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* reorganized a lot of stuff and modified mapgen and objects slightly while ↵Perttu Ahola2011-06-26
| | | | doing it
* even more code refactoringPerttu Ahola2011-06-26
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* mapgen stuffPerttu Ahola2011-06-25
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* New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola2011-06-25
| | | | (import from temporary git repo)
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵Perttu Ahola2011-06-17
| | | | stuff from material.cpp to content_mapnode.{h,cpp}
* tried to reduce unnecessary map saving disk i/o a bitPerttu Ahola2011-06-05
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* Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks ↵Perttu Ahola2011-05-31
| | | | while no players are near it.
* tuned grass growth ratePerttu Ahola2011-05-29
| | | | | --HG-- extra : rebase_source : 8ad4d13fc7ab1088ebd18cf968d912949aab8eae
* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
| | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
* Some work-in-progress stuff and many comment updatesPerttu Ahola2011-05-22
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* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
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* Fixed a small memory leak in ServerEnvironment and cleaned the code a bitPerttu Ahola2011-05-21
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* random comment updatesPerttu Ahola2011-04-30
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* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-23
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* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
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* fixed the object update interval thingyPerttu Ahola2011-04-10
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* changed server to do object management at longer intervals (0.5s)Perttu Ahola2011-04-10
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* Made environment to not consider disconnected players when dealing with ↵Perttu Ahola2011-04-10
| | | | ActiveObjects
* Map generation is now properly threaded and doesn't block block placement ↵Perttu Ahola2011-04-10
| | | | and other stuff.
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-10
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* new-style rats are now generated in the mapPerttu Ahola2011-04-10
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* fixed a bitPerttu Ahola2011-04-10
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* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
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* new object systemPerttu Ahola2011-04-10
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* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
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* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-03
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* Removed lua stuffPerttu Ahola2011-04-03
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* fixed a possible infinite loop in ClientEnvironment (dtime counter getting ↵Perttu Ahola2011-02-24
| | | | so small that it doesn't increment the value)
* updated scripting api a bitPerttu Ahola2011-02-23
| | | | | | --HG-- rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
* mainly work on object scripting apiPerttu Ahola2011-02-23
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* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
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* added sneaking/crouching and changelogPerttu Ahola2011-02-14
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
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* bug-fixin'Perttu Ahola2011-02-08
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* mapgen tweakingPerttu Ahola2011-02-06
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-01
| | | | loading player position from disk because map is regenerated always.
* Commented out some debug output about saving players on server.Perttu Ahola2011-01-29
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* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
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* OMG! Main Menu!Perttu Ahola2011-01-23
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* fixed erroneus handling of many players with no peer existing at same timePerttu Ahola2011-01-18
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* old water removed, some fixes here and therePerttu Ahola2011-01-17
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* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-16
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* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-15
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* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-15
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* some work-in-progressPerttu Ahola2010-12-22
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* added dedicated server build without irrlichtPerttu Ahola2010-12-19
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* day/night working client sidePerttu Ahola2010-12-19
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* before daynight mesh cachePerttu Ahola2010-12-18
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* working nicelyPerttu Ahola2010-12-13
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