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path: root/src/environment.cpp
Commit message (Expand)AuthorAge
* Make node timers more efficientEkdohibs2016-06-11
* Handle particle spawners in env and delete expired idsobneq2016-04-28
* Allow NodeTimer, ABM and block mgmt interval changes.Auke Kok2016-03-19
* Avoid try/catch for settings.Auke Kok2016-03-09
* Add consistent monotonic day counter - get_day_count()Auke Kok2016-03-09
* Add minetest.register_lbm() to run code on block load onlyest312016-03-07
* Cache some settingsrubenwardy2016-02-26
* Add '/clearobjects quick'Kahrl2016-02-11
* Fix time progressing too fastest312015-11-04
* Time: use locks againest312015-11-04
* Time: Remove serverside getter, and use atomic operationsest312015-11-03
* Environment: Time of day fixes and add serverside getterest312015-10-27
* ABMs: Make catch-up behaviour optionalparamat2015-10-18
* Rename macros with two leading underscoresShadowNinja2015-10-14
* Use warningstream for log messages with WARNINGShadowNinja2015-10-14
* Save and remove player by pointerLoic Blot2015-09-23
* Little optimization on getAdded/Removed activeobjects per player loop.Loic Blot2015-09-19
* Fix object position border checkingest312015-09-16
* Disallow placing entities outside safe boundariesest312015-09-15
* Change m_client_event_queue's type to std::queueLoic Blot2015-09-08
* Change i++ to ++iDavid Jones2015-08-25
* Clean up threadingShadowNinja2015-08-23
* SEnv: Remove static_exists from ActiveObjects in deleted blockskwolekr2015-08-16
* src/environment.cpp: Fix NULL pointer dereferenceBřetislav Štec2015-08-01
* Remove some old dead code. Fix some Clang warnings in SRP (ng->N... willLoic Blot2015-07-24
* Optional reconnect functionalityest312015-07-23
* Server kicks: make messages configurable, cache wstringest312015-07-17
* Kick players when shutting down server and there is a crash due to a Lua stac...nerzhul2015-07-16
* Remove raw message output on AOM deserialization failurekwolekr2015-07-13
* Generic CAO cleanups and renames for clarificationest312015-06-20
* Make attached objects visible in 3rd person viewest312015-06-20
* Record MapBlock modification reasons as flags instead of stringskwolekr2015-05-17
* Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...nerzhul2015-04-22
* Revert "m_active_object_messages is used like a queue. Use std::queue instead...kwolekr2015-04-21
* m_active_object_messages is used like a queue. Use std::queue instead of std:...Loic Blot2015-04-21
* Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot2015-04-16
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Fix usage of destroyed mutexkwolekr2015-03-31
* Minor bug fix (lag between damage flash and hearts updating)Craig Robbins2015-03-17
* Fix various damage related bugs (client-side)Craig Robbins2015-03-17
* Use the new Player::isDead function when it's the caseLoic Blot2015-03-13
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-05
* Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot2015-03-05
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-05
* Use std::vector instead of std::list in StaticObjectList and MutexedMap::getV...Loic Blot2015-03-04
* ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot2015-03-04
* ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.Loic Blot2015-03-04
* Change many useless std::list into Environment class (m_players), ABMHandler ...Loic Blot2015-02-17
* Replace std::list by std::vector into ServerMap::listAllLoadableBlocks Server...Loic Blot2015-02-17