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path:
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environment.cpp
Commit message (
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Author
Age
...
*
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reorganized a lot of stuff and modified mapgen and objects slightly while doi...
Perttu Ahola
2011-06-26
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even more code refactoring
Perttu Ahola
2011-06-26
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/
/
*
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mapgen stuff
Perttu Ahola
2011-06-25
*
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New map generator added (and SQLite, messed up the commits at that time...) (...
Perttu Ahola
2011-06-25
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Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...
Perttu Ahola
2011-06-17
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tried to reduce unnecessary map saving disk i/o a bit
Perttu Ahola
2011-06-05
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Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil...
Perttu Ahola
2011-05-31
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tuned grass growth rate
Perttu Ahola
2011-05-29
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player passwords and privileges in world/auth.txt
Perttu Ahola
2011-05-29
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/
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Some work-in-progress stuff and many comment updates
Perttu Ahola
2011-05-22
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Preliminary "active block" stuff + set up test code to grow grass.
Perttu Ahola
2011-05-22
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Fixed a small memory leak in ServerEnvironment and cleaned the code a bit
Perttu Ahola
2011-05-21
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random comment updates
Perttu Ahola
2011-04-30
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Code refactoring; split half of main.cpp to game.cpp.
Perttu Ahola
2011-04-23
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
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fixed the object update interval thingy
Perttu Ahola
2011-04-10
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changed server to do object management at longer intervals (0.5s)
Perttu Ahola
2011-04-10
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Made environment to not consider disconnected players when dealing with Activ...
Perttu Ahola
2011-04-10
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Map generation is now properly threaded and doesn't block block placement and...
Perttu Ahola
2011-04-10
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a commit before starting to reorganize the map loading/generation logic
Perttu Ahola
2011-04-10
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new-style rats are now generated in the map
Perttu Ahola
2011-04-10
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fixed a bit
Perttu Ahola
2011-04-10
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implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
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new object system
Perttu Ahola
2011-04-10
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Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-08
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Modified block mesh generation to have clearer input and output. Instead of b...
Perttu Ahola
2011-04-03
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Removed lua stuff
Perttu Ahola
2011-04-03
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fixed a possible infinite loop in ClientEnvironment (dtime counter getting so...
Perttu Ahola
2011-02-24
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updated scripting api a bit
Perttu Ahola
2011-02-23
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mainly work on object scripting api
Perttu Ahola
2011-02-23
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preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
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Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
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added sneaking/crouching and changelog
Perttu Ahola
2011-02-14
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work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
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bug-fixin'
Perttu Ahola
2011-02-08
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mapgen tweaking
Perttu Ahola
2011-02-06
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This map generator is starting to look pretty good now... also, disabled load...
Perttu Ahola
2011-02-01
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Commented out some debug output about saving players on server.
Perttu Ahola
2011-01-29
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Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
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OMG! Main Menu!
Perttu Ahola
2011-01-23
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fixed erroneus handling of many players with no peer existing at same time
Perttu Ahola
2011-01-18
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old water removed, some fixes here and there
Perttu Ahola
2011-01-17
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Initial commit of mapgen v.2. Lacks configuration and saving to disk.
Perttu Ahola
2011-01-16
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Players are left on server while server is running. No passwords yet.
Perttu Ahola
2011-01-15
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tweaking around, including mapgen, player speed in water, settings
Perttu Ahola
2011-01-15
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some work-in-progress
Perttu Ahola
2010-12-22
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added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
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day/night working client side
Perttu Ahola
2010-12-19
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before daynight mesh cache
Perttu Ahola
2010-12-18
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working nicely
Perttu Ahola
2010-12-13
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