aboutsummaryrefslogtreecommitdiff
path: root/src/emerge.cpp
Commit message (Expand)AuthorAge
* Add /emergeblocks command and core.emerge_area() Lua APIkwolekr2015-09-23
* Clean up threadingShadowNinja2015-08-23
* Prepend "Lua: " before lua exceptionsBřetislav Štec2015-08-02
* Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan52015-04-27
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Clean up and tweak build systemShadowNinja2015-03-27
* Respect game mapgen flags and save world noise paramsngosang2015-03-07
* Fix map_seed not changed when creating a new world after login to anotherfz722015-02-18
* Randomly generate seed if field blank for any Settings instancekwolekr2015-02-01
* Write common mapgen params to map_meta.txt on world initializationkwolekr2015-01-27
* Fix emerge thread not cleaning up emerge queue on shutdownsapier2015-01-07
* Fix some lingering code style issueskwolekr2014-12-29
* Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr2014-12-29
* Add core.get_mapgen_names() to Main Menu API (and use it)kwolekr2014-12-29
* Expose mapgen parameters on scripting initkwolekr2014-12-29
* Biomes: Make biome heat and humidity noise parameters user-configurablekwolekr2014-12-09
* Rewrite generate notification mechanismkwolekr2014-12-06
* Add Generator Element Management frameworkkwolekr2014-11-12
* Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...paramat2014-11-08
* Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warningsKahrl2014-11-02
* Split up mapgen.cppkwolekr2014-11-01
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-26
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Remove indev mapgenproller2014-07-12
* Remove math mapgenproller2014-07-12
* Fix memory leak in EmergeManagerPilzAdam2014-07-06
* Fix all warnings reported by clangSfan52014-04-15
* Add support for named threads (atm linux only)sapier2014-04-09
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
* Remove blank default values for emergequeue_limit_* settingskwolekr2014-02-05
* Revert "Fix settings to honor numeric conversion errors"kwolekr2014-02-05
* Fix settings to honor numeric conversion errorssapier2014-02-04
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
* Add propper client initializationsapier2014-01-31
* Fix use of previously deallocated EmergeManagerkwolekr2014-01-26
* Replace SimpleThread by JThread now implementing same featuressapier2013-12-15
* Update mapgen params in ServerMap after Mapgen initkwolekr2013-12-14
* Handle Lua errors in on_generate callbacks instead of throwing SIGABRTkwolekr2013-12-14
* Add map feature generation notify Lua APIkwolekr2013-12-14
* EmergeManager: Fix Lua mapgen override param handlingkwolekr2013-12-08
* Cleanup jthread and fix win32 buildsapier2013-12-01
* Actually fix weatherkwolekr2013-11-17
* Accept hexadecimal and string values for seedskwolekr2013-11-04
* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-16
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Weather supportproller2013-07-27
* Apply various fixes to several thingskwolekr2013-06-27
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
* Add minetest.get_mapgen_object to APIkwolekr2013-06-27