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path: root/src/dungeongen.cpp
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* Dungeon generation: Fix code style issues in dungeongen.cppparamat2015-08-01
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* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
| | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
* Dungeongen: Optionally set ignore to be untouchable to disable floating dungeonsparamat2015-03-07
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* MgV5/6/7: Generate dungeons above water levelparamat2015-01-01
| | | | | | Use/add stone_surface_max_y to speed-optimise/guide dungeon generation MgV7: Don't let mountain terrain chop dungeons at mapchunk borders Make mountain terrain update stone_surface_max_y for caves in mountains
* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
| | | | | | | Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups
* Rewrite generate notification mechanismkwolekr2014-12-06
| | | | | | | Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
| | | | | | MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations. Separation between the common and mapgen-specific parameters is now strongly defined. Mapgen parameters objects are now properly encapsulated within the proper subsystems.
* Add map feature generation notify Lua APIkwolekr2013-12-14
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* Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6kwolekr2013-12-07
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* Standardized method of getting node info in dungeon mapgen.0gb.us2013-09-06
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* Re-add dungeons in new dungeongen.cppkwolekr2013-03-10