| Commit message (Expand) | Author | Age |
... | |
* | Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da... | nerzhul | 2015-04-22 |
* | Revert "m_active_object_messages is used like a queue. Use std::queue instead... | kwolekr | 2015-04-21 |
* | m_active_object_messages is used like a queue. Use std::queue instead of std:... | Loic Blot | 2015-04-21 |
* | Use std::vector instead of std::set for Environment::getObjectsInsideRadius | Loic Blot | 2015-04-16 |
* | Performance improvement: Use std::list instead of std::vector for request_med... | Loic Blot | 2015-03-05 |
* | ABMHandler and player_collisions use sequential read/write. Switch from std::... | Loic Blot | 2015-03-04 |
* | ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed. | Loic Blot | 2015-03-04 |
* | Change many useless std::list into Environment class (m_players), ABMHandler ... | Loic Blot | 2015-02-17 |
* | Fix all warnings and remove -Wno-unused-but-set cflag | kwolekr | 2015-01-18 |
* | Performance of main client loop up to 2x faster In places, up to 3 times faster | Craig Robbins | 2014-12-07 |
* | Replace setting unlimited_player_transfer_distance with player_transfer_distance | SmallJoker | 2014-11-08 |
* | Only keep players loaded while they're connected | ShadowNinja | 2014-06-23 |
* | Fix race condition on accessing m_time_of_day_speed causing day night race on... | sapier | 2014-06-23 |
* | Speedup attachement handling by replacing vector search by direct array acces... | sapier | 2014-06-23 |
* | Remove liquid_finite and weather | proller | 2014-04-18 |
* | Fix all warnings reported by clang | Sfan5 | 2014-04-15 |
* | Update ABM object counts when triggers add objects | Ciaran Gultnieks | 2014-03-09 |
* | Fix rendering glitches when far from the center of the map | Novatux | 2014-03-04 |
* | ServerEnvironment: Remove direct dependency on EmergeManager | kwolekr | 2014-02-09 |
* | Add player:override_day_night_ratio() for arbitrarily controlling sunlight br... | Perttu Ahola | 2014-02-01 |
* | Add forceloading | Novatux | 2014-01-11 |
* | Make line_of_sight return blocking node position | stujones11 | 2013-12-12 |
* | Add minetest.swap_node | Novatux | 2013-11-30 |
* | Weather: Clean up getHeat/getHumidity somewhat | kwolekr | 2013-09-16 |
* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
* | Fix anticheat | Perttu Ahola | 2013-08-03 |
* | Weather support | proller | 2013-07-27 |
* | Add set_breath and get_breath to lua API. | RealBadAngel | 2013-07-20 |
* | Add drowning | PilzAdam | 2013-06-19 |
* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |
* | Add Dijkstra A* and A* without prefetching pathfind algorithms | sapier | 2013-04-06 |
* | Fix nick completion | PilzAdam | 2013-04-05 |
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
* | Add emerge.cpp, initial EmergeThread changes | kwolekr | 2013-02-25 |
* | Update Copyright Years | Sfan5 | 2013-02-24 |
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
* | The new mapgen, noise functions, et al. | kwolekr | 2013-01-21 |
* | Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from the... | Perttu Ahola | 2013-01-02 |
* | Default server step to 0.1s and sync object/player update intervals to it | Perttu Ahola | 2012-11-26 |
* | A bunch of fixes | MirceaKitsune | 2012-11-25 |
* | Add dtime_s to entity activation | Perttu Ahola | 2012-09-09 |
* | ABM and liquid overload skip | Perttu Ahola | 2012-07-27 |
* | Experimental-ish rollback functionality | Perttu Ahola | 2012-07-27 |
* | Optimize headers | Perttu Ahola | 2012-06-17 |
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola | 2012-03-18 |
* | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola | 2012-03-16 |
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl | 2012-03-15 |
* | Immediate smoke puff when a normal entity is punched to death | Perttu Ahola | 2012-03-10 |