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dungeongen.cpp
Commit message (
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Author
Age
*
Dungeongen: Fix out-of-voxelmanip access segfault
paramat
2017-01-25
*
Dungeons: Support nodebox stairs wider than 1 node
paramat
2017-01-23
*
Dungeons: Generalise use, add capabilities, various modifications
paramat
2016-06-17
*
Dungeongen: Remove dependency on Mapgen
kwolekr
2016-05-27
*
Fix undefined evaluation order when constructing random vectors
kwolekr
2016-05-27
*
Dungeongen: Update disabled torch placement code
kinokoio
2016-04-03
*
Mapgen: Various fixes and improvements
paramat
2016-01-11
*
Dungeongen: Fix rarely triggered segfault
paramat
2015-12-01
*
Dungeongen: Also preserve river water nodes
paramat
2015-11-29
*
Dungeongen: Remove floating frames
paramat
2015-08-29
*
Dungeon generation: Fix code style issues in dungeongen.cpp
paramat
2015-08-01
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons
paramat
2015-03-07
*
MgV5/6/7: Generate dungeons above water level
paramat
2015-01-01
*
Add flags and lacunarity as new noise parameters
kwolekr
2014-12-07
*
Rewrite generate notification mechanism
kwolekr
2014-12-06
*
Huge overhaul of the entire MapgenParams system
kwolekr
2014-02-03
*
Add map feature generation notify Lua API
kwolekr
2013-12-14
*
Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6
kwolekr
2013-12-07
*
Standardized method of getting node info in dungeon mapgen.
0gb.us
2013-09-06
*
Re-add dungeons in new dungeongen.cpp
kwolekr
2013-03-10