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emerge.h
Commit message (
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Author
Age
*
Remove a few unused functions reported by callcatcher (#11658)
SmallJoker
2021-10-12
*
Fix /emergeblocks crashing in debug builds (#11461)
Wuzzy
2021-07-31
*
Add core.compare_block_status function (#11247)
SmallJoker
2021-05-30
*
Fix broken `BiomeGen` abstraction (#11107)
sfan5
2021-03-23
*
Avoid generating the same chunk more than once with multiple emerge threads.
Lars
2020-11-26
*
Fix remaining issues with mapgen scriptapi
sfan5
2020-05-05
*
Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copy
sfan5
2020-05-05
*
EmergeManager::initMapgens use FATAL_ERROR if and drop boolean return
Loïc Blot
2019-03-31
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08
*
Add session_t typedef + remove unused functions (#6470)
Loïc Blot
2017-09-27
*
Modernize source code: last part (#6285)
Loïc Blot
2017-08-20
*
Modernize src/c* src/d* and src/e* files (#6263)
Loïc Blot
2017-08-17
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-06-16
*
C++11 patchset 6: forbid object copy using assigment/copy function deleters (...
Loïc Blot
2017-06-10
*
Use C++11 mutexes only (remove compat code) (#5922)
Loïc Blot
2017-06-06
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-10-05
*
Add MapSettingsManager and new mapgen setting script API functions
kwolekr
2016-07-03
*
Mapgen: Refactor mapgen creation and management
kwolekr
2016-07-03
*
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
paramat
2016-02-09
*
EmergeManager: Do not queue duplicate block requests
kwolekr
2016-01-19
*
Add DISABLE_CLASS_COPY macro (and use it)
kwolekr
2015-10-27
*
Allow setting chunksize in core.set_mapgen_params
kwolekr
2015-10-04
*
Hide mapgens from main menu not intended for end users
kwolekr
2015-10-04
*
Add emerge completion callback mechanism
kwolekr
2015-10-04
*
Add /emergeblocks command and core.emerge_area() Lua API
kwolekr
2015-09-23
*
Clean up threading
ShadowNinja
2015-08-23
*
Respect game mapgen flags and save world noise params
ngosang
2015-03-07
*
Shorten ManualMapVoxelManipulator to MMVManip
kwolekr
2015-01-05
*
Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)
kwolekr
2014-12-29
*
Add core.get_mapgen_names() to Main Menu API (and use it)
kwolekr
2014-12-29
*
Expose mapgen parameters on scripting init
kwolekr
2014-12-29
*
Rewrite generate notification mechanism
kwolekr
2014-12-06
*
Fix warnings and other misc. minor changes
kwolekr
2014-11-14
*
Add Generator Element Management framework
kwolekr
2014-11-12
*
Split up mapgen.cpp
kwolekr
2014-11-01
*
Add minetest.set_noiseparam_defaults() Lua API
kwolekr
2014-02-15
*
ServerEnvironment: Remove direct dependency on EmergeManager
kwolekr
2014-02-09
*
Huge overhaul of the entire MapgenParams system
kwolekr
2014-02-03
*
Fix use of previously deallocated EmergeManager
kwolekr
2014-01-26
*
Replace SimpleThread by JThread now implementing same features
sapier
2013-12-15
*
Add map feature generation notify Lua API
kwolekr
2013-12-14
*
EmergeManager: Fix Lua mapgen override param handling
kwolekr
2013-12-08
*
Add virtual destructor to IBackgroundBlockEmerger to silence warning
Kahrl
2013-08-15
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API
kwolekr
2013-06-27
*
Add minetest.get_mapgen_object to API
kwolekr
2013-06-27
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