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* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Pass clang-format on various cpp/header files (#5559)Loïc Blot2017-04-23
* Implement proper font handlingsapier2014-11-30
* Support for scalable font and gui elementssapier2014-06-22
* Support game-specific minetest.confPerttu Ahola2013-03-21
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
94' href='#n94'>94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef IRRLICHTWRAPPER_HEADER
#define IRRLICHTWRAPPER_HEADER

#include "threads.h"
#include "common_irrlicht.h"
#include "debug.h"
#include "utility.h"

#include <jmutex.h>
#include <jmutexautolock.h>
#include <string>

/*
	A thread-safe texture pointer cache.
	
	This is used so that irrlicht doesn't get called from many
	threads, because texture pointers have to be handled in
	background threads.
*/

class TextureCache
{
public:
	TextureCache()
	{
		m_mutex.Init();
		assert(m_mutex.IsInitialized());
	}
	
	void set(std::string name, video::ITexture *texture)
	{
		if(texture == NULL)
			return;
		
		JMutexAutoLock lock(m_mutex);

		m_textures[name] = texture;
	}
	
	video::ITexture* get(std::string name)
	{
		JMutexAutoLock lock(m_mutex);

		core::map<std::string, video::ITexture*>::Node *n;
		n = m_textures.find(name);

		if(n != NULL)
			return n->getValue();

		return NULL;
	}

private:
	core::map<std::string, video::ITexture*> m_textures;
	JMutex m_mutex;
};

struct TextureMod
{
	/*
		Returns a new texture which can be based on the original.
		Shall not modify or delete the original texture.
	*/
	virtual video::ITexture * make(video::ITexture *original,
			const char *newname, video::IVideoDriver* driver) = 0;
};

struct CrackTextureMod: public TextureMod
{
	CrackTextureMod(u16 a_progression)
	{
		progression = a_progression;
	}
	
	virtual video::ITexture * make(video::ITexture *original,
			const char *newname, video::IVideoDriver* driver);
	
	u16 progression;
};

struct SideGrassTextureMod: public TextureMod
{
	SideGrassTextureMod()
	{
	}
	
	virtual video::ITexture * make(video::ITexture *original,
			const char *newname, video::IVideoDriver* driver);
};

struct ProgressBarTextureMod: public TextureMod
{
	// value is from 0.0 to 1.0
	ProgressBarTextureMod(float a_value)
	{
		value = a_value;
	}
	
	virtual video::ITexture * make(video::ITexture *original,
			const char *newname, video::IVideoDriver* driver);
	
	float value;
};

/*
	A class for specifying a requested texture
*/
struct TextureSpec
{
	TextureSpec()
	{
		mod = NULL;
	}
	TextureSpec(const std::string &a_name, const std::string &a_path,
			TextureMod *a_mod)
	{
		name = a_name;
		path = a_path;
		mod = a_mod;;
	}
	~TextureSpec()
	{
	}
	bool operator==(const TextureSpec &other)
	{
		return name == other.name;
	}
	// An unique name for the texture. Usually the same as the path.
	// Note that names and paths reside the same namespace.
	std::string name;
	// This is the path of the base texture
	std::string path;
	// Modification to do to the base texture
	// NOTE: This is deleted by the one who processes the request
	TextureMod *mod;
};

/*
	A thread-safe wrapper for irrlicht, to be accessed from
	background worker threads.

	Queues tasks to be done in the main thread.
*/

class IrrlichtWrapper
{
public:
	/*
		These are called from the main thread
	*/
	IrrlichtWrapper(IrrlichtDevice *device);
	
	// Run queued tasks
	void Run();

	/*
		These are called from other threads
	*/

	// Not exactly thread-safe but this needs to be fast.
	// getTimer()->getRealTime() only reads one variable anyway.
	u32 getTime()
	{
		return m_device->getTimer()->getRealTime();
	}
	
	video::ITexture* getTexture(TextureSpec spec);
	video::ITexture* getTexture(const std::string &path);

private:
	/*
		Non-thread-safe variants of stuff, for internal use
	*/
	video::ITexture* getTextureDirect(TextureSpec spec);
	
	/*
		Members
	*/
	
	threadid_t m_main_thread;

	JMutex m_device_mutex;
	IrrlichtDevice *m_device;

	TextureCache m_texturecache;
	
	RequestQueue<TextureSpec, video::ITexture*, u8, u8> m_get_texture_queue;
};

#endif