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environment.cpp
Commit message (
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Age
...
*
Rename macros with two leading underscores
ShadowNinja
2015-10-14
*
Use warningstream for log messages with WARNING
ShadowNinja
2015-10-14
*
Save and remove player by pointer
Loic Blot
2015-09-23
*
Little optimization on getAdded/Removed activeobjects per player loop.
Loic Blot
2015-09-19
*
Fix object position border checking
est31
2015-09-16
*
Disallow placing entities outside safe boundaries
est31
2015-09-15
*
Change m_client_event_queue's type to std::queue
Loic Blot
2015-09-08
*
Change i++ to ++i
David Jones
2015-08-25
*
Clean up threading
ShadowNinja
2015-08-23
*
SEnv: Remove static_exists from ActiveObjects in deleted blocks
kwolekr
2015-08-16
*
src/environment.cpp: Fix NULL pointer dereference
Břetislav Štec
2015-08-01
*
Remove some old dead code. Fix some Clang warnings in SRP (ng->N... will
Loic Blot
2015-07-24
*
Optional reconnect functionality
est31
2015-07-23
*
Server kicks: make messages configurable, cache wstring
est31
2015-07-17
*
Kick players when shutting down server and there is a crash due to a Lua stac...
nerzhul
2015-07-16
*
Remove raw message output on AOM deserialization failure
kwolekr
2015-07-13
*
Generic CAO cleanups and renames for clarification
est31
2015-06-20
*
Make attached objects visible in 3rd person view
est31
2015-06-20
*
Record MapBlock modification reasons as flags instead of strings
kwolekr
2015-05-17
*
Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...
nerzhul
2015-04-22
*
Revert "m_active_object_messages is used like a queue. Use std::queue instead...
kwolekr
2015-04-21
*
m_active_object_messages is used like a queue. Use std::queue instead of std:...
Loic Blot
2015-04-21
*
Use std::vector instead of std::set for Environment::getObjectsInsideRadius
Loic Blot
2015-04-16
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
Fix usage of destroyed mutex
kwolekr
2015-03-31
*
Minor bug fix (lag between damage flash and hearts updating)
Craig Robbins
2015-03-17
*
Fix various damage related bugs (client-side)
Craig Robbins
2015-03-17
*
Use the new Player::isDead function when it's the case
Loic Blot
2015-03-13
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...
Loic Blot
2015-03-05
*
Performance improvement: Use std::list instead of std::vector for request_med...
Loic Blot
2015-03-05
*
Remove Queue class which uses std::list and use native std::queue
Loic Blot
2015-03-05
*
Use std::vector instead of std::list in StaticObjectList and MutexedMap::getV...
Loic Blot
2015-03-04
*
ABMHandler and player_collisions use sequential read/write. Switch from std::...
Loic Blot
2015-03-04
*
ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.
Loic Blot
2015-03-04
*
Change many useless std::list into Environment class (m_players), ABMHandler ...
Loic Blot
2015-02-17
*
Replace std::list by std::vector into ServerMap::listAllLoadableBlocks Server...
Loic Blot
2015-02-17
*
SAO: re-add old ActiveObjectTypes for a future migration layer
Loic Blot
2015-02-17
*
Fix dying of lava causes repeated death This is a bugfix for issue #81
gregorycu
2015-02-05
*
Use std::string::empty() instead of size() where applicable
Anton
2014-12-12
*
Performance of main client loop up to 2x faster In places, up to 3 times faster
Craig Robbins
2014-12-07
*
Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-14
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Replace setting unlimited_player_transfer_distance with player_transfer_distance
SmallJoker
2014-11-08
*
Remove remenants of mob code
Pavel Puchkin
2014-10-23
*
Make players check inventory modification properly
ShadowNinja
2014-10-01
*
Simplify player modification checks
ShadowNinja
2014-10-01
*
Split settings into seperate source and header files
ShadowNinja
2014-09-21
*
Update Mapgen VoxelManipulator on buffer invalidation
kwolekr
2014-09-01
*
Make player files saving again
SmallJoker
2014-06-29
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