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* Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to ↵kwolekr2013-04-21
| | | | Mapgen V7
* Fix double free, null texture dropkwolekr2013-04-12
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* fix emergemanager memory leakssapier2013-04-09
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* Fix crash on creating map with invalid mg_namekwolekr2013-04-07
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* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
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* Add singlenode mapgen; generates solely the node 'mapgen_singlenode', ↵Perttu Ahola2013-03-22
| | | | defaults to air
* initial mapgen indev version with farscale feature and huge cavesproller2013-03-16
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-26
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* Remove dead code, relocate some codekwolekr2013-02-25
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* Fix selection of # threads, set default to 1 threadkwolekr2013-02-25
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* Tune queue limits, some other adjustmentskwolekr2013-02-25
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* Misc. cleanup and minor fixeskwolekr2013-02-25
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* Add multi-Emerge thread supportkwolekr2013-02-25
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* Add emerge queue limit configurationkwolekr2013-02-25
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* Fix EmergeThread hang on exitkwolekr2013-02-25
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* Add global and per-peer queue limitskwolekr2013-02-25
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* Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
- Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks