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path: root/src/environment.cpp
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| * | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...Kahrl2011-09-21
| * | Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl2011-09-07
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* / Fixed null pointer dereference errors found by cppcheckJoshua Beck2011-09-24
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* Pause in unloaded territory instead of collideJacobF2011-09-06
* tuned lava/universal damage codePerttu Ahola2011-08-15
* lava!Perttu Ahola2011-08-15
* Typo fixGiuseppe Bilotta2011-08-11
* Introduce Player::getLightPositionGiuseppe Bilotta2011-08-11
* Fixing ladders againMark Holmquist2011-08-01
* Made rats cookable and made them spawn near treesPerttu Ahola2011-07-30
* Fixed #21 Earth under torches oscillates between mud and grassPerttu Ahola2011-07-23
* merged the content type extension and deltaPerttu Ahola2011-07-23
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| * + firefliesNils Dagsson Moskopp2011-07-20
| * * fix automerge regressionNils Dagsson Moskopp2011-07-15
| * Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-14
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| * \ Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into...Sebastian Rühl2011-06-26
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* | | | extended content-type rangePerttu Ahola2011-07-23
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* | | made screen go slightly blue when underwaterPerttu Ahola2011-07-01
* | | Fixed objects being sometimes not able to be stored statically in a block whe...Perttu Ahola2011-07-01
* | | map unloading is now a whole lot betterPerttu Ahola2011-06-27
* | | fixed block unloading from memory (a better fix coming next)Perttu Ahola2011-06-26
* | | reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-26
* | | even more code refactoringPerttu Ahola2011-06-26
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* | mapgen stuffPerttu Ahola2011-06-25
* | New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-25
* | Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola2011-06-17
* | tried to reduce unnecessary map saving disk i/o a bitPerttu Ahola2011-06-05
* | Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil...Perttu Ahola2011-05-31
* | tuned grass growth ratePerttu Ahola2011-05-29
* | player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
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* Some work-in-progress stuff and many comment updatesPerttu Ahola2011-05-22
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
* Fixed a small memory leak in ServerEnvironment and cleaned the code a bitPerttu Ahola2011-05-21
* random comment updatesPerttu Ahola2011-04-30
* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-23
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* fixed the object update interval thingyPerttu Ahola2011-04-10
* changed server to do object management at longer intervals (0.5s)Perttu Ahola2011-04-10
* Made environment to not consider disconnected players when dealing with Activ...Perttu Ahola2011-04-10
* Map generation is now properly threaded and doesn't block block placement and...Perttu Ahola2011-04-10
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-10
* new-style rats are now generated in the mapPerttu Ahola2011-04-10
* fixed a bitPerttu Ahola2011-04-10
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
* new object systemPerttu Ahola2011-04-10
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
* Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-03
* Removed lua stuffPerttu Ahola2011-04-03
* fixed a possible infinite loop in ClientEnvironment (dtime counter getting so...Perttu Ahola2011-02-24
* updated scripting api a bitPerttu Ahola2011-02-23