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* Fix ABM trigger chance being often way too highPerttu Ahola2012-01-02
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* Add EnvRef:get_objects_inside_radius(pos, radius)Perttu Ahola2011-12-28
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* Add ABM required neighbor checkPerttu Ahola2011-12-03
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* Fix player double damagePerttu Ahola2011-12-02
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* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-02
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* Make players be again visible from a long distancePerttu Ahola2011-12-02
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* Players are more like objects + related stuffPerttu Ahola2011-12-01
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* Player-is-SAO WIPPerttu Ahola2011-12-01
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* Add ServerActiveObject::removingFromEnvironment()Perttu Ahola2011-12-01
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* Fix player getting reset to 0,0 at connect if being far from 0,0Perttu Ahola2011-11-30
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* Fix active_object_count and active_object_count_wider not getting updated ↵Perttu Ahola2011-11-29
| | | | between ABM calls causing huge amounts of DMs and rats and stuff
* Silly MSVC doesn't know how to handle type conversions for parameters of ↵Perttu Ahola2011-11-29
| | | | pow(). Help it.
* Comment out debug output in ServerEnvironment::activateBlockPerttu Ahola2011-11-29
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* Handle ActiveBlockModifier intervals properly, down to 1sPerttu Ahola2011-11-29
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* Replace old active block random node modifying things with actual ↵Perttu Ahola2011-11-29
| | | | ActiveBlockModifiers
* Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola2011-11-29
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* Fix player getting thrown underground after connectingPerttu Ahola2011-11-29
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* Make lighting update occur immediately after ClientActiveObject addition to ↵Perttu Ahola2011-11-29
| | | | make objects show up much more responsively
* Optimize active block modifier stuff (was left horribly unoptimized after ↵Perttu Ahola2011-11-29
| | | | making content ids dynamic)
* Add node definitions in Lua and do not use content_mapnode_init anymore ↵Kahrl2011-11-29
| | | | (except in test.cpp)
* Add reason parameter to setModified and print it out to verbosestream when ↵Perttu Ahola2011-11-29
| | | | saving block
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵Perttu Ahola2011-11-29
| | | | wrapper in old code
* GameDef compilesPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola2011-11-29
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* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
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* Scripting WIP: Add global environment step function on_stepPerttu Ahola2011-11-29
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* Scripting WIPPerttu Ahola2011-11-29
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* Scripting WIPPerttu Ahola2011-11-29
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* Scripting WIPPerttu Ahola2011-11-29
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* Scripting WIPPerttu Ahola2011-11-29
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* Fix object duplication bugPerttu Ahola2011-10-18
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* Add /clearobjectsPerttu Ahola2011-10-18
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* Made a scheme to get rid of the objects in the worst object flooded blocksPerttu Ahola2011-10-17
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* Attempt to fix objects getting multiplicated by objects getting deactivated ↵Perttu Ahola2011-10-17
| | | | in a different block than where they were loaded and then the original block, from where the static object was removed, not getting saved at unload
* Add a log message to SEnv and make it load objects if there are < 51 of ↵Perttu Ahola2011-10-17
| | | | them, to load blocks that were limited to 50
* Workaround for blocks having a huge amount of active objects; add log ↵Perttu Ahola2011-10-17
| | | | messages related to active objects for investigation
* Improve active object handling log outputceleron552011-10-17
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* Some more profiler stuff to get the hang on what really uses CPUPerttu Ahola2011-10-16
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* Improve debug profiler usage for investigating CPU usage of serverPerttu Ahola2011-10-16
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* Make dungeon masters not shoot the walls with no reasonPerttu Ahola2011-10-16
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* Better player damage prevention when falling on unloaded blocks, not ↵Perttu Ahola2011-10-16
| | | | involving getting stuck in there.
* Use the logger; also, default to not showing much crap in console. Use ↵Perttu Ahola2011-10-16
| | | | --info-on-stderr to enable crap.
* Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs ↵Perttu Ahola2011-10-16
| | | | setting
* Make dungeon masters though and make oerkkis disappear when they get to you ↵Perttu Ahola2011-10-15
| | | | (because hitting them doesn't work for some unknown reason)
* Improve mobv2Perttu Ahola2011-10-15
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* mobv2Perttu Ahola2011-10-15
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* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
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* Merge remote-tracking branch 'marktraceur/master'Perttu Ahola2011-09-26
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| * Fixed saplings growing into trees (thanks so much, Kahrl!)Mark Holmquist2011-09-23
| | | | | | | | Put the random interval back to 1 in 50 chance. It's not as rare as rats, but rarer than grass.