| Commit message (Collapse) | Author | Age |
|
|
|
| |
doing it
|
| |
|
| |
|
|
|
|
| |
(import from temporary git repo)
|
|
|
|
| |
stuff from material.cpp to content_mapnode.{h,cpp}
|
| |
|
|
|
|
| |
while no players are near it.
|
|
|
|
|
| |
--HG--
extra : rebase_source : 8ad4d13fc7ab1088ebd18cf968d912949aab8eae
|
|
|
|
|
| |
--HG--
extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
ActiveObjects
|
|
|
|
| |
and other stuff.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
being a messy object oriented cludge, it now is a messy cludge with separate parameters.
|
| |
|
|
|
|
| |
so small that it doesn't increment the value)
|
|
|
|
|
|
| |
--HG--
rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua
rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
loading player position from disk because map is regenerated always.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|