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environment.cpp
Commit message (
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Author
Age
...
*
Clean up log messages everywhere
Perttu Ahola
2012-03-11
*
Immediate smoke puff when a normal entity is punched to death
Perttu Ahola
2012-03-10
*
Players stay in environment even when dead, damage flash and fall damage fixes
Kahrl
2012-02-05
*
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-22
*
Limit range of ABM timer initial value randomization
Perttu Ahola
2012-01-03
*
Initialize ABM timer to random value to spread processing
Perttu Ahola
2012-01-02
*
Fix ABM trigger chance being often way too high
Perttu Ahola
2012-01-02
*
Add EnvRef:get_objects_inside_radius(pos, radius)
Perttu Ahola
2011-12-28
*
Add ABM required neighbor check
Perttu Ahola
2011-12-03
*
Fix player double damage
Perttu Ahola
2011-12-02
*
Move ServerRemotePlayer to a separate file
Perttu Ahola
2011-12-02
*
Make players be again visible from a long distance
Perttu Ahola
2011-12-02
*
Players are more like objects + related stuff
Perttu Ahola
2011-12-01
*
Player-is-SAO WIP
Perttu Ahola
2011-12-01
*
Add ServerActiveObject::removingFromEnvironment()
Perttu Ahola
2011-12-01
*
Fix player getting reset to 0,0 at connect if being far from 0,0
Perttu Ahola
2011-11-30
*
Fix active_object_count and active_object_count_wider not getting updated bet...
Perttu Ahola
2011-11-29
*
Silly MSVC doesn't know how to handle type conversions for parameters of pow(...
Perttu Ahola
2011-11-29
*
Comment out debug output in ServerEnvironment::activateBlock
Perttu Ahola
2011-11-29
*
Handle ActiveBlockModifier intervals properly, down to 1s
Perttu Ahola
2011-11-29
*
Replace old active block random node modifying things with actual ActiveBlock...
Perttu Ahola
2011-11-29
*
Make blocks to be loaded from disk when the active block area reaches them
Perttu Ahola
2011-11-29
*
Fix player getting thrown underground after connecting
Perttu Ahola
2011-11-29
*
Make lighting update occur immediately after ClientActiveObject addition to m...
Perttu Ahola
2011-11-29
*
Optimize active block modifier stuff (was left horribly unoptimized after mak...
Perttu Ahola
2011-11-29
*
Add node definitions in Lua and do not use content_mapnode_init anymore (exce...
Kahrl
2011-11-29
*
Add reason parameter to setModified and print it out to verbosestream when sa...
Perttu Ahola
2011-11-29
*
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Allocate MapBlock::m_node_metadata on heap to allow less header bloat
Perttu Ahola
2011-11-29
*
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
*
Scripting WIP: Add global environment step function on_step
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Fix object duplication bug
Perttu Ahola
2011-10-18
*
Add /clearobjects
Perttu Ahola
2011-10-18
*
Made a scheme to get rid of the objects in the worst object flooded blocks
Perttu Ahola
2011-10-17
*
Attempt to fix objects getting multiplicated by objects getting deactivated i...
Perttu Ahola
2011-10-17
*
Add a log message to SEnv and make it load objects if there are < 51 of them,...
Perttu Ahola
2011-10-17
*
Workaround for blocks having a huge amount of active objects; add log message...
Perttu Ahola
2011-10-17
*
Improve active object handling log output
celeron55
2011-10-17
*
Some more profiler stuff to get the hang on what really uses CPU
Perttu Ahola
2011-10-16
*
Improve debug profiler usage for investigating CPU usage of server
Perttu Ahola
2011-10-16
*
Make dungeon masters not shoot the walls with no reason
Perttu Ahola
2011-10-16
*
Better player damage prevention when falling on unloaded blocks, not involvin...
Perttu Ahola
2011-10-16
*
Use the logger; also, default to not showing much crap in console. Use --info...
Perttu Ahola
2011-10-16
*
Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs se...
Perttu Ahola
2011-10-16
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