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environment.cpp
Commit message (
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Author
Age
*
even more code refactoring
Perttu Ahola
2011-06-26
*
mapgen stuff
Perttu Ahola
2011-06-25
*
New map generator added (and SQLite, messed up the commits at that time...) (...
Perttu Ahola
2011-06-25
*
Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...
Perttu Ahola
2011-06-17
*
tried to reduce unnecessary map saving disk i/o a bit
Perttu Ahola
2011-06-05
*
Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil...
Perttu Ahola
2011-05-31
*
tuned grass growth rate
Perttu Ahola
2011-05-29
*
player passwords and privileges in world/auth.txt
Perttu Ahola
2011-05-29
*
Some work-in-progress stuff and many comment updates
Perttu Ahola
2011-05-22
*
Preliminary "active block" stuff + set up test code to grow grass.
Perttu Ahola
2011-05-22
*
Fixed a small memory leak in ServerEnvironment and cleaned the code a bit
Perttu Ahola
2011-05-21
*
random comment updates
Perttu Ahola
2011-04-30
*
Code refactoring; split half of main.cpp to game.cpp.
Perttu Ahola
2011-04-23
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
*
fixed the object update interval thingy
Perttu Ahola
2011-04-10
*
changed server to do object management at longer intervals (0.5s)
Perttu Ahola
2011-04-10
*
Made environment to not consider disconnected players when dealing with Activ...
Perttu Ahola
2011-04-10
*
Map generation is now properly threaded and doesn't block block placement and...
Perttu Ahola
2011-04-10
*
a commit before starting to reorganize the map loading/generation logic
Perttu Ahola
2011-04-10
*
new-style rats are now generated in the map
Perttu Ahola
2011-04-10
*
fixed a bit
Perttu Ahola
2011-04-10
*
implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
*
new object system
Perttu Ahola
2011-04-10
*
Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-08
*
Modified block mesh generation to have clearer input and output. Instead of b...
Perttu Ahola
2011-04-03
*
Removed lua stuff
Perttu Ahola
2011-04-03
*
fixed a possible infinite loop in ClientEnvironment (dtime counter getting so...
Perttu Ahola
2011-02-24
*
updated scripting api a bit
Perttu Ahola
2011-02-23
*
mainly work on object scripting api
Perttu Ahola
2011-02-23
*
preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
*
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
*
added sneaking/crouching and changelog
Perttu Ahola
2011-02-14
*
work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
*
bug-fixin'
Perttu Ahola
2011-02-08
*
mapgen tweaking
Perttu Ahola
2011-02-06
*
This map generator is starting to look pretty good now... also, disabled load...
Perttu Ahola
2011-02-01
*
Commented out some debug output about saving players on server.
Perttu Ahola
2011-01-29
*
Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
*
OMG! Main Menu!
Perttu Ahola
2011-01-23
*
fixed erroneus handling of many players with no peer existing at same time
Perttu Ahola
2011-01-18
*
old water removed, some fixes here and there
Perttu Ahola
2011-01-17
*
Initial commit of mapgen v.2. Lacks configuration and saving to disk.
Perttu Ahola
2011-01-16
*
Players are left on server while server is running. No passwords yet.
Perttu Ahola
2011-01-15
*
tweaking around, including mapgen, player speed in water, settings
Perttu Ahola
2011-01-15
*
some work-in-progress
Perttu Ahola
2010-12-22
*
added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
*
day/night working client side
Perttu Ahola
2010-12-19
*
before daynight mesh cache
Perttu Ahola
2010-12-18
*
working nicely
Perttu Ahola
2010-12-13
*
better water
Perttu Ahola
2010-11-30
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