Commit message (Collapse) | Author | Age | |
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* | Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵ | Perttu Ahola | 2011-11-29 |
| | | | | wrapper in old code | ||
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
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* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 |
| | | | | node/tool/item/whatever types | ||
* | Allocate MapBlock::m_node_metadata on heap to allow less header bloat | Perttu Ahola | 2011-11-29 |
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* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 |
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* | Scripting WIP: Add global environment step function on_step | Perttu Ahola | 2011-11-29 |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 |
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* | Fix object duplication bug | Perttu Ahola | 2011-10-18 |
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* | Add /clearobjects | Perttu Ahola | 2011-10-18 |
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* | Made a scheme to get rid of the objects in the worst object flooded blocks | Perttu Ahola | 2011-10-17 |
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* | Attempt to fix objects getting multiplicated by objects getting deactivated ↵ | Perttu Ahola | 2011-10-17 |
| | | | | in a different block than where they were loaded and then the original block, from where the static object was removed, not getting saved at unload | ||
* | Add a log message to SEnv and make it load objects if there are < 51 of ↵ | Perttu Ahola | 2011-10-17 |
| | | | | them, to load blocks that were limited to 50 | ||
* | Workaround for blocks having a huge amount of active objects; add log ↵ | Perttu Ahola | 2011-10-17 |
| | | | | messages related to active objects for investigation | ||
* | Improve active object handling log output | celeron55 | 2011-10-17 |
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* | Some more profiler stuff to get the hang on what really uses CPU | Perttu Ahola | 2011-10-16 |
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* | Improve debug profiler usage for investigating CPU usage of server | Perttu Ahola | 2011-10-16 |
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* | Make dungeon masters not shoot the walls with no reason | Perttu Ahola | 2011-10-16 |
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* | Better player damage prevention when falling on unloaded blocks, not ↵ | Perttu Ahola | 2011-10-16 |
| | | | | involving getting stuck in there. | ||
* | Use the logger; also, default to not showing much crap in console. Use ↵ | Perttu Ahola | 2011-10-16 |
| | | | | --info-on-stderr to enable crap. | ||
* | Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs ↵ | Perttu Ahola | 2011-10-16 |
| | | | | setting | ||
* | Make dungeon masters though and make oerkkis disappear when they get to you ↵ | Perttu Ahola | 2011-10-15 |
| | | | | (because hitting them doesn't work for some unknown reason) | ||
* | Improve mobv2 | Perttu Ahola | 2011-10-15 |
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* | mobv2 | Perttu Ahola | 2011-10-15 |
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* | Header file tweaking; mainly for speed | Perttu Ahola | 2011-10-12 |
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* | Merge remote-tracking branch 'marktraceur/master' | Perttu Ahola | 2011-09-26 |
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| * | Fixed saplings growing into trees (thanks so much, Kahrl!) | Mark Holmquist | 2011-09-23 |
| | | | | | | | | Put the random interval back to 1 in 50 chance. It's not as rare as rats, but rarer than grass. | ||
| * | Adding (most) of the sapling functionality. It has yet to work, since ↵ | Mark Holmquist | 2011-09-23 |
| | | | | | | | | MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest. | ||
* | | Merge branch 'view_bobbing_and_vielded_tool' | Perttu Ahola | 2011-09-26 |
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| * | | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h ↵ | Kahrl | 2011-09-21 |
| | | | | | | | | | | | | and refactored some other code into calls of that | ||
| * | | Removed unused camera_position and camera_direction fields from Client. ↵ | Kahrl | 2011-09-07 |
| |/ | | | | | | | Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h. | ||
* / | Fixed null pointer dereference errors found by cppcheck | Joshua Beck | 2011-09-24 |
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* | Pause in unloaded territory instead of collide | JacobF | 2011-09-06 |
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* | tuned lava/universal damage code | Perttu Ahola | 2011-08-15 |
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* | lava! | Perttu Ahola | 2011-08-15 |
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* | Typo fix | Giuseppe Bilotta | 2011-08-11 |
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* | Introduce Player::getLightPosition | Giuseppe Bilotta | 2011-08-11 |
| | | | | | This is currently only used in the lighting update for remote players in client. | ||
* | Fixing ladders again | Mark Holmquist | 2011-08-01 |
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* | Made rats cookable and made them spawn near trees | Perttu Ahola | 2011-07-30 |
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* | Fixed #21 Earth under torches oscillates between mud and grass | Perttu Ahola | 2011-07-23 |
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* | merged the content type extension and delta | Perttu Ahola | 2011-07-23 |
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| * | + fireflies | Nils Dagsson Moskopp | 2011-07-20 |
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| * | * fix automerge regression | Nils Dagsson Moskopp | 2011-07-15 |
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| * | Merge branch 'upstream/master' | Nils Dagsson Moskopp | 2011-07-14 |
| |\ | | | | | | | | | | | | | | | | Conflicts: data/oerkki1.png src/client.cpp | ||
| * \ | Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git ↵ | Sebastian Rühl | 2011-06-26 |
| |\ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | into upstream_merge Conflicts: .gitignore CMakeLists.txt data/heart.png src/CMakeLists.txt src/game.cpp src/guiMainMenu.cpp src/inventory.cpp src/map.cpp src/mapblock.cpp src/mapnode.cpp src/mapnode.h src/materials.cpp src/server.cpp Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de> | ||
* | | | | extended content-type range | Perttu Ahola | 2011-07-23 |
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* | | | made screen go slightly blue when underwater | Perttu Ahola | 2011-07-01 |
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* | | | Fixed objects being sometimes not able to be stored statically in a block ↵ | Perttu Ahola | 2011-07-01 |
| | | | | | | | | | | | | when block has been unloaded |