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path: root/src/emerge.h
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* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
| | | | | | MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations. Separation between the common and mapgen-specific parameters is now strongly defined. Mapgen parameters objects are now properly encapsulated within the proper subsystems.
* Fix use of previously deallocated EmergeManagerkwolekr2014-01-26
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* Replace SimpleThread by JThread now implementing same featuressapier2013-12-15
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* Add map feature generation notify Lua APIkwolekr2013-12-14
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* EmergeManager: Fix Lua mapgen override param handlingkwolekr2013-12-08
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* Add virtual destructor to IBackgroundBlockEmerger to silence warningKahrl2013-08-15
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
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* Add minetest.get_mapgen_object to APIkwolekr2013-06-27
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* Add initial Decoration support, many misc. improvements & modificationskwolekr2013-06-17
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* Fix nearly all warningskwolekr2013-05-19
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* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
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* Add Ore infrastructure and l_register_ore()kwolekr2013-03-24
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* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-26
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* Misc. cleanup and minor fixeskwolekr2013-02-25
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* Add multi-Emerge thread supportkwolekr2013-02-25
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* Add emerge queue limit configurationkwolekr2013-02-25
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* Add global and per-peer queue limitskwolekr2013-02-25
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* Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
- Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks