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path: root/src/environment.cpp
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* Rename Scripting API files for consistencyShadowNinja2017-04-25
* Fix various copy instead of const ref reported by cppcheck (#5615)Loïc Blot2017-04-19
* LINT: Switch whitelist check from egrep to awkLoïc Blot2017-04-06
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-17
* [CSM] Client side moddingLoic Blot2017-03-13
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
* Move ClientEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
* Get neighbor from same map block if possible in ABMHandler (#4998)lhofhansl2017-01-08
* Fixes for using std:vector in ABMHander and further perf improvementsLars Hofhansl2017-01-04
* Use std::vector instead of std::map in class ABMHandlerRogier-52017-01-04
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
* Breath cheat fix: server sideLoic Blot2017-01-01
* Move PP() and PP2() macros to basic_macros.hRogier2016-12-24
* Process ABMs in a spherical volume instead of cubicLars Hofhansl2016-12-24
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30
* Changes to static object storage limit and error messageparamat2016-10-20
* Attached particle spawnersraymoo2016-10-13
* Environment cleanupLoic Blot2016-10-09
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-08
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-08
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-08
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Make node timers more efficientEkdohibs2016-06-11
* Handle particle spawners in env and delete expired idsobneq2016-04-28
* Allow NodeTimer, ABM and block mgmt interval changes.Auke Kok2016-03-19
* Avoid try/catch for settings.Auke Kok2016-03-09
* Add consistent monotonic day counter - get_day_count()Auke Kok2016-03-09
* Add minetest.register_lbm() to run code on block load onlyest312016-03-07
* Cache some settingsrubenwardy2016-02-26
* Add '/clearobjects quick'Kahrl2016-02-11
* Fix time progressing too fastest312015-11-04
* Time: use locks againest312015-11-04
* Time: Remove serverside getter, and use atomic operationsest312015-11-03
* Environment: Time of day fixes and add serverside getterest312015-10-27
* ABMs: Make catch-up behaviour optionalparamat2015-10-18
* Rename macros with two leading underscoresShadowNinja2015-10-14
* Use warningstream for log messages with WARNINGShadowNinja2015-10-14
* Save and remove player by pointerLoic Blot2015-09-23
* Little optimization on getAdded/Removed activeobjects per player loop.Loic Blot2015-09-19
* Fix object position border checkingest312015-09-16
* Disallow placing entities outside safe boundariesest312015-09-15
* Change m_client_event_queue's type to std::queueLoic Blot2015-09-08
* Change i++ to ++iDavid Jones2015-08-25
* Clean up threadingShadowNinja2015-08-23
* SEnv: Remove static_exists from ActiveObjects in deleted blockskwolekr2015-08-16
* src/environment.cpp: Fix NULL pointer dereferenceBřetislav Štec2015-08-01
* Remove some old dead code. Fix some Clang warnings in SRP (ng->N... willLoic Blot2015-07-24
* Optional reconnect functionalityest312015-07-23
* Server kicks: make messages configurable, cache wstringest312015-07-17