Commit message (Collapse) | Author | Age | ||
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* | Typo fix | Giuseppe Bilotta | 2011-08-11 | |
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* | Introduce Player::getLightPosition | Giuseppe Bilotta | 2011-08-11 | |
| | | | | | This is currently only used in the lighting update for remote players in client. | |||
* | Fixing ladders again | Mark Holmquist | 2011-08-01 | |
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* | Made rats cookable and made them spawn near trees | Perttu Ahola | 2011-07-30 | |
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* | Fixed #21 Earth under torches oscillates between mud and grass | Perttu Ahola | 2011-07-23 | |
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* | merged the content type extension and delta | Perttu Ahola | 2011-07-23 | |
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| * | + fireflies | Nils Dagsson Moskopp | 2011-07-20 | |
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| * | * fix automerge regression | Nils Dagsson Moskopp | 2011-07-15 | |
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| * | Merge branch 'upstream/master' | Nils Dagsson Moskopp | 2011-07-14 | |
| |\ | | | | | | | | | | | | | | | | Conflicts: data/oerkki1.png src/client.cpp | |||
| * \ | Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git ↵ | Sebastian Rühl | 2011-06-26 | |
| |\ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | into upstream_merge Conflicts: .gitignore CMakeLists.txt data/heart.png src/CMakeLists.txt src/game.cpp src/guiMainMenu.cpp src/inventory.cpp src/map.cpp src/mapblock.cpp src/mapnode.cpp src/mapnode.h src/materials.cpp src/server.cpp Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de> | |||
* | | | | extended content-type range | Perttu Ahola | 2011-07-23 | |
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* | | | made screen go slightly blue when underwater | Perttu Ahola | 2011-07-01 | |
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* | | | Fixed objects being sometimes not able to be stored statically in a block ↵ | Perttu Ahola | 2011-07-01 | |
| | | | | | | | | | | | | when block has been unloaded | |||
* | | | map unloading is now a whole lot better | Perttu Ahola | 2011-06-27 | |
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* | | | fixed block unloading from memory (a better fix coming next) | Perttu Ahola | 2011-06-26 | |
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* | | | reorganized a lot of stuff and modified mapgen and objects slightly while ↵ | Perttu Ahola | 2011-06-26 | |
| | | | | | | | | | | | | doing it | |||
* | | | even more code refactoring | Perttu Ahola | 2011-06-26 | |
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* | | mapgen stuff | Perttu Ahola | 2011-06-25 | |
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* | | New map generator added (and SQLite, messed up the commits at that time...) ↵ | Perttu Ahola | 2011-06-25 | |
| | | | | | | | | (import from temporary git repo) | |||
* | | Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵ | Perttu Ahola | 2011-06-17 | |
| | | | | | | | | stuff from material.cpp to content_mapnode.{h,cpp} | |||
* | | tried to reduce unnecessary map saving disk i/o a bit | Perttu Ahola | 2011-06-05 | |
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* | | Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks ↵ | Perttu Ahola | 2011-05-31 | |
| | | | | | | | | while no players are near it. | |||
* | | tuned grass growth rate | Perttu Ahola | 2011-05-29 | |
| | | | | | | | | | | --HG-- extra : rebase_source : 8ad4d13fc7ab1088ebd18cf968d912949aab8eae | |||
* | | player passwords and privileges in world/auth.txt | Perttu Ahola | 2011-05-29 | |
|/ | | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c | |||
* | Some work-in-progress stuff and many comment updates | Perttu Ahola | 2011-05-22 | |
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* | Preliminary "active block" stuff + set up test code to grow grass. | Perttu Ahola | 2011-05-22 | |
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* | Fixed a small memory leak in ServerEnvironment and cleaned the code a bit | Perttu Ahola | 2011-05-21 | |
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* | random comment updates | Perttu Ahola | 2011-04-30 | |
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* | Code refactoring; split half of main.cpp to game.cpp. | Perttu Ahola | 2011-04-23 | |
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* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 | |
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* | fixed the object update interval thingy | Perttu Ahola | 2011-04-10 | |
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* | changed server to do object management at longer intervals (0.5s) | Perttu Ahola | 2011-04-10 | |
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* | Made environment to not consider disconnected players when dealing with ↵ | Perttu Ahola | 2011-04-10 | |
| | | | | ActiveObjects | |||
* | Map generation is now properly threaded and doesn't block block placement ↵ | Perttu Ahola | 2011-04-10 | |
| | | | | and other stuff. | |||
* | a commit before starting to reorganize the map loading/generation logic | Perttu Ahola | 2011-04-10 | |
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* | new-style rats are now generated in the map | Perttu Ahola | 2011-04-10 | |
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* | fixed a bit | Perttu Ahola | 2011-04-10 | |
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* | implemented rats in new system to verify that it works | Perttu Ahola | 2011-04-10 | |
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* | new object system | Perttu Ahola | 2011-04-10 | |
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* | Some progress on transitioning from MapBlockObject to ActiveObject. | Perttu Ahola | 2011-04-08 | |
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* | Modified block mesh generation to have clearer input and output. Instead of ↵ | Perttu Ahola | 2011-04-03 | |
| | | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters. | |||
* | Removed lua stuff | Perttu Ahola | 2011-04-03 | |
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* | fixed a possible infinite loop in ClientEnvironment (dtime counter getting ↵ | Perttu Ahola | 2011-02-24 | |
| | | | | so small that it doesn't increment the value) | |||
* | updated scripting api a bit | Perttu Ahola | 2011-02-23 | |
| | | | | | | --HG-- rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua | |||
* | mainly work on object scripting api | Perttu Ahola | 2011-02-23 | |
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* | preliminary lua scripting framework for objects | Perttu Ahola | 2011-02-21 | |
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* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 | |
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* | added sneaking/crouching and changelog | Perttu Ahola | 2011-02-14 | |
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* | work-in-progress texture atlas optimization | Perttu Ahola | 2011-02-10 | |
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* | bug-fixin' | Perttu Ahola | 2011-02-08 | |
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