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* Handle ActiveBlockModifier intervals properly, down to 1sPerttu Ahola2011-11-29
* Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola2011-11-29
* Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola2011-11-29
* Fix player getting thrown underground after connectingPerttu Ahola2011-11-29
* Make lighting update occur immediately after ClientActiveObject addition to m...Perttu Ahola2011-11-29
* Optimize active block modifier stuff (was left horribly unoptimized after mak...Perttu Ahola2011-11-29
* Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl2011-11-29
* Add reason parameter to setModified and print it out to verbosestream when sa...Perttu Ahola2011-11-29
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* Scripting WIP: Add global environment step function on_stepPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Fix object duplication bugPerttu Ahola2011-10-18
* Add /clearobjectsPerttu Ahola2011-10-18
* Made a scheme to get rid of the objects in the worst object flooded blocksPerttu Ahola2011-10-17
* Attempt to fix objects getting multiplicated by objects getting deactivated i...Perttu Ahola2011-10-17
* Add a log message to SEnv and make it load objects if there are < 51 of them,...Perttu Ahola2011-10-17
* Workaround for blocks having a huge amount of active objects; add log message...Perttu Ahola2011-10-17
* Improve active object handling log outputceleron552011-10-17
* Some more profiler stuff to get the hang on what really uses CPUPerttu Ahola2011-10-16
* Improve debug profiler usage for investigating CPU usage of serverPerttu Ahola2011-10-16
* Make dungeon masters not shoot the walls with no reasonPerttu Ahola2011-10-16
* Better player damage prevention when falling on unloaded blocks, not involvin...Perttu Ahola2011-10-16
* Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola2011-10-16
* Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs se...Perttu Ahola2011-10-16
* Make dungeon masters though and make oerkkis disappear when they get to you (...Perttu Ahola2011-10-15
* Improve mobv2Perttu Ahola2011-10-15
* mobv2Perttu Ahola2011-10-15
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* Merge remote-tracking branch 'marktraceur/master'Perttu Ahola2011-09-26
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| * Fixed saplings growing into trees (thanks so much, Kahrl!)Mark Holmquist2011-09-23
| * Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...Mark Holmquist2011-09-23
* | Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola2011-09-26
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| * | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...Kahrl2011-09-21
| * | Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl2011-09-07
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* / Fixed null pointer dereference errors found by cppcheckJoshua Beck2011-09-24
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* Pause in unloaded territory instead of collideJacobF2011-09-06
* tuned lava/universal damage codePerttu Ahola2011-08-15
* lava!Perttu Ahola2011-08-15
* Typo fixGiuseppe Bilotta2011-08-11
* Introduce Player::getLightPositionGiuseppe Bilotta2011-08-11
* Fixing ladders againMark Holmquist2011-08-01
* Made rats cookable and made them spawn near treesPerttu Ahola2011-07-30
* Fixed #21 Earth under torches oscillates between mud and grassPerttu Ahola2011-07-23