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path: root/src/environment.cpp
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* + firefliesNils Dagsson Moskopp2011-07-20
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* * fix automerge regressionNils Dagsson Moskopp2011-07-15
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* Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-14
|\ | | | | | | | | | | Conflicts: data/oerkki1.png src/client.cpp
| * made screen go slightly blue when underwaterPerttu Ahola2011-07-01
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| * Fixed objects being sometimes not able to be stored statically in a block ↵Perttu Ahola2011-07-01
| | | | | | | | when block has been unloaded
| * map unloading is now a whole lot betterPerttu Ahola2011-06-27
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| * fixed block unloading from memory (a better fix coming next)Perttu Ahola2011-06-26
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| * reorganized a lot of stuff and modified mapgen and objects slightly while ↵Perttu Ahola2011-06-26
| | | | | | | | doing it
| * even more code refactoringPerttu Ahola2011-06-26
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* | Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git ↵Sebastian Rühl2011-06-26
|\ \ | |/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | into upstream_merge Conflicts: .gitignore CMakeLists.txt data/heart.png src/CMakeLists.txt src/game.cpp src/guiMainMenu.cpp src/inventory.cpp src/map.cpp src/mapblock.cpp src/mapnode.cpp src/mapnode.h src/materials.cpp src/server.cpp Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
* | mapgen stuffPerttu Ahola2011-06-25
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* | New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola2011-06-25
| | | | | | | | (import from temporary git repo)
* | Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵Perttu Ahola2011-06-17
| | | | | | | | stuff from material.cpp to content_mapnode.{h,cpp}
* | tried to reduce unnecessary map saving disk i/o a bitPerttu Ahola2011-06-05
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* | Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks ↵Perttu Ahola2011-05-31
| | | | | | | | while no players are near it.
* | tuned grass growth ratePerttu Ahola2011-05-29
| | | | | | | | | | --HG-- extra : rebase_source : 8ad4d13fc7ab1088ebd18cf968d912949aab8eae
* | player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
|/ | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
* Some work-in-progress stuff and many comment updatesPerttu Ahola2011-05-22
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* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
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* Fixed a small memory leak in ServerEnvironment and cleaned the code a bitPerttu Ahola2011-05-21
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* random comment updatesPerttu Ahola2011-04-30
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* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-23
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* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
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* fixed the object update interval thingyPerttu Ahola2011-04-10
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* changed server to do object management at longer intervals (0.5s)Perttu Ahola2011-04-10
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* Made environment to not consider disconnected players when dealing with ↵Perttu Ahola2011-04-10
| | | | ActiveObjects
* Map generation is now properly threaded and doesn't block block placement ↵Perttu Ahola2011-04-10
| | | | and other stuff.
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-10
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* new-style rats are now generated in the mapPerttu Ahola2011-04-10
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* fixed a bitPerttu Ahola2011-04-10
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* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
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* new object systemPerttu Ahola2011-04-10
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* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
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* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-03
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* Removed lua stuffPerttu Ahola2011-04-03
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* fixed a possible infinite loop in ClientEnvironment (dtime counter getting ↵Perttu Ahola2011-02-24
| | | | so small that it doesn't increment the value)
* updated scripting api a bitPerttu Ahola2011-02-23
| | | | | | --HG-- rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
* mainly work on object scripting apiPerttu Ahola2011-02-23
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* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
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* added sneaking/crouching and changelogPerttu Ahola2011-02-14
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
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* bug-fixin'Perttu Ahola2011-02-08
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* mapgen tweakingPerttu Ahola2011-02-06
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-01
| | | | loading player position from disk because map is regenerated always.
* Commented out some debug output about saving players on server.Perttu Ahola2011-01-29
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* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
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* OMG! Main Menu!Perttu Ahola2011-01-23
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* fixed erroneus handling of many players with no peer existing at same timePerttu Ahola2011-01-18
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* old water removed, some fixes here and therePerttu Ahola2011-01-17
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hl opt">--) { level--; if (f_isLua(ci)) /* Lua function? */ level -= ci->tailcalls; /* skip lost tail calls */ } if (level == 0 && ci > L->base_ci) { /* level found? */ status = 1; ar->i_ci = cast_int(ci - L->base_ci); } else if (level < 0) { /* level is of a lost tail call? */ status = 1; ar->i_ci = 0; } else status = 0; /* no such level */ lua_unlock(L); return status; } static Proto *getluaproto (CallInfo *ci) { return (isLua(ci) ? ci_func(ci)->l.p : NULL); } static const char *findlocal (lua_State *L, CallInfo *ci, int n) { const char *name; Proto *fp = getluaproto(ci); if (fp && (name = luaF_getlocalname(fp, n, currentpc(L, ci))) != NULL) return name; /* is a local variable in a Lua function */ else { StkId limit = (ci == L->ci) ? L->top : (ci+1)->func; if (limit - ci->base >= n && n > 0) /* is 'n' inside 'ci' stack? */ return "(*temporary)"; else return NULL; } } LUA_API const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n) { CallInfo *ci = L->base_ci + ar->i_ci; const char *name = findlocal(L, ci, n); lua_lock(L); if (name) luaA_pushobject(L, ci->base + (n - 1)); lua_unlock(L); return name; } LUA_API const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n) { CallInfo *ci = L->base_ci + ar->i_ci; const char *name = findlocal(L, ci, n); lua_lock(L); if (name) setobjs2s(L, ci->base + (n - 1), L->top - 1); L->top--; /* pop value */ lua_unlock(L); return name; } static void funcinfo (lua_Debug *ar, Closure *cl) { if (cl->c.isC) { ar->source = "=[C]"; ar->linedefined = -1; ar->lastlinedefined = -1; ar->what = "C"; } else { ar->source = getstr(cl->l.p->source); ar->linedefined = cl->l.p->linedefined; ar->lastlinedefined = cl->l.p->lastlinedefined; ar->what = (ar->linedefined == 0) ? "main" : "Lua"; } luaO_chunkid(ar->short_src, ar->source, LUA_IDSIZE); } static void info_tailcall (lua_Debug *ar) { ar->name = ar->namewhat = ""; ar->what = "tail"; ar->lastlinedefined = ar->linedefined = ar->currentline = -1; ar->source = "=(tail call)"; luaO_chunkid(ar->short_src, ar->source, LUA_IDSIZE); ar->nups = 0; } static void collectvalidlines (lua_State *L, Closure *f) { if (f == NULL || f->c.isC) { setnilvalue(L->top); } else { Table *t = luaH_new(L, 0, 0); int *lineinfo = f->l.p->lineinfo; int i; for (i=0; i<f->l.p->sizelineinfo; i++) setbvalue(luaH_setnum(L, t, lineinfo[i]), 1); sethvalue(L, L->top, t); } incr_top(L); } static int auxgetinfo (lua_State *L, const char *what, lua_Debug *ar, Closure *f, CallInfo *ci) { int status = 1; if (f == NULL) { info_tailcall(ar); return status; } for (; *what; what++) { switch (*what) { case 'S': { funcinfo(ar, f); break; } case 'l': { ar->currentline = (ci) ? currentline(L, ci) : -1; break; } case 'u': { ar->nups = f->c.nupvalues; break; } case 'n': { ar->namewhat = (ci) ? getfuncname(L, ci, &ar->name) : NULL; if (ar->namewhat == NULL) { ar->namewhat = ""; /* not found */ ar->name = NULL; } break; } case 'L': case 'f': /* handled by lua_getinfo */ break; default: status = 0; /* invalid option */ } } return status; } LUA_API int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar) { int status; Closure *f = NULL; CallInfo *ci = NULL; lua_lock(L); if (*what == '>') { StkId func = L->top - 1; luai_apicheck(L, ttisfunction(func)); what++; /* skip the '>' */ f = clvalue(func); L->top--; /* pop function */ } else if (ar->i_ci != 0) { /* no tail call? */ ci = L->base_ci + ar->i_ci; lua_assert(ttisfunction(ci->func)); f = clvalue(ci->func); } status = auxgetinfo(L, what, ar, f, ci); if (strchr(what, 'f')) { if (f == NULL) setnilvalue(L->top); else setclvalue(L, L->top, f); incr_top(L); } if (strchr(what, 'L')) collectvalidlines(L, f); lua_unlock(L); return status; } /* ** {====================================================== ** Symbolic Execution and code checker ** ======================================================= */ #define check(x) if (!(x)) return 0; #define checkjump(pt,pc) check(0 <= pc && pc < pt->sizecode) #define checkreg(pt,reg) check((reg) < (pt)->maxstacksize) static int precheck (const Proto *pt) { check(pt->maxstacksize <= MAXSTACK); check(pt->numparams+(pt->is_vararg & VARARG_HASARG) <= pt->maxstacksize); check(!(pt->is_vararg & VARARG_NEEDSARG) || (pt->is_vararg & VARARG_HASARG)); check(pt->sizeupvalues <= pt->nups); check(pt->sizelineinfo == pt->sizecode || pt->sizelineinfo == 0); check(pt->sizecode > 0 && GET_OPCODE(pt->code[pt->sizecode-1]) == OP_RETURN); return 1; } #define checkopenop(pt,pc) luaG_checkopenop((pt)->code[(pc)+1]) int luaG_checkopenop (Instruction i) { switch (GET_OPCODE(i)) { case OP_CALL: case OP_TAILCALL: case OP_RETURN: case OP_SETLIST: { check(GETARG_B(i) == 0); return 1; } default: return 0; /* invalid instruction after an open call */ } } static int checkArgMode (const Proto *pt, int r, enum OpArgMask mode) { switch (mode) { case OpArgN: check(r == 0); break; case OpArgU: break; case OpArgR: checkreg(pt, r); break; case OpArgK: check(ISK(r) ? INDEXK(r) < pt->sizek : r < pt->maxstacksize); break; } return 1; } static Instruction symbexec (const Proto *pt, int lastpc, int reg) { int pc; int last; /* stores position of last instruction that changed `reg' */ last = pt->sizecode-1; /* points to final return (a `neutral' instruction) */ check(precheck(pt)); for (pc = 0; pc < lastpc; pc++) { Instruction i = pt->code[pc]; OpCode op = GET_OPCODE(i); int a = GETARG_A(i); int b = 0; int c = 0; check(op < NUM_OPCODES); checkreg(pt, a); switch (getOpMode(op)) { case iABC: { b = GETARG_B(i); c = GETARG_C(i); check(checkArgMode(pt, b, getBMode(op))); check(checkArgMode(pt, c, getCMode(op))); break; } case iABx: { b = GETARG_Bx(i); if (getBMode(op) == OpArgK) check(b < pt->sizek); break; } case iAsBx: { b = GETARG_sBx(i); if (getBMode(op) == OpArgR) { int dest = pc+1+b; check(0 <= dest && dest < pt->sizecode); if (dest > 0) { int j; /* check that it does not jump to a setlist count; this is tricky, because the count from a previous setlist may have the same value of an invalid setlist; so, we must go all the way back to the first of them (if any) */ for (j = 0; j < dest; j++) { Instruction d = pt->code[dest-1-j]; if (!(GET_OPCODE(d) == OP_SETLIST && GETARG_C(d) == 0)) break; } /* if 'j' is even, previous value is not a setlist (even if it looks like one) */ check((j&1) == 0); } } break; } } if (testAMode(op)) { if (a == reg) last = pc; /* change register `a' */ } if (testTMode(op)) { check(pc+2 < pt->sizecode); /* check skip */ check(GET_OPCODE(pt->code[pc+1]) == OP_JMP); } switch (op) { case OP_LOADBOOL: { if (c == 1) { /* does it jump? */ check(pc+2 < pt->sizecode); /* check its jump */ check(GET_OPCODE(pt->code[pc+1]) != OP_SETLIST || GETARG_C(pt->code[pc+1]) != 0); } break; } case OP_LOADNIL: { if (a <= reg && reg <= b) last = pc; /* set registers from `a' to `b' */ break; } case OP_GETUPVAL: case OP_SETUPVAL: { check(b < pt->nups); break; } case OP_GETGLOBAL: case OP_SETGLOBAL: { check(ttisstring(&pt->k[b])); break; } case OP_SELF: { checkreg(pt, a+1); if (reg == a+1) last = pc; break; } case OP_CONCAT: { check(b < c); /* at least two operands */ break; } case OP_TFORLOOP: { check(c >= 1); /* at least one result (control variable) */ checkreg(pt, a+2+c); /* space for results */ if (reg >= a+2) last = pc; /* affect all regs above its base */ break; } case OP_FORLOOP: case OP_FORPREP: checkreg(pt, a+3); /* go through */ case OP_JMP: { int dest = pc+1+b; /* not full check and jump is forward and do not skip `lastpc'? */ if (reg != NO_REG && pc < dest && dest <= lastpc) pc += b; /* do the jump */ break; } case OP_CALL: case OP_TAILCALL: { if (b != 0) { checkreg(pt, a+b-1); } c--; /* c = num. returns */ if (c == LUA_MULTRET) { check(checkopenop(pt, pc)); } else if (c != 0) checkreg(pt, a+c-1); if (reg >= a) last = pc; /* affect all registers above base */ break; } case OP_RETURN: { b--; /* b = num. returns */ if (b > 0) checkreg(pt, a+b-1); break; } case OP_SETLIST: { if (b > 0) checkreg(pt, a + b); if (c == 0) { pc++; check(pc < pt->sizecode - 1); } break; } case OP_CLOSURE: { int nup, j; check(b < pt->sizep); nup = pt->p[b]->nups; check(pc + nup < pt->sizecode); for (j = 1; j <= nup; j++) { OpCode op1 = GET_OPCODE(pt->code[pc + j]); check(op1 == OP_GETUPVAL || op1 == OP_MOVE); } if (reg != NO_REG) /* tracing? */ pc += nup; /* do not 'execute' these pseudo-instructions */ break; } case OP_VARARG: { check((pt->is_vararg & VARARG_ISVARARG) && !(pt->is_vararg & VARARG_NEEDSARG)); b--; if (b == LUA_MULTRET) check(checkopenop(pt, pc)); checkreg(pt, a+b-1); break; } default: break; } } return pt->code[last]; } #undef check #undef checkjump #undef checkreg /* }====================================================== */ int luaG_checkcode (const Proto *pt) { return (symbexec(pt, pt->sizecode, NO_REG) != 0); } static const char *kname (Proto *p, int c) { if (ISK(c) && ttisstring(&p->k[INDEXK(c)])) return svalue(&p->k[INDEXK(c)]); else return "?"; } static const char *getobjname (lua_State *L, CallInfo *ci, int stackpos, const char **name) { if (isLua(ci)) { /* a Lua function? */ Proto *p = ci_func(ci)->l.p; int pc = currentpc(L, ci); Instruction i; *name = luaF_getlocalname(p, stackpos+1, pc); if (*name) /* is a local? */ return "local"; i = symbexec(p, pc, stackpos); /* try symbolic execution */ lua_assert(pc != -1); switch (GET_OPCODE(i)) { case OP_GETGLOBAL: { int g = GETARG_Bx(i); /* global index */ lua_assert(ttisstring(&p->k[g])); *name = svalue(&p->k[g]); return "global"; } case OP_MOVE: { int a = GETARG_A(i); int b = GETARG_B(i); /* move from `b' to `a' */ if (b < a) return getobjname(L, ci, b, name); /* get name for `b' */ break; } case OP_GETTABLE: { int k = GETARG_C(i); /* key index */ *name = kname(p, k); return "field"; } case OP_GETUPVAL: { int u = GETARG_B(i); /* upvalue index */ *name = p->upvalues ? getstr(p->upvalues[u]) : "?"; return "upvalue"; } case OP_SELF: { int k = GETARG_C(i); /* key index */ *name = kname(p, k); return "method"; } default: break; } } return NULL; /* no useful name found */ } static const char *getfuncname (lua_State *L, CallInfo *ci, const char **name) { Instruction i; if ((isLua(ci) && ci->tailcalls > 0) || !isLua(ci - 1)) return NULL; /* calling function is not Lua (or is unknown) */ ci--; /* calling function */ i = ci_func(ci)->l.p->code[currentpc(L, ci)]; if (GET_OPCODE(i) == OP_CALL || GET_OPCODE(i) == OP_TAILCALL || GET_OPCODE(i) == OP_TFORLOOP) return getobjname(L, ci, GETARG_A(i), name); else return NULL; /* no useful name can be found */ } /* only ANSI way to check whether a pointer points to an array */ static int isinstack (CallInfo *ci, const TValue *o) { StkId p; for (p = ci->base; p < ci->top; p++) if (o == p) return 1; return 0; } void luaG_typeerror (lua_State *L, const TValue *o, const char *op) { const char *name = NULL; const char *t = luaT_typenames[ttype(o)]; const char *kind = (isinstack(L->ci, o)) ? getobjname(L, L->ci, cast_int(o - L->base), &name) : NULL; if (kind) luaG_runerror(L, "attempt to %s %s " LUA_QS " (a %s value)", op, kind, name, t); else luaG_runerror(L, "attempt to %s a %s value", op, t); } void luaG_concaterror (lua_State *L, StkId p1, StkId p2) { if (ttisstring(p1) || ttisnumber(p1)) p1 = p2; lua_assert(!ttisstring(p1) && !ttisnumber(p1)); luaG_typeerror(L, p1, "concatenate"); } void luaG_aritherror (lua_State *L, const TValue *p1, const TValue *p2) { TValue temp; if (luaV_tonumber(p1, &temp) == NULL) p2 = p1; /* first operand is wrong */ luaG_typeerror(L, p2, "perform arithmetic on"); } int luaG_ordererror (lua_State *L, const TValue *p1, const TValue *p2) { const char *t1 = luaT_typenames[ttype(p1)]; const char *t2 = luaT_typenames[ttype(p2)]; if (t1[2] == t2[2]) luaG_runerror(L, "attempt to compare two %s values", t1); else luaG_runerror(L, "attempt to compare %s with %s", t1, t2); return 0; } static void addinfo (lua_State *L, const char *msg) { CallInfo *ci = L->ci; if (isLua(ci)) { /* is Lua code? */ char buff[LUA_IDSIZE]; /* add file:line information */ int line = currentline(L, ci); luaO_chunkid(buff, getstr(getluaproto(ci)->source), LUA_IDSIZE); luaO_pushfstring(L, "%s:%d: %s", buff, line, msg); } } void luaG_errormsg (lua_State *L) { if (L->errfunc != 0) { /* is there an error handling function? */ StkId errfunc = restorestack(L, L->errfunc); if (!ttisfunction(errfunc)) luaD_throw(L, LUA_ERRERR); setobjs2s(L, L->top, L->top - 1); /* move argument */ setobjs2s(L, L->top - 1, errfunc); /* push function */ incr_top(L); luaD_call(L, L->top - 2, 1); /* call it */ } luaD_throw(L, LUA_ERRRUN); } void luaG_runerror (lua_State *L, const char *fmt, ...) { va_list argp; va_start(argp, fmt); addinfo(L, luaO_pushvfstring(L, fmt, argp)); va_end(argp); luaG_errormsg(L); }