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* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Add Device3D class which will contain IrrlichtDevice interface move getSupportedVideoDrivers to Device3D Add Device3D singleton & use it in various places Rename Device3D to Rendering engine & add helper functions to various device pointers More singleton work RenderingEngine owns draw_load_screen move draw functions to RenderingEngine Reduce IrrlichtDevice exposure and guienvironment RenderingEngine: Expose get_timer_time() to remove device from guiEngine Make irrlichtdevice & scene manager less exposed * Code style fixes * Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly * enum paralax => enum parallax
* When minimap is disabled in configuration, really disable it (#5771)Loïc Blot2017-05-19
| | | | * When minimap is disabled in configuration, really disable it
* Android progressbar fix (#5601)Loïc Blot2017-04-16
| | | | | | | | | | | | | | | | | * Fix progressbar for Android Fixes #5599 Fixed #5403 * draw_load_screen: use texturesource this permits to unify texture loading code * scale progress bar * Add gl version check for GL_OES_texture_npot. This fixed the texture on loading screen * Remove two sanity checks pointed by @celeron55 * sfan5 comments + android ratio fixes
* [CSM] Add minimap API modifiers (#5399)Loïc Blot2017-03-16
| | | | | | | | * Rename Mapper (too generic) to Minimap * Add lua functions to get/set position, angle, mode for minimap * Client: rename m_mapper to m_minimap * Add minimap to core.ui namespace (core.ui.minimap) * Add various functions to manage minimap (show, hide, toggle_shape) * Cleanup trivial declaration in client
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
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* Add minimap featureRealBadAngel2015-06-27
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* Implement proper font handlingsapier2014-11-30
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* Add support for interlaced polarized 3d screenssapier2014-05-18
Add (experimental) support for topbottom as well as sidebyside 3d mode