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path: root/src/environment.cpp
Commit message (Expand)AuthorAge
* + firefliesNils Dagsson Moskopp2011-07-20
* * fix automerge regressionNils Dagsson Moskopp2011-07-15
* Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-14
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| * made screen go slightly blue when underwaterPerttu Ahola2011-07-01
| * Fixed objects being sometimes not able to be stored statically in a block whe...Perttu Ahola2011-07-01
| * map unloading is now a whole lot betterPerttu Ahola2011-06-27
| * fixed block unloading from memory (a better fix coming next)Perttu Ahola2011-06-26
| * reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-26
| * even more code refactoringPerttu Ahola2011-06-26
* | Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into...Sebastian Rühl2011-06-26
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* | mapgen stuffPerttu Ahola2011-06-25
* | New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-25
* | Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola2011-06-17
* | tried to reduce unnecessary map saving disk i/o a bitPerttu Ahola2011-06-05
* | Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil...Perttu Ahola2011-05-31
* | tuned grass growth ratePerttu Ahola2011-05-29
* | player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
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* Some work-in-progress stuff and many comment updatesPerttu Ahola2011-05-22
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
* Fixed a small memory leak in ServerEnvironment and cleaned the code a bitPerttu Ahola2011-05-21
* random comment updatesPerttu Ahola2011-04-30
* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-23
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* fixed the object update interval thingyPerttu Ahola2011-04-10
* changed server to do object management at longer intervals (0.5s)Perttu Ahola2011-04-10
* Made environment to not consider disconnected players when dealing with Activ...Perttu Ahola2011-04-10
* Map generation is now properly threaded and doesn't block block placement and...Perttu Ahola2011-04-10
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-10
* new-style rats are now generated in the mapPerttu Ahola2011-04-10
* fixed a bitPerttu Ahola2011-04-10
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
* new object systemPerttu Ahola2011-04-10
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
* Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-03
* Removed lua stuffPerttu Ahola2011-04-03
* fixed a possible infinite loop in ClientEnvironment (dtime counter getting so...Perttu Ahola2011-02-24
* updated scripting api a bitPerttu Ahola2011-02-23
* mainly work on object scripting apiPerttu Ahola2011-02-23
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
* added sneaking/crouching and changelogPerttu Ahola2011-02-14
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
* bug-fixin'Perttu Ahola2011-02-08
* mapgen tweakingPerttu Ahola2011-02-06
* This map generator is starting to look pretty good now... also, disabled load...Perttu Ahola2011-02-01
* Commented out some debug output about saving players on server.Perttu Ahola2011-01-29
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
* OMG! Main Menu!Perttu Ahola2011-01-23
* fixed erroneus handling of many players with no peer existing at same timePerttu Ahola2011-01-18
* old water removed, some fixes here and therePerttu Ahola2011-01-17