Commit message (Collapse) | Author | Age | |
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* | Players stay in environment even when dead, damage flash and fall damage fixes | Kahrl | 2012-02-05 |
| | | | | | | Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage) | ||
* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
| | | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. | ||
* | Limit range of ABM timer initial value randomization | Perttu Ahola | 2012-01-03 |
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* | Initialize ABM timer to random value to spread processing | Perttu Ahola | 2012-01-02 |
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* | Fix ABM trigger chance being often way too high | Perttu Ahola | 2012-01-02 |
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* | Add EnvRef:get_objects_inside_radius(pos, radius) | Perttu Ahola | 2011-12-28 |
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* | Add ABM required neighbor check | Perttu Ahola | 2011-12-03 |
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* | Fix player double damage | Perttu Ahola | 2011-12-02 |
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* | Move ServerRemotePlayer to a separate file | Perttu Ahola | 2011-12-02 |
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* | Make players be again visible from a long distance | Perttu Ahola | 2011-12-02 |
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* | Players are more like objects + related stuff | Perttu Ahola | 2011-12-01 |
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* | Player-is-SAO WIP | Perttu Ahola | 2011-12-01 |
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* | Add ServerActiveObject::removingFromEnvironment() | Perttu Ahola | 2011-12-01 |
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* | Fix player getting reset to 0,0 at connect if being far from 0,0 | Perttu Ahola | 2011-11-30 |
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* | Fix active_object_count and active_object_count_wider not getting updated ↵ | Perttu Ahola | 2011-11-29 |
| | | | | between ABM calls causing huge amounts of DMs and rats and stuff | ||
* | Silly MSVC doesn't know how to handle type conversions for parameters of ↵ | Perttu Ahola | 2011-11-29 |
| | | | | pow(). Help it. | ||
* | Comment out debug output in ServerEnvironment::activateBlock | Perttu Ahola | 2011-11-29 |
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* | Handle ActiveBlockModifier intervals properly, down to 1s | Perttu Ahola | 2011-11-29 |
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* | Replace old active block random node modifying things with actual ↵ | Perttu Ahola | 2011-11-29 |
| | | | | ActiveBlockModifiers | ||
* | Make blocks to be loaded from disk when the active block area reaches them | Perttu Ahola | 2011-11-29 |
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* | Fix player getting thrown underground after connecting | Perttu Ahola | 2011-11-29 |
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* | Make lighting update occur immediately after ClientActiveObject addition to ↵ | Perttu Ahola | 2011-11-29 |
| | | | | make objects show up much more responsively | ||
* | Optimize active block modifier stuff (was left horribly unoptimized after ↵ | Perttu Ahola | 2011-11-29 |
| | | | | making content ids dynamic) | ||
* | Add node definitions in Lua and do not use content_mapnode_init anymore ↵ | Kahrl | 2011-11-29 |
| | | | | (except in test.cpp) | ||
* | Add reason parameter to setModified and print it out to verbosestream when ↵ | Perttu Ahola | 2011-11-29 |
| | | | | saving block | ||
* | Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵ | Perttu Ahola | 2011-11-29 |
| | | | | wrapper in old code | ||
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
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* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 |
| | | | | node/tool/item/whatever types | ||
* | Allocate MapBlock::m_node_metadata on heap to allow less header bloat | Perttu Ahola | 2011-11-29 |
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* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 |
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* | Scripting WIP: Add global environment step function on_step | Perttu Ahola | 2011-11-29 |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 |
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* | Fix object duplication bug | Perttu Ahola | 2011-10-18 |
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* | Add /clearobjects | Perttu Ahola | 2011-10-18 |
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* | Made a scheme to get rid of the objects in the worst object flooded blocks | Perttu Ahola | 2011-10-17 |
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* | Attempt to fix objects getting multiplicated by objects getting deactivated ↵ | Perttu Ahola | 2011-10-17 |
| | | | | in a different block than where they were loaded and then the original block, from where the static object was removed, not getting saved at unload | ||
* | Add a log message to SEnv and make it load objects if there are < 51 of ↵ | Perttu Ahola | 2011-10-17 |
| | | | | them, to load blocks that were limited to 50 | ||
* | Workaround for blocks having a huge amount of active objects; add log ↵ | Perttu Ahola | 2011-10-17 |
| | | | | messages related to active objects for investigation | ||
* | Improve active object handling log output | celeron55 | 2011-10-17 |
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* | Some more profiler stuff to get the hang on what really uses CPU | Perttu Ahola | 2011-10-16 |
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* | Improve debug profiler usage for investigating CPU usage of server | Perttu Ahola | 2011-10-16 |
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* | Make dungeon masters not shoot the walls with no reason | Perttu Ahola | 2011-10-16 |
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* | Better player damage prevention when falling on unloaded blocks, not ↵ | Perttu Ahola | 2011-10-16 |
| | | | | involving getting stuck in there. | ||
* | Use the logger; also, default to not showing much crap in console. Use ↵ | Perttu Ahola | 2011-10-16 |
| | | | | --info-on-stderr to enable crap. | ||
* | Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs ↵ | Perttu Ahola | 2011-10-16 |
| | | | | setting | ||
* | Make dungeon masters though and make oerkkis disappear when they get to you ↵ | Perttu Ahola | 2011-10-15 |
| | | | | (because hitting them doesn't work for some unknown reason) | ||
* | Improve mobv2 | Perttu Ahola | 2011-10-15 |
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