Commit message (Collapse) | Author | Age | |
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* | Remove goto from Environment::removePlayer | Selat | 2014-03-12 |
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* | Update ABM object counts when triggers add objects | Ciaran Gultnieks | 2014-03-09 |
| | | | | | Also fixes long-standing accuracy issue due to unknown wider object count not being incremented. | ||
* | Stop wasting time in abm - performance improvement | Ciaran Gultnieks | 2014-03-06 |
| | | | | | | Unless I'm mistaken, the chunk of code I'm moving there is potentially executed hundreds of times inside the loop to get the exact same result every time | ||
* | Fix for unloaded but active block problem | Ciaran Gultnieks | 2014-03-02 |
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* | ServerEnvironment: Remove direct dependency on EmergeManager | kwolekr | 2014-02-09 |
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* | Add player:override_day_night_ratio() for arbitrarily controlling sunlight ↵ | Perttu Ahola | 2014-02-01 |
| | | | | brightness | ||
* | Fix some errors reported by clang static analyzer. | Ilya Zhuravlev | 2014-01-13 |
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* | Add forceloading | Novatux | 2014-01-11 |
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* | Make line_of_sight return blocking node position | stujones11 | 2013-12-12 |
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* | Add minetest.swap_node | Novatux | 2013-11-30 |
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* | Revert patch 58f036ad1 that causes object duplication (which tried to fix ↵ | Perttu Ahola | 2013-11-17 |
| | | | | objects getting hidden from client) and fix the original problem correctly. This fixes the second distinct object duplication bug. | ||
* | Actually fix weather | kwolekr | 2013-11-17 |
| | | | | The real problem was that MapBlocks were not activated before getting sent to the client | ||
* | Fix object duplication bug (at least in the most reproducible UFO case) | Perttu Ahola | 2013-10-17 |
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* | Weather: Clean up getHeat/getHumidity somewhat | kwolekr | 2013-09-16 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Dont write directly to files but rather write and copy a tmp file | PilzAdam | 2013-08-13 |
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* | Decoration: Fix schematic probability mess with new MTS file version | kwolekr | 2013-08-11 |
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* | Add support for different drowning damage and allow drowning in other nodetypes | BlockMen | 2013-08-06 |
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* | Change large amount of objects to be configurable via a setting in ↵ | Novatux | 2013-08-04 |
| | | | | minetest.conf (max_objects_per_block). | ||
* | Fix anticheat | Perttu Ahola | 2013-08-03 |
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* | Add set_breath and get_breath to lua API. | RealBadAngel | 2013-07-20 |
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* | Fix many formspec menu bugs | sapier | 2013-07-07 |
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* | Dont write player files all the time | PilzAdam | 2013-06-28 |
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* | Print playername when failing to read playerfile and ignore files starting ↵ | PilzAdam | 2013-06-22 |
| | | | | with . | ||
* | Add drowning | PilzAdam | 2013-06-19 |
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* | Show number of objects in client environment in profiler (F6) | Kahrl | 2013-06-18 |
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* | Play player_damage.ogg when recieving damage and additionally play ↵ | PilzAdam | 2013-06-12 |
| | | | | player_falling_damage.ogg when recieving falling damage | ||
* | Add and implement setting max_clearobjects_extra_loaded_blocks. | Kahrl | 2013-06-03 |
| | | | | | Now Environment::clearAllObjects() unloads unused blocks in an interval defined by max_clearobjects_extra_loaded_blocks (default 4096). | ||
* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |
| | | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) | ||
* | Fix lava damage on player's upper body | kwolekr | 2013-05-19 |
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* | Fix nearly all warnings | kwolekr | 2013-05-19 |
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* | fix static data not beeing stored correctly on deactivation | sapier | 2013-05-06 |
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* | Improve getFree*ActiveObjectId to reduce common case cpu usage drasticaly | sapier | 2013-04-24 |
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* | Add Dijkstra A* and A* without prefetching pathfind algorithms | sapier | 2013-04-06 |
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* | Allow modifying movement speed, jump height and gravity per-player via the ↵ | MirceaKitsune | 2013-04-05 |
| | | | | Lua API. | ||
* | Closed add object <-> object collision handling | sapier | 2013-03-28 |
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* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Improved Player Physics | MirceaKitsune | 2013-02-14 |
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* | The new mapgen, noise functions, et al. | kwolekr | 2013-01-21 |
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* | fixes node timer bug (fixes #407). | Jürgen Doser | 2013-01-11 |
| | | | | | | Previously, when a block was activated, on_timer callbacks where called with the relative position of the node inside the block, instead of the absolute position of the node. | ||
* | Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from ↵ | Perttu Ahola | 2013-01-02 |
| | | | | the C++ side with proper script-defined initialization/destruction | ||
* | Smooth day-night transitions | Perttu Ahola | 2012-12-02 |
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* | Default server step to 0.1s and sync object/player update intervals to it | Perttu Ahola | 2012-11-26 |
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* | Move util/serialize.h out from staticobject.h for smaller header dependencies | Perttu Ahola | 2012-11-26 |
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* | Proper versioning of new network-serialized stuff | Perttu Ahola | 2012-11-26 |
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* | Send animations, bone overrides and attachments in entity initialization. ↵ | MirceaKitsune | 2012-11-25 |
| | | | | | | | | | | | | | | | | | | | | Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity. Finish fixing the material color code. But it won't work until MineTest has dynamic lighting... another day another feature. Extra checks for the bone positioning / rotation code Many checks and consistency improvements to the client attachment code Make a separate function for checking if a client object is attached. A more in-depth change will be needed here to fix reading of invalid pointers Use a different method of fetching the parent. Fixes the mass segmentation faults when rendering an attachment (some still happen though) Major change to how attachments are handled. Fix the last segmentaton fault, which was due to the parent becoming invalid while being refreshed / removed which would bause the child to remain attached to nothing. Parents remove their children when being deleted themselves and add them back when re-added. Attachments are stored inside a 2D a vector which easily allows both a child to find their parent and a parent to find its children. Remove attachment list entry when an object is being permanently removed. Also avoid duplicate entries in this list when re-attaching the same object The "big code comments" can now go away. Client attachments almost work properly, and I know what else needs to be done | ||
* | Add dtime_s to entity activation | Perttu Ahola | 2012-09-09 |
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* | Fix ServerActiveObject stuff | Perttu Ahola | 2012-09-09 |
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