aboutsummaryrefslogtreecommitdiff
path: root/src/environment.cpp
Commit message (Collapse)AuthorAge
* tuned grass growth ratePerttu Ahola2011-05-29
| | | | | --HG-- extra : rebase_source : 8ad4d13fc7ab1088ebd18cf968d912949aab8eae
* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
| | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
* Some work-in-progress stuff and many comment updatesPerttu Ahola2011-05-22
|
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
|
* Fixed a small memory leak in ServerEnvironment and cleaned the code a bitPerttu Ahola2011-05-21
|
* random comment updatesPerttu Ahola2011-04-30
|
* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-23
|
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
|
* fixed the object update interval thingyPerttu Ahola2011-04-10
|
* changed server to do object management at longer intervals (0.5s)Perttu Ahola2011-04-10
|
* Made environment to not consider disconnected players when dealing with ↵Perttu Ahola2011-04-10
| | | | ActiveObjects
* Map generation is now properly threaded and doesn't block block placement ↵Perttu Ahola2011-04-10
| | | | and other stuff.
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-10
|
* new-style rats are now generated in the mapPerttu Ahola2011-04-10
|
* fixed a bitPerttu Ahola2011-04-10
|
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
|
* new object systemPerttu Ahola2011-04-10
|
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
|
* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-03
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* Removed lua stuffPerttu Ahola2011-04-03
|
* fixed a possible infinite loop in ClientEnvironment (dtime counter getting ↵Perttu Ahola2011-02-24
| | | | so small that it doesn't increment the value)
* updated scripting api a bitPerttu Ahola2011-02-23
| | | | | | --HG-- rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
* mainly work on object scripting apiPerttu Ahola2011-02-23
|
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
|
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
|
* added sneaking/crouching and changelogPerttu Ahola2011-02-14
|
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
|
* bug-fixin'Perttu Ahola2011-02-08
|
* mapgen tweakingPerttu Ahola2011-02-06
|
* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-01
| | | | loading player position from disk because map is regenerated always.
* Commented out some debug output about saving players on server.Perttu Ahola2011-01-29
|
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
|
* OMG! Main Menu!Perttu Ahola2011-01-23
|
* fixed erroneus handling of many players with no peer existing at same timePerttu Ahola2011-01-18
|
* old water removed, some fixes here and therePerttu Ahola2011-01-17
|
* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-16
|
* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-15
|
* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-15
|
* some work-in-progressPerttu Ahola2010-12-22
|
* added dedicated server build without irrlichtPerttu Ahola2010-12-19
|
* day/night working client sidePerttu Ahola2010-12-19
|
* before daynight mesh cachePerttu Ahola2010-12-18
|
* working nicelyPerttu Ahola2010-12-13
|
* better waterPerttu Ahola2010-11-30
|
* license stuffPerttu Ahola2010-11-29
| | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt
* Initial filesPerttu Ahola2010-11-27