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path:
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src
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environment.cpp
Commit message (
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Author
Age
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Comment out debug output in ServerEnvironment::activateBlock
Perttu Ahola
2011-11-29
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Handle ActiveBlockModifier intervals properly, down to 1s
Perttu Ahola
2011-11-29
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Replace old active block random node modifying things with actual ActiveBlock...
Perttu Ahola
2011-11-29
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Make blocks to be loaded from disk when the active block area reaches them
Perttu Ahola
2011-11-29
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Fix player getting thrown underground after connecting
Perttu Ahola
2011-11-29
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Make lighting update occur immediately after ClientActiveObject addition to m...
Perttu Ahola
2011-11-29
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Optimize active block modifier stuff (was left horribly unoptimized after mak...
Perttu Ahola
2011-11-29
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Add node definitions in Lua and do not use content_mapnode_init anymore (exce...
Kahrl
2011-11-29
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Add reason parameter to setModified and print it out to verbosestream when sa...
Perttu Ahola
2011-11-29
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Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
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GameDef compiles
Perttu Ahola
2011-11-29
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Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
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Allocate MapBlock::m_node_metadata on heap to allow less header bloat
Perttu Ahola
2011-11-29
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Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
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Scripting WIP: Add global environment step function on_step
Perttu Ahola
2011-11-29
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Scripting WIP
Perttu Ahola
2011-11-29
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Scripting WIP
Perttu Ahola
2011-11-29
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Scripting WIP
Perttu Ahola
2011-11-29
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Scripting WIP
Perttu Ahola
2011-11-29
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Fix object duplication bug
Perttu Ahola
2011-10-18
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Add /clearobjects
Perttu Ahola
2011-10-18
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Made a scheme to get rid of the objects in the worst object flooded blocks
Perttu Ahola
2011-10-17
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Attempt to fix objects getting multiplicated by objects getting deactivated i...
Perttu Ahola
2011-10-17
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Add a log message to SEnv and make it load objects if there are < 51 of them,...
Perttu Ahola
2011-10-17
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Workaround for blocks having a huge amount of active objects; add log message...
Perttu Ahola
2011-10-17
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Improve active object handling log output
celeron55
2011-10-17
*
Some more profiler stuff to get the hang on what really uses CPU
Perttu Ahola
2011-10-16
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Improve debug profiler usage for investigating CPU usage of server
Perttu Ahola
2011-10-16
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Make dungeon masters not shoot the walls with no reason
Perttu Ahola
2011-10-16
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Better player damage prevention when falling on unloaded blocks, not involvin...
Perttu Ahola
2011-10-16
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Use the logger; also, default to not showing much crap in console. Use --info...
Perttu Ahola
2011-10-16
*
Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs se...
Perttu Ahola
2011-10-16
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Make dungeon masters though and make oerkkis disappear when they get to you (...
Perttu Ahola
2011-10-15
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Improve mobv2
Perttu Ahola
2011-10-15
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mobv2
Perttu Ahola
2011-10-15
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Header file tweaking; mainly for speed
Perttu Ahola
2011-10-12
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Merge remote-tracking branch 'marktraceur/master'
Perttu Ahola
2011-09-26
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Fixed saplings growing into trees (thanks so much, Kahrl!)
Mark Holmquist
2011-09-23
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Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...
Mark Holmquist
2011-09-23
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Merge branch 'view_bobbing_and_vielded_tool'
Perttu Ahola
2011-09-26
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Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...
Kahrl
2011-09-21
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Removed unused camera_position and camera_direction fields from Client. Moved...
Kahrl
2011-09-07
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Fixed null pointer dereference errors found by cppcheck
Joshua Beck
2011-09-24
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Pause in unloaded territory instead of collide
JacobF
2011-09-06
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tuned lava/universal damage code
Perttu Ahola
2011-08-15
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lava!
Perttu Ahola
2011-08-15
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Typo fix
Giuseppe Bilotta
2011-08-11
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Introduce Player::getLightPosition
Giuseppe Bilotta
2011-08-11
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Fixing ladders again
Mark Holmquist
2011-08-01
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Made rats cookable and made them spawn near trees
Perttu Ahola
2011-07-30
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