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path:
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environment.cpp
Commit message (
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Author
Age
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Dont write directly to files but rather write and copy a tmp file
PilzAdam
2013-08-13
*
Decoration: Fix schematic probability mess with new MTS file version
kwolekr
2013-08-11
*
Add support for different drowning damage and allow drowning in other nodetypes
BlockMen
2013-08-06
*
Change large amount of objects to be configurable via a setting in minetest.c...
Novatux
2013-08-04
*
Fix anticheat
Perttu Ahola
2013-08-03
*
Add set_breath and get_breath to lua API.
RealBadAngel
2013-07-20
*
Fix many formspec menu bugs
sapier
2013-07-07
*
Dont write player files all the time
PilzAdam
2013-06-28
*
Print playername when failing to read playerfile and ignore files starting wi...
PilzAdam
2013-06-22
*
Add drowning
PilzAdam
2013-06-19
*
Show number of objects in client environment in profiler (F6)
Kahrl
2013-06-18
*
Play player_damage.ogg when recieving damage and additionally play player_fal...
PilzAdam
2013-06-12
*
Add and implement setting max_clearobjects_extra_loaded_blocks.
Kahrl
2013-06-03
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25
*
Fix lava damage on player's upper body
kwolekr
2013-05-19
*
Fix nearly all warnings
kwolekr
2013-05-19
*
fix static data not beeing stored correctly on deactivation
sapier
2013-05-06
*
Improve getFree*ActiveObjectId to reduce common case cpu usage drasticaly
sapier
2013-04-24
*
Add Dijkstra A* and A* without prefetching pathfind algorithms
sapier
2013-04-06
*
Allow modifying movement speed, jump height and gravity per-player via the Lu...
MirceaKitsune
2013-04-05
*
Closed add object <-> object collision handling
sapier
2013-03-28
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Improved Player Physics
MirceaKitsune
2013-02-14
*
The new mapgen, noise functions, et al.
kwolekr
2013-01-21
*
fixes node timer bug (fixes #407).
Jürgen Doser
2013-01-11
*
Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from the...
Perttu Ahola
2013-01-02
*
Smooth day-night transitions
Perttu Ahola
2012-12-02
*
Default server step to 0.1s and sync object/player update intervals to it
Perttu Ahola
2012-11-26
*
Move util/serialize.h out from staticobject.h for smaller header dependencies
Perttu Ahola
2012-11-26
*
Proper versioning of new network-serialized stuff
Perttu Ahola
2012-11-26
*
Send animations, bone overrides and attachments in entity initialization. Cli...
MirceaKitsune
2012-11-25
*
Add dtime_s to entity activation
Perttu Ahola
2012-09-09
*
Fix ServerActiveObject stuff
Perttu Ahola
2012-09-09
*
Fix wielditem entity drawtype brightness control
Perttu Ahola
2012-09-09
*
Fix the bouncy node related stuff a bit
Perttu Ahola
2012-09-01
*
Add bouncy node group
Perttu Ahola
2012-09-01
*
Add disable_jump and fall_damage_add_percent node groups
Perttu Ahola
2012-09-01
*
fix node timers so on_timer gets the correct position
darkrose
2012-08-12
*
ABM and liquid overload skip
Perttu Ahola
2012-07-27
*
Fix server build (a missing header)
Perttu Ahola
2012-07-27
*
Experimental-ish rollback functionality
Perttu Ahola
2012-07-27
*
Implement node timers
darkrose
2012-07-23
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
WIP node metadata, node timers
Kahrl
2012-06-03
*
Add a hack to get rid of the rare "ERROR: StaticObjectList::insert(): id alre...
Perttu Ahola
2012-04-15
*
Fix ABM handling on block activation
Perttu Ahola
2012-04-09
*
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Perttu Ahola
2012-03-31
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