Commit message (Collapse) | Author | Age | |
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* | Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git ↵ | Sebastian Rühl | 2011-06-26 |
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | into upstream_merge Conflicts: .gitignore CMakeLists.txt data/heart.png src/CMakeLists.txt src/game.cpp src/guiMainMenu.cpp src/inventory.cpp src/map.cpp src/mapblock.cpp src/mapnode.cpp src/mapnode.h src/materials.cpp src/server.cpp Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de> | ||
* | | mapgen stuff | Perttu Ahola | 2011-06-25 |
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* | | New map generator added (and SQLite, messed up the commits at that time...) ↵ | Perttu Ahola | 2011-06-25 |
| | | | | | | | | (import from temporary git repo) | ||
* | | Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵ | Perttu Ahola | 2011-06-17 |
| | | | | | | | | stuff from material.cpp to content_mapnode.{h,cpp} | ||
* | | tried to reduce unnecessary map saving disk i/o a bit | Perttu Ahola | 2011-06-05 |
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* | | Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks ↵ | Perttu Ahola | 2011-05-31 |
| | | | | | | | | while no players are near it. | ||
* | | tuned grass growth rate | Perttu Ahola | 2011-05-29 |
| | | | | | | | | | | --HG-- extra : rebase_source : 8ad4d13fc7ab1088ebd18cf968d912949aab8eae | ||
* | | player passwords and privileges in world/auth.txt | Perttu Ahola | 2011-05-29 |
|/ | | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c | ||
* | Some work-in-progress stuff and many comment updates | Perttu Ahola | 2011-05-22 |
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* | Preliminary "active block" stuff + set up test code to grow grass. | Perttu Ahola | 2011-05-22 |
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* | Fixed a small memory leak in ServerEnvironment and cleaned the code a bit | Perttu Ahola | 2011-05-21 |
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* | random comment updates | Perttu Ahola | 2011-04-30 |
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* | Code refactoring; split half of main.cpp to game.cpp. | Perttu Ahola | 2011-04-23 |
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* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 |
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* | fixed the object update interval thingy | Perttu Ahola | 2011-04-10 |
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* | changed server to do object management at longer intervals (0.5s) | Perttu Ahola | 2011-04-10 |
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* | Made environment to not consider disconnected players when dealing with ↵ | Perttu Ahola | 2011-04-10 |
| | | | | ActiveObjects | ||
* | Map generation is now properly threaded and doesn't block block placement ↵ | Perttu Ahola | 2011-04-10 |
| | | | | and other stuff. | ||
* | a commit before starting to reorganize the map loading/generation logic | Perttu Ahola | 2011-04-10 |
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* | new-style rats are now generated in the map | Perttu Ahola | 2011-04-10 |
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* | fixed a bit | Perttu Ahola | 2011-04-10 |
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* | implemented rats in new system to verify that it works | Perttu Ahola | 2011-04-10 |
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* | new object system | Perttu Ahola | 2011-04-10 |
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* | Some progress on transitioning from MapBlockObject to ActiveObject. | Perttu Ahola | 2011-04-08 |
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* | Modified block mesh generation to have clearer input and output. Instead of ↵ | Perttu Ahola | 2011-04-03 |
| | | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters. | ||
* | Removed lua stuff | Perttu Ahola | 2011-04-03 |
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* | fixed a possible infinite loop in ClientEnvironment (dtime counter getting ↵ | Perttu Ahola | 2011-02-24 |
| | | | | so small that it doesn't increment the value) | ||
* | updated scripting api a bit | Perttu Ahola | 2011-02-23 |
| | | | | | | --HG-- rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua | ||
* | mainly work on object scripting api | Perttu Ahola | 2011-02-23 |
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* | preliminary lua scripting framework for objects | Perttu Ahola | 2011-02-21 |
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* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 |
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* | added sneaking/crouching and changelog | Perttu Ahola | 2011-02-14 |
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* | work-in-progress texture atlas optimization | Perttu Ahola | 2011-02-10 |
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* | bug-fixin' | Perttu Ahola | 2011-02-08 |
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* | mapgen tweaking | Perttu Ahola | 2011-02-06 |
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* | This map generator is starting to look pretty good now... also, disabled ↵ | Perttu Ahola | 2011-02-01 |
| | | | | loading player position from disk because map is regenerated always. | ||
* | Commented out some debug output about saving players on server. | Perttu Ahola | 2011-01-29 |
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* | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 |
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* | OMG! Main Menu! | Perttu Ahola | 2011-01-23 |
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* | fixed erroneus handling of many players with no peer existing at same time | Perttu Ahola | 2011-01-18 |
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* | old water removed, some fixes here and there | Perttu Ahola | 2011-01-17 |
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* | Initial commit of mapgen v.2. Lacks configuration and saving to disk. | Perttu Ahola | 2011-01-16 |
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* | Players are left on server while server is running. No passwords yet. | Perttu Ahola | 2011-01-15 |
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* | tweaking around, including mapgen, player speed in water, settings | Perttu Ahola | 2011-01-15 |
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* | some work-in-progress | Perttu Ahola | 2010-12-22 |
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* | added dedicated server build without irrlicht | Perttu Ahola | 2010-12-19 |
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* | day/night working client side | Perttu Ahola | 2010-12-19 |
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* | before daynight mesh cache | Perttu Ahola | 2010-12-18 |
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* | working nicely | Perttu Ahola | 2010-12-13 |
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* | better water | Perttu Ahola | 2010-11-30 |
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