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* Clean up threadingShadowNinja2015-08-23
| | | | | | | | | | | | | | | | | | | | * Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
* Respect game mapgen flags and save world noise paramsngosang2015-03-07
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* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05
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* Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr2014-12-29
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* Add core.get_mapgen_names() to Main Menu API (and use it)kwolekr2014-12-29
| | | | Also rewrite mapgen registration for static initialization
* Expose mapgen parameters on scripting initkwolekr2014-12-29
| | | | | Add minetest.get_mapgen_params() Deprecate minetest.register_on_mapgen_init()
* Rewrite generate notification mechanismkwolekr2014-12-06
| | | | | | | Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files
* Fix warnings and other misc. minor changeskwolekr2014-11-14
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* Add Generator Element Management frameworkkwolekr2014-11-12
| | | | Add BiomeManager, OreManager, DecorationManager, and SchematicManager
* Split up mapgen.cppkwolekr2014-11-01
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* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
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* ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr2014-02-09
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* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
| | | | | | MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations. Separation between the common and mapgen-specific parameters is now strongly defined. Mapgen parameters objects are now properly encapsulated within the proper subsystems.
* Fix use of previously deallocated EmergeManagerkwolekr2014-01-26
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* Replace SimpleThread by JThread now implementing same featuressapier2013-12-15
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* Add map feature generation notify Lua APIkwolekr2013-12-14
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* EmergeManager: Fix Lua mapgen override param handlingkwolekr2013-12-08
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* Add virtual destructor to IBackgroundBlockEmerger to silence warningKahrl2013-08-15
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
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* Add minetest.get_mapgen_object to APIkwolekr2013-06-27
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* Add initial Decoration support, many misc. improvements & modificationskwolekr2013-06-17
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* Fix nearly all warningskwolekr2013-05-19
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* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
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* Add Ore infrastructure and l_register_ore()kwolekr2013-03-24
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* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-26
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* Misc. cleanup and minor fixeskwolekr2013-02-25
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* Add multi-Emerge thread supportkwolekr2013-02-25
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* Add emerge queue limit configurationkwolekr2013-02-25
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* Add global and per-peer queue limitskwolekr2013-02-25
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* Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
- Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks