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* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
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* Merge remote-tracking branch 'marktraceur/master'Perttu Ahola2011-09-26
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| * Fixed saplings growing into trees (thanks so much, Kahrl!)Mark Holmquist2011-09-23
| | | | | | | | Put the random interval back to 1 in 50 chance. It's not as rare as rats, but rarer than grass.
| * Adding (most) of the sapling functionality. It has yet to work, since ↵Mark Holmquist2011-09-23
| | | | | | | | MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
* | Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola2011-09-26
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| * | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h ↵Kahrl2011-09-21
| | | | | | | | | | | | and refactored some other code into calls of that
| * | Removed unused camera_position and camera_direction fields from Client. ↵Kahrl2011-09-07
| |/ | | | | | | Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
* / Fixed null pointer dereference errors found by cppcheckJoshua Beck2011-09-24
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* Pause in unloaded territory instead of collideJacobF2011-09-06
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* tuned lava/universal damage codePerttu Ahola2011-08-15
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* lava!Perttu Ahola2011-08-15
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* Typo fixGiuseppe Bilotta2011-08-11
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* Introduce Player::getLightPositionGiuseppe Bilotta2011-08-11
| | | | | This is currently only used in the lighting update for remote players in client.
* Fixing ladders againMark Holmquist2011-08-01
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* Made rats cookable and made them spawn near treesPerttu Ahola2011-07-30
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* Fixed #21 Earth under torches oscillates between mud and grassPerttu Ahola2011-07-23
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* merged the content type extension and deltaPerttu Ahola2011-07-23
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| * + firefliesNils Dagsson Moskopp2011-07-20
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| * * fix automerge regressionNils Dagsson Moskopp2011-07-15
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| * Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-14
| |\ | | | | | | | | | | | | | | | Conflicts: data/oerkki1.png src/client.cpp
| * \ Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git ↵Sebastian Rühl2011-06-26
| |\ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | into upstream_merge Conflicts: .gitignore CMakeLists.txt data/heart.png src/CMakeLists.txt src/game.cpp src/guiMainMenu.cpp src/inventory.cpp src/map.cpp src/mapblock.cpp src/mapnode.cpp src/mapnode.h src/materials.cpp src/server.cpp Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
* | | | extended content-type rangePerttu Ahola2011-07-23
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* | | made screen go slightly blue when underwaterPerttu Ahola2011-07-01
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* | | Fixed objects being sometimes not able to be stored statically in a block ↵Perttu Ahola2011-07-01
| | | | | | | | | | | | when block has been unloaded
* | | map unloading is now a whole lot betterPerttu Ahola2011-06-27
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* | | fixed block unloading from memory (a better fix coming next)Perttu Ahola2011-06-26
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* | | reorganized a lot of stuff and modified mapgen and objects slightly while ↵Perttu Ahola2011-06-26
| | | | | | | | | | | | doing it
* | | even more code refactoringPerttu Ahola2011-06-26
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* | mapgen stuffPerttu Ahola2011-06-25
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* | New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola2011-06-25
| | | | | | | | (import from temporary git repo)
* | Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵Perttu Ahola2011-06-17
| | | | | | | | stuff from material.cpp to content_mapnode.{h,cpp}
* | tried to reduce unnecessary map saving disk i/o a bitPerttu Ahola2011-06-05
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* | Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks ↵Perttu Ahola2011-05-31
| | | | | | | | while no players are near it.
* | tuned grass growth ratePerttu Ahola2011-05-29
| | | | | | | | | | --HG-- extra : rebase_source : 8ad4d13fc7ab1088ebd18cf968d912949aab8eae
* | player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
|/ | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
* Some work-in-progress stuff and many comment updatesPerttu Ahola2011-05-22
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* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
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* Fixed a small memory leak in ServerEnvironment and cleaned the code a bitPerttu Ahola2011-05-21
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* random comment updatesPerttu Ahola2011-04-30
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* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-23
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* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
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* fixed the object update interval thingyPerttu Ahola2011-04-10
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* changed server to do object management at longer intervals (0.5s)Perttu Ahola2011-04-10
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* Made environment to not consider disconnected players when dealing with ↵Perttu Ahola2011-04-10
| | | | ActiveObjects
* Map generation is now properly threaded and doesn't block block placement ↵Perttu Ahola2011-04-10
| | | | and other stuff.
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-10
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* new-style rats are now generated in the mapPerttu Ahola2011-04-10
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* fixed a bitPerttu Ahola2011-04-10
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* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
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* new object systemPerttu Ahola2011-04-10
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