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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Weather supportproller2013-07-27
* Apply various fixes to several thingskwolekr2013-06-27
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
* Add minetest.get_mapgen_object to APIkwolekr2013-06-27
* New math mapgen with fractal based worldsproller2013-06-23
* Decoration, Ore: Resolve node names on Mapgen initkwolekr2013-06-17
* Add initial Decoration support, many misc. improvements & modificationskwolekr2013-06-17
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
* Fix EmergeThread names in logKahrl2013-05-19
* Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to Mapg...kwolekr2013-04-21
* Fix double free, null texture dropkwolekr2013-04-12
* fix emergemanager memory leakssapier2013-04-09
* Fix crash on creating map with invalid mg_namekwolekr2013-04-07
* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
* Add singlenode mapgen; generates solely the node 'mapgen_singlenode', default...Perttu Ahola2013-03-22
* initial mapgen indev version with farscale feature and huge cavesproller2013-03-16
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-26
* Remove dead code, relocate some codekwolekr2013-02-25
* Fix selection of # threads, set default to 1 threadkwolekr2013-02-25
* Tune queue limits, some other adjustmentskwolekr2013-02-25
* Misc. cleanup and minor fixeskwolekr2013-02-25
* Add multi-Emerge thread supportkwolekr2013-02-25
* Add emerge queue limit configurationkwolekr2013-02-25
* Fix EmergeThread hang on exitkwolekr2013-02-25
* Add global and per-peer queue limitskwolekr2013-02-25
* Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25