	type = "cooking",
	output = "default:clay_brick",
	recipe = "default:clay_lump",
})

--
-- Fuels
--

minetest.register_craft({
	type = "fuel",
	recipe = "default:tree",
	burntime = 30,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:jungletree",
	burntime = 30,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:junglegrass",
	burntime = 2,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:leaves",
	burntime = 1,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:cactus",
	burntime = 15,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:papyrus",
	burntime = 1,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:bookshelf",
	burntime = 30,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:fence_wood",
	burntime = 15,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:ladder",
	burntime = 5,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:wood",
	burntime = 7,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:mese",
	burntime = 30,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:lava_source",
	burntime = 60,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:torch",
	burntime = 4,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:sign_wall",
	burntime = 10,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:chest",
	burntime = 30,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:chest_locked",
	burntime = 30,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:nyancat",
	burntime = 1,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:nyancat_rainbow",
	burntime = 1,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:sapling",
	burntime = 10,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:apple",
	burntime = 3,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:coal_lump",
	burntime = 40,
})

--
-- Node definitions
--

-- Default node sounds

function default.node_sound_defaults(table)
	table = table or {}
	table.footstep = table.footstep or
			{name="", gain=1.0}
	table.dug = table.dug or
			{name="default_dug_node", gain=1.0}
	return table
end

function default.node_sound_stone_defaults(table)
	table = table or {}
	table.footstep = table.footstep or
			{name="default_hard_footstep", gain=0.2}
	default.node_sound_defaults(table)
	return table
end

function default.node_sound_dirt_defaults(table)
	table = table or {}
	table.footstep = table.footstep or
			{name="", gain=0.5}
	--table.dug = table.dug or
	--		{name="default_dirt_break", gain=0.5}
	table.place = table.place or
			{name="default_grass_footstep", gain=0.5}
	default.node_sound_defaults(table)
	return table
end

function default.node_sound_sand_defaults(table)
	table = table or {}
	table.footstep = table.footstep or
			{name="default_grass_footstep", gain=0.25}
	--table.dug = table.dug or
	--		{name="default_dirt_break", gain=0.25}
	table.dug = table.dug or
			{name="", gain=0.25}
	default.node_sound_defaults(table)
	return table
end

function default.node_sound_wood_defaults(table)
	table = table or {}
	table.footstep = table.footstep or
			{name="default_hard_footstep", gain=0.3}
	default.node_sound_defaults(table)
	return table
end

function default.node_sound_leaves_defaults(table)
	table = table or {}
	table.footstep = table.footstep or
			{name="default_grass_footstep", gain=0.25}
	table.dig = table.dig or
			{name="default_dig_crumbly", gain=0.4}
	table.dug = table.dug or
			{name="", gain=1.0}
	default.node_sound_defaults(table)
	return table
end

function default.node_sound_glass_defaults(table)
	table = table or {}
	table.footstep = table.footstep or
			{name="default_stone_footstep", gain=0.25}
	table.dug = table.dug or
			{name="default_break_glass", gain=1.0}
	default.node_sound_defaults(table)
	return table
end

--

minetest.register_node("default:stone", {
	description = "Stone",
	tiles ={"default_stone.png"},
	is_ground_content = true,
	groups = {cracky=3},
	drop = 'default:cobble',
	legacy_mineral = true,
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:stone_with_coal", {
	description = "Stone with coal",
	tiles ={"default_stone.png^default_mineral_coal.png"},
	is_ground_content = true,
	groups = {cracky=3},
	drop = 'default:coal_lump',
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:stone_with_iron", {
	description = "Stone with iron",
	tiles ={"default_stone.png^default_mineral_iron.png"},
	is_ground_content = true,
	groups = {cracky=3},
	drop = 'default:iron_lump',
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:dirt_with_grass", {
	description = "Dirt with grass",
	tiles ={"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
	is_ground_content = true,
	groups = {crumbly=3},
	drop = 'default:dirt',
	sounds = default.node_sound_dirt_defaults({
		footstep = {name="default_grass_footstep", gain=0.4},
	}),
})

minetest.register_node("default:dirt_with_grass_footsteps", {
	description = "Dirt with grass and footsteps",
	tiles ={"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
	is_ground_content = true,
	groups = {crumbly=3},
	drop = 'default:dirt',
	sounds = default.node_sound_dirt_defaults({
		footstep = {name="default_grass_footstep", gain=0.4},
	}),
})

minetest.register_node("default:dirt", {
	description = "Dirt",
	tiles ={"default_dirt.png"},
	is_ground_content = true,
	groups = {crumbly=3},
	sounds = default.node_sound_dirt_defaults(),
})

minetest.register_node("default:sand", {
	description = "Sand",
	tiles ={"default_sand.png"},
	is_ground_content = true,
	groups = {crumbly=3, falling_node=1},
	sounds = default.node_sound_sand_defaults(),
})

minetest.register_node("default:gravel", {
	description = "Gravel",
	tiles ={"default_gravel.png"},
	is_ground_content = true,
	groups = {crumbly=2, falling_node=1},
	sounds = default.node_sound_dirt_defaults({
		footstep = {name="default_gravel_footstep", gain=0.45},
	}),
})

minetest.register_node("default:sandstone", {
	description = "Sandstone",
	tiles ={"default_sandstone.png"},
	is_ground_content = true,
	groups = {crumbly=2,cracky=2},
	drop = 'default:sand',
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:clay", {
	description = "Clay",
	tiles ={"default_clay.png"},
	is_ground_content = true,
	groups = {crumbly=3},
	drop = 'default:clay_lump 4',
	sounds = default.node_sound_dirt_defaults({
		footstep = "",
	}),
})

minetest.register_node("default:brick", {
	description = "Brick",
	tiles ={"default_brick.png"},
	is_ground_content = true,
	groups = {cracky=3},
	drop = 'default:clay_brick 4',
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:tree", {
	description = "Tree",
	tiles ={"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
	is_ground_content = true,
	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=1},
	sounds = default.node_sound_wood_defaults(),
})

minetest.register_node("default:jungletree", {
	description = "Jungle Tree",
	tiles ={"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
	is_ground_content = true,
	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=1},
	sounds = default.node_sound_wood_defaults(),
})

minetest.register_node("default:junglegrass", {
	description = "Jungle Grass",
	drawtype = "plantlike",
	visual_scale = 1.3,
	tiles ={"default_junglegrass.png"},
	inventory_image = "default_junglegrass.png",
	wield_image = "default_junglegrass.png",
	paramtype = "light",
	walkable = false,
	groups = {snappy=3,attached_node=1},
	sounds = default.node_sound_leaves_defaults(),
})

minetest.register_node("default:leaves", {
	description = "Leaves",
	drawtype = "allfaces_optional",
	visual_scale = 1.3,
	tiles ={"default_leaves.png"},
	paramtype = "light",
	groups = {snappy=3},
	drop = {
		max_items = 1,
		items = {
			{
				-- player will get sapling with 1/20 chance
				items = {'default:sapling'},
				rarity = 20,
			},
			{
				-- player will get leaves only if he get no saplings,
				-- this is because max_items is 1
				items = {'default:leaves'},
			}
		}
	},
	sounds = default.node_sound_leaves_defaults(),
})

minetest.register_node("default:cactus", {
	description = "Cactus",
	tiles ={"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
	is_ground_content = true,
	groups = {snappy=2,choppy=3},
	sounds = default.node_sound_wood_defaults(),
})

minetest.register_node("default:papyrus", {
	description = "Papyrus",
	drawtype = "plantlike",
	tiles ={"default_papyrus.png"},
	inventory_image = "default_papyrus.png",
	wield_image = "default_papyrus.png",
	paramtype = "light",
	is_ground_content = true,
	walkable = false,
	groups = {snappy=3},
	sounds = default.node_sound_leaves_defaults(),
})

minetest.register_node("default:bookshelf", {
	description = "Bookshelf",
	tiles ={"default_wood.png", "default_wood.png", "default_bookshelf.png"},
	is_ground_content = true,
	groups = {snappy=2,choppy=3,oddly_breakable_by_hand=2},
	sounds = default.node_sound_wood_defaults(),
})

minetest.register_node("default:glass", {
	description = "Glass",
	drawtype = "glasslike",
	tiles ={"default_glass.png"},
	inventory_image = minetest.inventorycube("default_glass.png"),
	paramtype = "light",
	sunlight_propagates = true,
	is_ground_content = true,
	groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
	sounds = default.node_sound_glass_defaults(),
})

minetest.register_node("default:fence_wood", {
	description = "Wooden Fence",
	drawtype = "fencelike",
	tiles ={"default_wood.png"},
	inventory_image = "default_fence.png",
	wield_image = "default_fence.png",
	paramtype = "light",
	is_ground_content = true,
	selection_box = {
		type = "fixed",
		fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
	},
	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
	sounds = default.node_sound_wood_defaults(),
})

minetest.register_node("default:rail", {
	description = "Rail",
	drawtype = "raillike",
	tiles ={"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
	inventory_image = "default_rail.png",
	wield_image = "default_rail.png",
	paramtype = "light",
	is_ground_content = true,
	walkable = false,
	selection_box = {
		type = "fixed",
		fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
	},
	groups = {bendy=2,snappy=1,dig_immediate=2},
})

minetest.register_node("default:ladder", {
	description = "Ladder",
	drawtype = "signlike",
	tiles ={"default_ladder.png"},
	inventory_image = "default_ladder.png",
	wield_image = "default_ladder.png",
	paramtype = "light",
	paramtype2 = "wallmounted",
	is_ground_content = true,
	walkable = false,
	climbable = true,
	selection_box = {
		type = "wallmounted",
		--wall_top = = <default>
		--wall_bottom = = <default>
		--wall_side = = <default>
	},
	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3},
	legacy_wallmounted = true,
	sounds = default.node_sound_wood_defaults(),
})

minetest.register_node("default:wood", {
	description = "Wood",
	tiles ={"default_wood.png"},
	is_ground_content = true,
	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
	sounds = default.node_sound_wood_defaults(),
})

minetest.register_node("default:mese", {
	description = "Mese",
	tiles ={"default_mese.png"},
	is_ground_content = true,
	groups = {cracky=1,level=2},
	sounds = default.node_sound_defaults(),
})

minetest.register_node("default:cloud", {
	description = "Cloud",
	tiles ={"default_cloud.png"},
	is_ground_content = true,
	sounds = default.node_sound_defaults(),
})

minetest.register_node("default:water_flowing", {
	description = "Water (flowing)",
	inventory_image = minetest.inventorycube("default_water.png"),
	drawtype = "flowingliquid",
	tiles ={"default_water.png"},
	special_tiles = {
		{name="default_water.png", backface_culling=false},
		{name="default_water.png", backface_culling=true},
	},
	alpha = WATER_ALPHA,
	paramtype = "light",
	walkable = false,
	pointable = false,
	diggable = false,
	buildable_to = true,
	liquidtype = "flowing",
	liquid_alternative_flowing = "default:water_flowing",
	liquid_alternative_source = "default:water_source",
	liquid_viscosity = WATER_VISC,
	post_effect_color = {a=64, r=100, g=100, b=200},
	groups = {water=3, liquid=3},
})

minetest.register_node("default:water_source", {
	description = "Water",
	inventory_image = minetest.inventorycube("default_water.png"),
	drawtype = "liquid",
	tiles ={"default_water.png"},
	special_tiles = {
		-- New-style water source material (mostly unused)
		{name="default_water.png", backface_culling=false},
	},
	alpha = WATER_ALPHA,
	paramtype = "light",
	walkable = false,
	pointable = false,
	diggable = false,
	buildable_to = true,
	liquidtype = "source",
	liquid_alternative_flowing = "default:water_flowing",
	liquid_alternative_source = "default:water_source",
	liquid_viscosity = WATER_VISC,
	post_effect_color = {a=64, r=100, g=100, b=200},
	groups = {water=3, liquid=3},
})

minetest.register_node("default:lava_flowing", {
	description = "Lava (flowing)",
	inventory_image = minetest.inventorycube("default_lava.png"),
	drawtype = "flowingliquid",
	tiles ={"default_lava.png"},
	special_tiles = {
		{
			image="default_lava_flowing_animated.png",
			backface_culling=false,
			animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
		},
		{
			image="default_lava_flowing_animated.png",
			backface_culling=true,
			animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
		},
	},
	paramtype = "light",
	light_source = LIGHT_MAX - 1,
	walkable = false,
	pointable = false,
	diggable = false,
	buildable_to = true,
	liquidtype = "flowing",
	liquid_alternative_flowing = "default:lava_flowing",
	liquid_alternative_source = "default:lava_source",
	liquid_viscosity = LAVA_VISC,
	damage_per_second = 4*2,
	post_effect_color = {a=192, r=255, g=64, b=0},
	groups = {lava=3, liquid=2, hot=3},
})

minetest.register_node("default:lava_source", {
	description = "Lava",
	inventory_image = minetest.inventorycube("default_lava.png"),
	drawtype = "liquid",
	--tiles ={"default_lava.png"},
	tiles ={
		{name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
	},
	special_tiles = {
		-- New-style lava source material (mostly unused)
		{name="default_lava.png", backface_culling=false},
	},
	paramtype = "light",
	light_source = LIGHT_MAX - 1,
	walkable = false,
	pointable = false,
	diggable = false,
	buildable_to = true,
	liquidtype = "source",
	liquid_alternative_flowing = "default:lava_flowing",
	liquid_alternative_source = "default:lava_source",
	liquid_viscosity = LAVA_VISC,
	damage_per_second = 4*2,
	post_effect_color = {a=192, r=255, g=64, b=0},
	groups = {lava=3, liquid=2, hot=3},
})

minetest.register_node("default:torch", {
	description = "Torch",
	drawtype = "torchlike",
	tiles ={"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"},
	inventory_image = "default_torch_on_floor.png",
	wield_image = "default_torch_on_floor.png",
	paramtype = "light",
	paramtype2 = "wallmounted",
	sunlight_propagates = true,
	walkable = false,
	light_source = LIGHT_MAX-1,
	selection_box = {
		type = "wallmounted",
		wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
		wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
		wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
	},
	groups = {choppy=2,dig_immediate=3,attached_node=1},
	legacy_wallmounted = true,
	sounds = default.node_sound_defaults(),
})

minetest.register_node("default:sign_wall", {
	description = "Sign",
	drawtype = "signlike",
	tiles ={"default_sign_wall.png"},
	inventory_image = "default_sign_wall.png",
	wield_image = "default_sign_wall.png",
	paramtype = "light",
	paramtype2 = "wallmounted",
	sunlight_propagates = true,
	walkable = false,
	selection_box = {
		type = "wallmounted",
		--wall_top = <default>
		--wall_bottom = <default>
		--wall_side = <default>
	},
	groups = {choppy=2,dig_immediate=2,attached_node=1},
	legacy_wallmounted = true,
	sounds = default.node_sound_defaults(),
	on_construct = function(pos)
		--local n = minetest.env:get_node(pos)
		local meta = minetest.env:get_meta(pos)
		meta:set_string("formspec", "field[text;;${text}]")
		meta:set_string("infotext", "\"\"")
	end,
	on_receive_fields = function(pos, formname, fields, sender)
		--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
		local meta = minetest.env:get_meta(pos)
		fields.text = fields.text or ""
		print((sender:get_player_name() or "").." wrote \""..fields.text..
				"\" to sign at "..minetest.pos_to_string(pos))
		meta:set_string("text", fields.text)
		meta:set_string("infotext", '"'..fields.text..'"')
	end,
})

minetest.register_node("default:chest", {
	description = "Chest",
	tiles ={"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
		"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
	paramtype2 = "facedir",
	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
	legacy_facedir_simple = true,
	sounds = default.node_sound_wood_defaults(),
	on_construct = function(pos)
		local meta = minetest.env:get_meta(pos)
		meta:set_string("formspec",
				"size[8,9]"..
				"list[current_name;main;0,0;8,4;]"..
				"list[current_player;main;0,5;8,4;]")
		meta:set_string("infotext", "Chest")
		local inv = meta:get_inventory()
		inv:set_size("main", 8*4)
	end,
	can_dig = function(pos,player)
		local meta = minetest.env:get_meta(pos);
		local inv = meta:get_inventory()
		return inv:is_empty("main")
	end,
})

local function has_locked_chest_privilege(meta, player)
	if player:get_player_name() ~= meta:get_string("owner") then
		return false
	end
	return true
end

minetest.register_node("default:chest_locked", {
	description = "Locked Chest",
	tiles ={"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
		"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
	paramtype2 = "facedir",
	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
	legacy_facedir_simple = true,
	sounds = default.node_sound_wood_defaults(),
	after_place_node = function(pos, placer)
		local meta = minetest.env:get_meta(pos)
		meta:set_string("owner", placer:get_player_name() or "")
		meta:set_string("infotext", "Locked Chest (owned by "..
				meta:get_string("owner")..")")
	end,
	on_construct = function(pos)
		local meta = minetest.env:get_meta(pos)
		meta:set_string("formspec",
				"size[8,9]"..
				"list[current_name;main;0,0;8,4;]"..
				"list[current_player;main;0,5;8,4;]")
		meta:set_string("infotext", "Locked Chest")
		meta:set_string("owner", "")
		local inv = meta:get_inventory()
		inv:set_size("main", 8*4)
	end,
	can_dig = function(pos,player)
		local meta = minetest.env:get_meta(pos);
		local inv = meta:get_inventory()
		return inv:is_empty("main")
	end,
	allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
		local meta = minetest.env:get_meta(pos)
		if not has_locked_chest_privilege(meta, player) then
			minetest.log("action", player:get_player_name()..
					" tried to access a locked chest belonging to "..
					meta:get_string("owner").." at "..
					minetest.pos_to_string(pos))
			return 0
		end
		return count
	end,
    allow_metadata_inventory_put = function(pos, listname, index, stack, player)
		local meta = minetest.env:get_meta(pos)
		if not has_locked_chest_privilege(meta, player) then
			minetest.log("action", player:get_player_name()..
					" tried to access a locked chest belonging to "..
					meta:get_string("owner").." at "..
					minetest.pos_to_string(pos))
			return 0
		end
		return stack:get_count()
	end,
    allow_metadata_inventory_take = function(pos, listname, index, stack, player)
		local meta = minetest.env:get_meta(pos)
		if not has_locked_chest_privilege(meta, player) then
			minetest.log("action", player:get_player_name()..
					" tried to access a locked chest belonging to "..
					meta:get_string("owner").." at "..
					minetest.pos_to_string(pos))
			return 0
		end
		return stack:get_count()
	end,
	on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
		minetest.log("action", player:get_player_name()..
				" moves stuff in locked chest at "..minetest.pos_to_string(pos))
	end,
    on_metadata_inventory_put = function(pos, listname, index, stack, player)
		minetest.log("action", player:get_player_name()..
				" moves stuff to locked chest at "..minetest.pos_to_string(pos))
	end,
    on_metadata_inventory_take = function(pos, listname, index, stack, player)
		minetest.log("action", player:get_player_name()..
				" takes stuff from locked chest at "..minetest.pos_to_string(pos))
	end,
})

default.furnace_inactive_formspec =
	"size[8,9]"..
	"image[2,2;1,1;default_furnace_fire_bg.png]"..
	"list[current_name;fuel;2,3;1,1;]"..
	"list[current_name;src;2,1;1,1;]"..
	"list[current_name;dst;5,1;2,2;]"..
	"list[current_player;main;0,5;8,4;]"

minetest.register_node("default:furnace", {
	description = "Furnace",
	tiles ={"default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png",
		"default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"},
	paramtype2 = "facedir",
	groups = {cracky=2},
	legacy_facedir_simple = true,
	sounds = default.node_sound_stone_defaults(),
	on_construct = function(pos)
		local meta = minetest.env:get_meta(pos)
		meta:set_string("formspec", default.furnace_inactive_formspec)
		meta:set_string("infotext", "Furnace")
		local inv = meta:get_inventory()
		inv:set_size("fuel", 1)
		inv:set_size("src", 1)
		inv:set_size("dst", 4)
	end,
	can_dig = function(pos,player)
		local meta = minetest.env:get_meta(pos);
		local inv = meta:get_inventory()
		if not inv:is_empty("fuel") then
			return false
		elseif not inv:is_empty("dst") then
			return false
		elseif not inv:is_empty("src") then
			return false
		end
		return true
	end,
})

minetest.register_node("default:furnace_active", {
	description = "Furnace",
	tiles ={"default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png",
		"default_furnace_side.png", "default_furnace_side.png", "default_furnace_front_active.png"},
	paramtype2 = "facedir",
	light_source = 8,
	drop = "default:furnace",
	groups = {cracky=2},
	legacy_facedir_simple = true,
	sounds = default.node_sound_stone_defaults(),
	on_construct = function(pos)
		local meta = minetest.env:get_meta(pos)
		meta:set_string("formspec", default.furnace_inactive_formspec)
		meta:set_string("infotext", "Furnace");
		local inv = meta:get_inventory()
		inv:set_size("fuel", 1)
		inv:set_size("src", 1)
		inv:set_size("dst", 4)
	end,
	can_dig = function(pos,player)
		local meta = minetest.env:get_meta(pos);
		local inv = meta:get_inventory()
		if not inv:is_empty("fuel") then
			return false
		elseif not inv:is_empty("dst") then
			return false
		elseif not inv:is_empty("src") then
			return false
		end
		return true
	end,
})

function hacky_swap_node(pos,name)
	local node = minetest.env:get_node(pos)
	local meta = minetest.env:get_meta(pos)
	local meta0 = meta:to_table()
	if node.name == name then
		return
	end
	node.name = name
	local meta0 = meta:to_table()
	minetest.env:set_node(pos,node)
	meta = minetest.env:get_meta(pos)
	meta:from_table(meta0)
end

minetest.register_abm({
	nodenames = {"default:furnace","default:furnace_active"},
	interval = 1.0,
	chance = 1,
	action = function(pos, node, active_object_count, active_object_count_wider)
		local meta = minetest.env:get_meta(pos)
		for i, name in ipairs({
				"fuel_totaltime",
				"fuel_time",
				"src_totaltime",
				"src_time"
		}) do
			if meta:get_string(name) == "" then
				meta:set_float(name, 0.0)
			end
		end

		local inv = meta:get_inventory()

		local srclist = inv:get_list("src")
		local cooked = nil
		
		if srclist then
			cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
		end
		
		local was_active = false
		
		if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
			was_active = true
			meta:set_float("fuel_time", meta:get_float("fuel_time") + 1)
			meta:set_float("src_time", meta:get_float("src_time") + 1)
			if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then
				-- check if there's room for output in "dst" list
				if inv:room_for_item("dst",cooked.item) then
					-- Put result in "dst" list
					inv:add_item("dst", cooked.item)
					-- take stuff from "src" list
					srcstack = inv:get_stack("src", 1)
					srcstack:take_item()
					inv:set_stack("src", 1, srcstack)
				else
					print("Could not insert '"..cooked.item:to_string().."'")
				end
				meta:set_string("src_time", 0)
			end
		end
		
		if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
			local percent = math.floor(meta:get_float("fuel_time") /
					meta:get_float("fuel_totaltime") * 100)
			meta:set_string("infotext","Furnace active: "..percent.."%")
			hacky_swap_node(pos,"default:furnace_active")
			meta:set_string("formspec",
				"size[8,9]"..
				"image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:"..
						(100-percent)..":default_furnace_fire_fg.png]"..
				"list[current_name;fuel;2,3;1,1;]"..
				"list[current_name;src;2,1;1,1;]"..
				"list[current_name;dst;5,1;2,2;]"..
				"list[current_player;main;0,5;8,4;]")
			return
		end

		local fuel = nil
		local cooked = nil
		local fuellist = inv:get_list("fuel")
		local srclist = inv:get_list("src")
		
		if srclist then
			cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
		end
		if fuellist then
			fuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
		end

		if fuel.time <= 0 then
			meta:set_string("infotext","Furnace out of fuel")
			hacky_swap_node(pos,"default:furnace")
			meta:set_string("formspec", default.furnace_inactive_formspec)
			return
		end

		if cooked.item:is_empty() then
			if was_active then
				meta:set_string("infotext","Furnace is empty")
				hacky_swap_node(pos,"default:furnace")
				meta:set_string("formspec", default.furnace_inactive_formspec)
			end
			return
		end

		meta:set_string("fuel_totaltime", fuel.time)
		meta:set_string("fuel_time", 0)
		
		local stack = inv:get_stack("fuel", 1)
		stack:take_item()
		inv:set_stack("fuel", 1, stack)
	end,
})

minetest.register_node("default:cobble", {
	description = "Cobble",
	tiles ={"default_cobble.png"},
	is_ground_content = true,
	groups = {cracky=3},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:mossycobble", {
	description = "Mossy Cobble",
	tiles ={"default_mossycobble.png"},
	is_ground_content = true,
	groups = {cracky=3},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:steelblock", {
	description = "Steel Block",
	tiles ={"default_steel_block.png"},
	is_ground_content = true,
	groups = {snappy=1,bendy=2},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:nyancat", {
	description = "Nyancat",
	tiles ={"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
		"default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
	inventory_image = "default_nc_front.png",
	paramtype2 = "facedir",
	groups = {cracky=2},
	legacy_facedir_simple = true,
	sounds = default.node_sound_defaults(),
})

minetest.register_node("default:nyancat_rainbow", {
	description = "Nyancat Rainbow",
	tiles ={"default_nc_rb.png"},
	inventory_image = "default_nc_rb.png",
	groups = {cracky=2},
	sounds = default.node_sound_defaults(),
})

minetest.register_node("default:sapling", {
	description = "Sapling",
	drawtype = "plantlike",
	visual_scale = 1.0,
	tiles ={"default_sapling.png"},
	inventory_image = "default_sapling.png",
	wield_image = "default_sapling.png",
	paramtype = "light",
	walkable = false,
	groups = {snappy=2,dig_immediate=3,attached_node=1},
	sounds = default.node_sound_defaults(),
})

minetest.register_node("default:apple", {
	description = "Apple",
	drawtype = "plantlike",
	visual_scale = 1.0,
	tiles ={"default_apple.png"},
	inventory_image = "default_apple.png",
	paramtype = "light",
	sunlight_propagates = true,
	walkable = false,
	groups = {fleshy=3,dig_immediate=3},
	on_use = minetest.item_eat(4),
	sounds = default.node_sound_defaults(),
})

--
-- Crafting items
--

minetest.register_craftitem("default:stick", {
	description = "Stick",
	inventory_image = "default_stick.png",
})

minetest.register_craftitem("default:paper", {
	description = "Paper",
	inventory_image = "default_paper.png",
})

minetest.register_craftitem("default:book", {
	description = "Book",
	inventory_image = "default_book.png",
})

minetest.register_craftitem("default:coal_lump", {
	description = "Lump of coal",
	inventory_image = "default_coal_lump.png",
})

minetest.register_craftitem("default:iron_lump", {
	description = "Lump of iron",
	inventory_image = "default_iron_lump.png",
})

minetest.register_craftitem("default:clay_lump", {
	description = "Lump of clay",
	inventory_image = "default_clay_lump.png",
})

minetest.register_craftitem("default:steel_ingot", {
	description = "Steel ingot",
	inventory_image = "default_steel_ingot.png",
})

minetest.register_craftitem("default:clay_brick", {
	description = "Clay brick",
	inventory_image = "default_steel_ingot.png",
	inventory_image = "default_clay_brick.png",
})

minetest.register_craftitem("default:scorched_stuff", {
	description = "Scorched stuff",
	inventory_image = "default_scorched_stuff.png",
})

--
-- Aliases for the current map generator outputs
--

minetest.register_alias("mapgen_air", "air")
minetest.register_alias("mapgen_stone", "default:stone")
minetest.register_alias("mapgen_tree", "default:tree")
minetest.register_alias("mapgen_leaves", "default:leaves")
minetest.register_alias("mapgen_apple", "default:apple")
minetest.register_alias("mapgen_water_source", "default:water_source")
minetest.register_alias("mapgen_dirt", "default:dirt")
minetest.register_alias("mapgen_sand", "default:sand")
minetest.register_alias("mapgen_gravel", "default:gravel")
minetest.register_alias("mapgen_clay", "default:clay")
minetest.register_alias("mapgen_lava_source", "default:lava_source")
minetest.register_alias("mapgen_cobble", "default:cobble")
minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
minetest.register_alias("mapgen_mese", "default:mese")

minetest.register_biome_groups({
0.35, 0.10, 0.30
})

--
-- Register the biomes for the map generator
--
minetest.register_biome({
	group_id = 0,
	name = "Ocean",
	terrain_type = "liquid",
	node_top = "default:gravel",
	node_filler = "default:stone",
	num_top_nodes = 4,
	height_min = -3000,
	height_max = 3000,
	heat_min = -20.0,
	heat_max = 100.0,
	humidity_min = 0.0,
	humidity_max = 100.0,
	scale = 10.0,
	offset = -10.0,
})

minetest.register_biome({
	group_id = 1,
	name = "Beach",
	terrain_type = "normal",
	node_top = "default:sand",
	node_filler = "default:stone",
	num_top_nodes = 5,
	height_min = -3000,
	height_max = 3000,
	heat_min = 5.0,
	heat_max = 100.0,
	humidity_min = 0.0,
	humidity_max = 100.0,
	scale = 5.0,
	offset = 5.0,
})

minetest.register_biome({
	group_id = 1,
	name = "Gravel Beach",
	terrain_type = "normal",
	node_top = "default:gravel",
	node_filler = "default:cobble",
	num_top_nodes = 5,
	height_min = -3000,
	height_max = 3000,
	heat_min = -50.0,
	heat_max = 5.0,
	humidity_min = 0.0,
	humidity_max = 100.0,
	scale = 5.0,
	offset = 5.0,
})

minetest.register_biome({
	group_id = 2,
	name = "Land",
	terrain_type = "normal",
	node_top = "default:dirt_with_grass",
	node_filler = "default:stone",
	num_top_nodes = 5,
	height_min = -3000,
	height_max = 3000,
	heat_min = -50.0,
	heat_max = 100.0,
	humidity_min = 0.0,
	humidity_max = 100.0,
	scale = 12.0,
	offset = 20.0,
})

minetest.register_biome({
	group_id = 3,
	name = "Hills",
	terrain_type = "normal",
	node_top = "default:dirt",
	node_filler = "default:stone",
	num_top_nodes = 3,
	height_min = -3000,
	height_max = 3000,
	heat_min = -50.0,
	heat_max = 100.0,
	humidity_min = 0.0,
	humidity_max = 100.0,
	scale = 60.0,
	offset = 20.0,
})


-- Support old code
function default.spawn_falling_node(p, nodename)
	spawn_falling_node(p, nodename)
end

-- Horrible crap to support old code
-- Don't use this and never do what this does, it's completely wrong!
-- (More specifically, the client and the C++ code doesn't get the group)
function default.register_falling_node(nodename, texture)
	minetest.log("error", debug.traceback())
	minetest.log('error', "WARNING: default.register_falling_node is deprecated")
	if minetest.registered_nodes[nodename] then
		minetest.registered_nodes[nodename].groups.falling_node = 1
	end
end

--
-- Global callbacks
--

-- Global environment step function
function on_step(dtime)
	-- print("on_step")
end
minetest.register_globalstep(on_step)

function on_placenode(p, node)
	--print("on_placenode")
end
minetest.register_on_placenode(on_placenode)

function on_dignode(p, node)
	--print("on_dignode")
end
minetest.register_on_dignode(on_dignode)

function on_punchnode(p, node)
end
minetest.register_on_punchnode(on_punchnode)

--
-- Test some things
--

local function test_get_craft_result()
	minetest.log("info", "test_get_craft_result()")
	-- normal
	local input = {
		method = "normal",
		width = 2,
		items = {"", "default:coal_lump", "", "default:stick"}
	}
	minetest.log("info", "torch crafting input: "..dump(input))
	local output, decremented_input = minetest.get_craft_result(input)
	minetest.log("info", "torch crafting output: "..dump(output))
	minetest.log("info", "torch crafting decremented input: "..dump(decremented_input))
	assert(output.item)
	minetest.log("info", "torch crafting output.item:to_table(): "..dump(output.item:to_table()))
	assert(output.item:get_name() == "default:torch")
	assert(output.item:get_count() == 4)
	-- fuel
	local input = {
		method = "fuel",
		width = 1,
		items = {"default:coal_lump"}
	}
	minetest.log("info", "coal fuel input: "..dump(input))
	local output, decremented_input = minetest.get_craft_result(input)
	minetest.log("info", "coal fuel output: "..dump(output))
	minetest.log("info", "coal fuel decremented input: "..dump(decremented_input))
	assert(output.time)
	assert(output.time > 0)
	-- cook
	local input = {
		method = "cooking",
		width = 1,
		items = {"default:cobble"}
	}
	minetest.log("info", "cobble cooking input: "..dump(output))
	local output, decremented_input = minetest.get_craft_result(input)
	minetest.log("info", "cobble cooking output: "..dump(output))
	minetest.log("info", "cobble cooking decremented input: "..dump(decremented_input))
	assert(output.time)
	assert(output.time > 0)
	assert(output.item)
	minetest.log("info", "cobble cooking output.item:to_table(): "..dump(output.item:to_table()))
	assert(output.item:get_name() == "default:stone")
	assert(output.item:get_count() == 1)
end
test_get_craft_result()

--
-- Done, print some random stuff
--

--print("minetest.registered_entities:")
--dump2(minetest.registered_entities)

-- END