Commit message (Collapse) | Author | Age | ||
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* | fixed a bit | Perttu Ahola | 2011-04-10 | |
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* | implemented rats in new system to verify that it works | Perttu Ahola | 2011-04-10 | |
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* | new object system | Perttu Ahola | 2011-04-10 | |
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* | Some progress on transitioning from MapBlockObject to ActiveObject. | Perttu Ahola | 2011-04-08 | |
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* | Modified block mesh generation to have clearer input and output. Instead of ↵ | Perttu Ahola | 2011-04-03 | |
| | | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters. | |||
* | Removed lua stuff | Perttu Ahola | 2011-04-03 | |
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* | fixed a possible infinite loop in ClientEnvironment (dtime counter getting ↵ | Perttu Ahola | 2011-02-24 | |
| | | | | so small that it doesn't increment the value) | |||
* | updated scripting api a bit | Perttu Ahola | 2011-02-23 | |
| | | | | | | --HG-- rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua | |||
* | mainly work on object scripting api | Perttu Ahola | 2011-02-23 | |
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* | preliminary lua scripting framework for objects | Perttu Ahola | 2011-02-21 | |
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* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 | |
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* | added sneaking/crouching and changelog | Perttu Ahola | 2011-02-14 | |
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* | work-in-progress texture atlas optimization | Perttu Ahola | 2011-02-10 | |
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* | bug-fixin' | Perttu Ahola | 2011-02-08 | |
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* | mapgen tweaking | Perttu Ahola | 2011-02-06 | |
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* | This map generator is starting to look pretty good now... also, disabled ↵ | Perttu Ahola | 2011-02-01 | |
| | | | | loading player position from disk because map is regenerated always. | |||
* | Commented out some debug output about saving players on server. | Perttu Ahola | 2011-01-29 | |
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* | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 | |
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* | OMG! Main Menu! | Perttu Ahola | 2011-01-23 | |
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* | fixed erroneus handling of many players with no peer existing at same time | Perttu Ahola | 2011-01-18 | |
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* | old water removed, some fixes here and there | Perttu Ahola | 2011-01-17 | |
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* | Initial commit of mapgen v.2. Lacks configuration and saving to disk. | Perttu Ahola | 2011-01-16 | |
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* | Players are left on server while server is running. No passwords yet. | Perttu Ahola | 2011-01-15 | |
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* | tweaking around, including mapgen, player speed in water, settings | Perttu Ahola | 2011-01-15 | |
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* | some work-in-progress | Perttu Ahola | 2010-12-22 | |
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* | added dedicated server build without irrlicht | Perttu Ahola | 2010-12-19 | |
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* | day/night working client side | Perttu Ahola | 2010-12-19 | |
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* | before daynight mesh cache | Perttu Ahola | 2010-12-18 | |
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* | working nicely | Perttu Ahola | 2010-12-13 | |
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* | better water | Perttu Ahola | 2010-11-30 | |
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* | license stuff | Perttu Ahola | 2010-11-29 | |
| | | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt | |||
* | Initial files | Perttu Ahola | 2010-11-27 | |