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* Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-03
* Removed lua stuffPerttu Ahola2011-04-03
* fixed a possible infinite loop in ClientEnvironment (dtime counter getting so...Perttu Ahola2011-02-24
* updated scripting api a bitPerttu Ahola2011-02-23
* mainly work on object scripting apiPerttu Ahola2011-02-23
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
* added sneaking/crouching and changelogPerttu Ahola2011-02-14
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
* bug-fixin'Perttu Ahola2011-02-08
* mapgen tweakingPerttu Ahola2011-02-06
* This map generator is starting to look pretty good now... also, disabled load...Perttu Ahola2011-02-01
* Commented out some debug output about saving players on server.Perttu Ahola2011-01-29
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
* OMG! Main Menu!Perttu Ahola2011-01-23
* fixed erroneus handling of many players with no peer existing at same timePerttu Ahola2011-01-18
* old water removed, some fixes here and therePerttu Ahola2011-01-17
* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-16
* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-15
* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-15
* some work-in-progressPerttu Ahola2010-12-22
* added dedicated server build without irrlichtPerttu Ahola2010-12-19
* day/night working client sidePerttu Ahola2010-12-19
* before daynight mesh cachePerttu Ahola2010-12-18
* working nicelyPerttu Ahola2010-12-13
* better waterPerttu Ahola2010-11-30
* license stuffPerttu Ahola2010-11-29
* Initial filesPerttu Ahola2010-11-27